Rifleman Archive

Thread: Killing A Carbineer (Need some fellow Riflemen Advice)

Ackehece
Wed Aug 03, 2005 6:13 pm
#14

*wonders if anyone checks post dates anymore.....*



"And these blast points, too accurate for Sandpeople. Only
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AdmiralSeer
Wed Aug 31, 2005 6:46 am
#15






Warmaker01 wrote:





Grozurr wrote:


If you have (or can pick up) pistoleer 0404 before the fight than just kd him right away and chain advanced startle and improved disarm on his kd'd @$$. I've only had this strategy fail once on me, and that was just horrible luck (3 out of 4 of my opening shots missed, even with 322 accuracy with my rifle, i got up as my friend was teasing me and killed him while i still had less than 100 health, then i went on win the next 2 or 3 without taking damage) I've even found that i can kill some jedi with this if valor is down and stays down. As for his 50% damage reduction if he has pistoleer 0040 he has intimidate shot, which will greatly reduce your damage output for a period of time. Another really evil thing you should have on hand and will absolutely kill him psychologically is pikatta pie (dodge buff). With good stuff you can have pie that allows you to dodge a huge number of attacks. Other foods you can use are ranged accuracy, ranged defense, but action regen is a MUST. get a low sac rifle and you should be fine (most of the duels i fight dont' last longer than about 30-45 sec.


Your friend will use kd, crippling shot, supression fire, leg shot, scatter shot and adv crit mostly would be my guess. The first 3 will keep you either on the ground or well within his range, the second two will be his damage shots. Leg shot is probably going to be the most damaging attack you will face--it does a little more than advanced crit, and chained with scatter can be pretty deadly. if he prefers to use adv crit you'll get chained with adv crit and leg shot for damage, and unlike your adv crit and headshot combo, you'll find he will do much more damage. For his kd i'm not sure if he'll use charge shot or underhand shot. Charge is a bit more effective, though when i talk to Carbineer/BH's they seem to prefer underhand because it doesn't move them forward 5m towards their target in the animation, like charge does. Suppresion fire and crippling shot will be simply to keep you at ideal range, and he'll use them liberally if needed. If he feels he's getting the upper hand in battle he may throw in confusion shot or eye shot to add insult to injury and give himself a more prominant lead (they will lower your defenses and accuracy).


The key is to never give him a chance. if you can pick up the pistoleer lines 0404 for the improved disarm and stopping shot, then you can use the aforementioned strategy and not take any damage. very helpful, though he'll either call you a dirty cheater, say "wow that's a killer combo" or complain that his KD recovery wasn't working (those are the 3 responses i've gotten vs people, mostly the first and last). If he complains that kd recovery wasn't woking explain that he can't use any abilities while delayed, so he couldn't kd recover. If you have ranged arms, for extra assurance once he's kd'd and delayed get 75-79m out and that way if you see him get up (watch him closely) you can use stopping shot on him and beat him to a pulp. If you're at this range and he does get up, use stopping shot on him, use advaced aim (+240 accuracy and yes it does make a difference in damage) and then keep using adv crit and headshot, it'll be over soon.



There you go, hope this helps!



Grozzer Agoutt


Kauri


K o K


MBH/MR/Pistoleer 0404









It's pretty nasty indeed to have Master Rifleman with target control specials.

I used to have M.Marksman / M.Rifleman / M.Carbineer / Pistoleer 3404. It was deadly accurate, and I can manipulate a target reliably.





I finally had my fight with him and I used your idea to the fullest. We fought for a long time. Five or six minutes at least. In the end however, he won, I simply could not finish the job. I ran out of action too fast.


I later discovered that he changed his template on me and was mcarb, mbh, 4000 cobat med. He healed too fast and my action was gone b4 I could finish the job.


Cheers though mate, cuz i've ruled every other ranged fight i've fought since then.


I think we will soon have a re-match. I'm thinking of getting the Trando rifle for the kinetic dammage to maybe suprise him. LOL again, thx all for the tips





Greyh Seer
Ahazi

Elder Rifleman; Elder Bountyhunter; OFFICER
If you kill your enemy as he laughs manically, is it really a victory?
{{Insert evil laughter here}}

I read it daily...so should you
A Rifleman Old School

AdmiralSeer
Wed Aug 31, 2005 6:50 am
#16






Warmaker01 wrote:
Since you're certified to only use either Assault Armor or Recon Armor, be aware of their weaknesses, especially highly specialized versions of them. Namely the 8k resist in either Kinetic or Energy.

Have Assault Armor on? Only good against Kinetic Weaponry. His Proton Carbine will chew you up. If he has a good E11 Mk.II or Elite Carbine, you'll suffer tremendous damage.

