Rifleman Archive

Thread: How do you do enough damage to TKM/MDoc?

ArranSound
Sat Aug 20, 2005 7:04 pm
#1

I tried an experiment with a guildmate today who is TKM/MDoc. He stood in the same spot without attacking me while I tried to incap him by shooting him.


I cycled between advanced critical/ improved head shot, and tried to catch him with a knockdown onceI had done some damage. I used myadvanced laser rifle 606-1285 damage (with pup), 1.5 mod speed. (MR/MBH/4000CM)


The result, the bestI could do was get him to about 50% health, which he could easily just heal back up to full health. Although he was healing fairlyoften, his mind was basically full all the time (doc buffs + food), thereforeI didn't really have the option to wear down his mind, then take advantage of it.


I don't think there was any way thatI could have incapped him!


Can someone comment on their experience with fighting tkm/mdoc templates, and what tactics you use? Thanks.





IGN : Arran / Gare
Vendor : (-900, 1948) 600m from Dant MO.
Cpl_Fisher
Sat Aug 20, 2005 9:14 pm
#2

you are fighting the ultimate tank that is the ultimate healer, It's not going to happen with your temp man


a MCM + swordsman would rock his world though......


mind debuff, then start whacking away at him. is he a master doc? if so, you poisons/fire aren't AS usefull, how ever he DOES have to spend mind to heal them......





Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Cpl_Fisher
Sat Aug 20, 2005 9:17 pm
#3

you are fighting the ultimate tank that is the ultimate healer, It's not going to happen with your temp man


a MCM + swordsman would rock his world though......


mind debuff, then start whacking away at him. is he a master doc? if so, you poisons/fire aren't AS usefull, how ever he DOES have to spend mind to heal them......





Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
PyscoJuggalo
Sat Aug 20, 2005 9:27 pm
#4





ArranSound wrote:

I tried an experiment with a guildmate today who is TKM/MDoc. He stood in the same spot without attacking me while I tried to incap him by shooting him.


I cycled between advanced critical/ improved head shot, and tried to catch him with a knockdown onceI had done some damage. I used myadvanced laser rifle 606-1285 damage (with pup), 1.5 mod speed. (MR/MBH/4000CM)


The result, the bestI could do was get him to about 50% health, which he could easily just heal back up to full health. Although he was healing fairlyoften, his mind was basically full all the time (doc buffs + food), thereforeI didn't really have the option to wear down his mind, then take advantage of it.


I don't think there was any way thatI could have incapped him!


Can someone comment on their experience with fighting tkm/mdoc templates, and what tactics you use? Thanks.







You need more Ranged Accuracy and you can't get that with BH or dabbling in Medical professions


I Have: Master Rifleman/Pistoleer/Marksmen/4-4-3-0 Carbineer, I also use Aim and Demetrium Pyro.



I Fook them up with my Kiting skills and Criple shot It aint gonna be quick either, but it can be done.


Oh and have 80m cyber arms.

Message Edited by PyscoJuggalo on 08-21-2005 12:29 AM



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
EvilOfTdawg
Sat Aug 20, 2005 11:57 pm
#5

I don't think I've been beat by a rifleman in a duel yet with my MTK/MSword/2002Doc. I've dueled guildies who all have triple-capped weapons with +20 acc.





-Tdawg-


PyscoJuggalo
Sun Aug 21, 2005 6:16 am
#6



Message Edited by PyscoJuggalo on 08-21-2005 09:20 AM



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
PyscoJuggalo
Sun Aug 21, 2005 6:20 am
#7



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
PyscoJuggalo
Sun Aug 21, 2005 6:32 am
#8






EvilOfTdawg wrote:
I don't think I've been beat by a rifleman in a duel yet with my MTK/MSword/2002Doc. I've dueled guildies who all have triple-capped weapons with +20 acc.





I've done it, aint gonna say it's easy.



You do need an Accuracy Stacker Template, which has one disadvantage many perfer not to have:


0 medic skills.



You get 130 Ranged D + 500 Advanced COB D + 50/75 Swordman/Unarmed = 680/725


I get +280 Gen Ranged Accuracy (With +25 CA's)+110 Rifle Accuracy (With + 25 CA's) + 250 Aim + 150 Ranged Duetrium-Pyro = 790 Accuracy



Now if you get D Skill tapes and Ranged D-Foods I'm screwed




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Logitition
Sun Aug 21, 2005 10:54 am
#9

Nah..



You can use a warning shot to knock them down by 80 pts.



I am an acc stacker. Mrifle/Mcarb/Mmark/ pistoleer4034 with tapes
404 accuracy without food. 138 spd with a rifle in my hand.. aimed and on crispic i can reach 700 accuracy easy.. for 60 secs on deutonium I can hit over 900.



Cob means nothing to me. I can hit melees easy. Defenders I only miss about 1 outta 10 when I am fully boosted. At 75m i am a howitzer that does not miss..


But to get that, I had to give up my healing, so at 20m I crumple like a paper doll..




heh heh





g!g (()beh )(aum'jmi)\~
][][][][][][][][][][][][][]Imperial Servant of the People][][][][][][][[][][][][[][]
PyscoJuggalo
Sun Aug 21, 2005 2:13 pm
#10






Logitition wrote:

Nah..



You can use a warning shot to knock them down by 80 pts.



I am an acc stacker. Mrifle/Mcarb/Mmark/ pistoleer4034 with tapes
404 accuracy without food. 138 spd with a rifle in my hand.. aimed and on crispic i can reach 700 accuracy easy.. for 60 secs on deutonium I can hit over 900.



Cob means nothing to me. I can hit melees easy. Defenders I only miss about 1 outta 10 when I am fully boosted. At 75m i am a howitzer that does not miss..


But to get that, I had to give up my healing, so at 20m I crumple like a paper doll..




heh heh








Shhh, don't tell em it's that good!




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
thepenkwin
Sun Aug 21, 2005 3:37 pm
#11

Just to let all of you know that I have beat all of those templates as a MCM MR and x4x4 pistol. Just have to give them a little Trauma and and hit then heal hit then heal until they are down in mind...then I like to Paralize run out a few meters go prone and sniper shot them...end of story! The rights do tend to last a long time with any temp that has master doc in it, espescially ones with TKM. Got in a fight that lasted over 30 minutes once!



Trik

Smuggler
Pistoleer
ORA
PyscoJuggalo
Sun Aug 21, 2005 4:02 pm
#12






thepenkwin wrote:
Just to let all of you know that I have beat all of those templates as a MCM MR and x4x4 pistol. Just have to give them a little Trauma and and hit then heal hit then heal until they are down in mind...then I like to Paralize run out a few meters go prone and sniper shot them...end of story! The rights do tend to last a long time with any temp that has master doc in it, espescially ones with TKM. Got in a fight that lasted over 30 minutes once!






Forgot CM (Yeah you could kick meleer but), but to fight you guys I usually...........


Cripple Shot your arse and Kite you You aint gonna apply any of that CM crap to me and if you 0-0-0-4Pistoleer root me, then I Master Pistoleer root you and mine lasts longer so nah! I'll get you in a healing loop and throw you off balance with a well placed KD followed by a well placed Startle and then a well placed Legshot.


--BTW I wish stun did what it is ment to do.......... prevent the recovery of action............. my temp would be so killer




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Logitition
Sun Aug 21, 2005 5:21 pm
#13

I just wish riflemen had an armor break shot.



g!g (()beh )(aum'jmi)\~
][][][][][][][][][][][][][]Imperial Servant of the People][][][][][][][[][][][][[][]
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