Rifleman Archive

Thread: How would you slice this rifle? (And why)

sethages
Mon Aug 15, 2005 8:17 pm
#1

ALR
Speed: 2.51
Damage: 476-1159
SAC: 82

Holbrook
Mon Aug 15, 2005 11:28 pm
#2


7%speed slice and 2%dmg slice use a good sac reduction Pup and can get the following stats:


Speed: 2.33

Damage: 485.52 - 1182.18

SAC: 62 (with PUp)

DPS: 357.22
Puttley
Tue Aug 16, 2005 2:17 am
#3


personally get it 4% damage (it will fit) and a 4% (or what ever lvl 2 is) speed slice. the damage will nearly be capped after the first 2% damage slice, so the second wont push the max up much, but the min will still increase.Its the min that acts as the "Min Cap" for high level creatues.


On top of that speed of a weapon is rather irrelevant in terms of how its displayed on the description. For example a 3 sec rifle with decent..ish rifle+ranged speed might show as about1.72secmod speed, where a rifle at 2.5 sec would have a mod speed of just 1.43sec. This is before you start firing. This mod speed value is then tied to the cooldown/warm up of weapons ONLY and not the execution time.


As a very rough guide for ranged shot, the speed it takes to execue and cooldown before you can shoot a different shot (like placed perhaps) is = half the mod speed +1. this translates to only 0.14sec faster per shot for the 3 sec rifle compaired to the 2.5sec rifle.



SUMMARY:


speed is close toirrelivant for all but very new/low temps and getting damage as high as possible is all you can do (ps Critical slice is broken)

KaiRaene
Wed Aug 17, 2005 9:25 am
#4

I have the same question on my rifle.

Trando Hunting Rifle.

Attack Speed 2.58(I have +7 in speed tapes to
Damage 539-1184
Acc Bonus 17
Wound 31.05%
EST DPS 333.726

I know I'm nearly capped on damage but was wondering about what kind of slice and Pup I should use on this thing?



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Exokaubis
Wed Aug 17, 2005 11:32 am
#5

im a master smuggler pistoleer with a 4400 rifles dabble, i figure a speed slice would be my ebst bet as I dont have the speed tree in rifles.




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Coreena
Thu Aug 18, 2005 7:03 am
#6



Puttley wrote:

On top of that speed of a weapon is rather irrelevant in terms of how its displayed on the description. For example a 3 sec rifle with decent..ish rifle+ranged speed might show as about 1.72sec mod speed, where a rifle at 2.5 sec would have a mod speed of just 1.43sec. This is before you start firing. This mod speed value is then tied to the cooldown/warm up of weapons ONLY and not the execution time.




What do you mean by "Execution time"?

And where can I find info about the Speed and Damage caps for guns?





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Puttley
Thu Aug 18, 2005 7:21 am
#7

its the time your character takes to show the animation ofthe shot - the 1 second allocation for it to stop animations from causing glitches, saw a breakdown somewhere - try staveeno's calculator on the gameguide forums or the atombomber wiki site perhaps
Holbrook
Thu Aug 18, 2005 12:17 pm
#8







KaiRaene wrote:
I have the same question on my rifle.

Trando Hunting Rifle.

Attack Speed 2.58(I have +7 in speed tapes to
Damage 539-1184
Acc Bonus 17
Wound 31.05%
EST DPS 333.726

I know I'm nearly capped on damage but was wondering about what kind of slice and Pup I should use on this thing?





if that is unsliced i would go with 8% damage, 3%crit, 2% speed for stats of:

2.53spd

582-1184 damage


also what is the sac on it?

jalexu
Fri Aug 19, 2005 6:42 am
#9

Personally, I'd go for full crit. chance. If you have a double ranged mastery, you should have enough speed that -.2 or -.3 speed from a slice won't make a visible difference. Damage: you're too close to the cap to waste 20% customization. With full 10% crit. chance on my rifle, I've gone and had as much as 3 criticals in a row (+25% dmg). Although crit. slices were broken (you didn't get any damage bonus, even if you scored a crit. shot), I believe it's been fixed with pub 22 (might be wrong, but they'll get fixed eventually anyhow).


Useful links:


Reference for weapon caps / Slicing FAQ






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mrtoynbee
Sat Aug 20, 2005 11:33 am
#10

My bet on full (4) Speed Slice
that will bring u to:
476 - 1159 @ 2.21
370.11 BaseDPS

if u go 3spd + 1dmg you'll be:
485.52 - 1182.18 @ 2.33
357.22 Base DPS

if u do 2spd + 2dmg you'll be:
495.04 - 1205.36 @ 2.41
352.84 Base DPS

u get the idea...
In fact the more dmg slices u do, the worse final result you'll get.
I think it's all about BaseDPS, but i may be wrong...
Puttley
Mon Aug 22, 2005 2:13 am
#11

My bet on full (4) Speed Slice
that will bring u to:
476 - 1159 @ 2.21
370.11 BaseDPS

if u go 3spd + 1dmg you'll be:
485.52 - 1182.18 @ 2.33
357.22 Base DPS

if u do 2spd + 2dmg you'll be:
495.04 - 1205.36 @ 2.41
352.84 Base DPS

u get the idea...
In fact the more dmg slices u do, the worse final result you'll get.
I think it's all about BaseDPS, but i may be wrong...





sadly very wrong, its all about the damage, speed slice helps only for a nice screenshot. i've said this a million times it feels like now, a rilfe 12% faster on speed does NOT fire 12% faster (in actual fact it fires about 5% faster), a rifle with 8% more damage hits 8% harder.
Uthyr
Mon Aug 22, 2005 5:45 am
#12






Puttley wrote:







a rilfe 12% faster on speed does NOT fire 12% faster (in actual fact it fires about 5% faster)





I'm curious how you determined that, Puttley... Did you do some field trials (in which case I'd be very interested in seeing the results if you care to post them, or send me a link to where it was discussed), or is that based on your understanding of how the speed formulas work? I'm not denying that you know what you're talking about, mind you (it sounds like you do), I'm just interested in seeing the numbers so I can figure out how that relates tothe field experiments that I've been doing lately. I'm trying to decide myself whether to get a 2% damage + 8% speed versus a 12% speed slice onthe followingrifle right now:



Transdoshan Mark-1B Rifle

Damage Type Energy

Speed 2.51

My Modified Speed: 1.51

Damage 487-1151

Accuracy Bonus+17

Base DPS 326

SAC 83


If it makes any difference, my player speed mod is 120, and I will definitely be using SAC PUPs with this rifle (I've extensively tested the other PUP types, and I get the best results for my playing style with a SAC PUP).


(Edited to add rifle stats)

Message Edited by Uthyr on 08-22-2005 08:58 AM



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Puttley
Mon Aug 22, 2005 6:22 am
#13

i had some tests i did a while back againsta kimogilla as i kited away from it untill it retreated - this gave me a 60 second window where i could shoot completely un-interrupted (no stims, different shots, dazed, KDs, etc). i then did this for several weapons with different speeds alternating between ranged and placed shot (as ranged is the base attack all others are multiplied up from, and placed is very similar in damage and speed).


the results gave a almost linear relationship between mod speed and actual fire speed (it perhaps was a curve of some sort at slower speeds but i did't go that far so approximated)


the rough equation i found was :


real attack speed = 0.54 x mod speed +1



this fits with other tests where a 1 sec 'execution' time has been found - i assume perhaps to avoid collision of backto back shots adn thier animations.



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