Your best bet is Recon Armor. You'll have great resists against energy based weaponry which your friend likely has. However, any decent PVP'er has a variety of weapons. If he has a good Nym's Slugthrower (Kinetic + Acid Elemental) or a good Czerka (Kinetic) Carbine, then they'll punch through your Recon Armor with ease. Including your PSG if you have one.

It will be tremendously hard for you to maintain some sort of distance against him. Carbines shoot respectably far, up to 50m (64m with the CL40 DXR6b Carbine). His Improved Crippling Shot is very effective in landing a really good Snare. His KD is better than BH's Impr.Underhand Shot, but just by a little. If your friend is smart, he will use Battle Armor. If he does use that type of Armor, then stick with your best Rifle, since you will have no big advantage over him via damage types. Rifles tend to really do great Energy damage. If he is unwise, he will use Assault Armor, and your Energy based Rifles will chew through him.

Foods / Drinks: Vasarian Brandy is one place to start. Namely, stuff to increase your Action recharge rate. Crispics are out there to increase your Ranged Accuracy for up to 10 minutes. Ruby Bliel is a must to put your Stimpack usage at 30 second timers instead of up to 45-50 seconds. Then get the best Stimpacks you can get.

Message Edited by Warmaker01 on 07-05-2005 08:30 AM




I've actually considered trying to get a suit of armor which is recon but crafted in such a way that it is geared as much towards kinetic as possible. I figure that way even if he switches to either kinetic or energy i'll be more rounded in def.



Greyh Seer
Ahazi

Elder Rifleman; Elder Bountyhunter; OFFICER
If you kill your enemy as he laughs manically, is it really a victory?
{{Insert evil laughter here}}

I read it daily...so should you
A Rifleman Old School

Warmaker01
Wed Aug 31, 2005 9:24 pm
#17

The more usual "balanced" Recon / Assault Armors still have off-set defense values. But I'm not an Armorsmith, this is just my experiences on Ahazi.

A "balanced" Recon Armor will have something like 7k Energy / 6k Base / 5k Kinetic.
A "balanced" Assault Armor will have about 7k Kinetic / 6k Base / 5k Energy.

There are still tradeoffs, but not as extreme as the 8k-3k resist ones.

SigmaXIII
Thu Sep 01, 2005 6:32 am
#18

as a rifleman carbineer i find this thread amusing



i now know how tou counter myself and how to kill myself....


/lost








(_-·._.)¯._-V- Ralyias -V-·._.·´¯(._-·._)

)¯`·.__.·-·._.* Anti Smuggler/pirate hero*._-·._·._.·´¯(

~Vengeance Imperium~
AdmiralSeer
Thu Sep 01, 2005 9:06 am
#19






SigmaXIII wrote:

as a rifleman carbineer i find this thread amusing



i now know how tou counter myself and how to kill myself....


/lost







lol, yes i have many times considered pairing master rifle with carbine, but alas, my vendetta will not alow me.....



Greyh Seer
Ahazi

Elder Rifleman; Elder Bountyhunter; OFFICER
If you kill your enemy as he laughs manically, is it really a victory?
{{Insert evil laughter here}}

I read it daily...so should you
A Rifleman Old School

AdmiralSeer
Fri Sep 02, 2005 12:13 am
#20






Warmaker01 wrote:
The more usual "balanced" Recon / Assault Armors still have off-set defense values. But I'm not an Armorsmith, this is just my experiences on Ahazi.

A "balanced" Recon Armor will have something like 7k Energy / 6k Base / 5k Kinetic.
A "balanced" Assault Armor will have about 7k Kinetic / 6k Base / 5k Energy.

There are still tradeoffs, but not as extreme as the 8k-3k resist ones.




my question is, if i have a 2k shield gen and assualt armor with 3k energy, is that the same as having a 5k energy suit with no shield gen?

edit: man i suck at math, fixed now

Message Edited by AdmiralSeer on 09-01-2005 03:14 PM



Greyh Seer
Ahazi

Elder Rifleman; Elder Bountyhunter; OFFICER
If you kill your enemy as he laughs manically, is it really a victory?
{{Insert evil laughter here}}

I read it daily...so should you
A Rifleman Old School

AdmiralSeer
Fri Sep 02, 2005 12:29 am
#21

Ok, the rematch is coming up. I've played quite a bit in the new CU and have had my share of ups and downs. So now I need advice anew. Here's the specs:


I am: Master Rifleman, MBH, 4000 CM

He is: Master Carb, MBH, 4000CM


So here are my questions:


1.How good is duelist stance? Should I use it, macro it and if so how often should I use it?

2.BE cloths....what should I buy? Are the ca and aa's still messed up? Should I get clothes with Accuracy mods or def?

3.What foods? Specifically. I just yeasterday found out that some foods replace others and still fill your stomach (man that has been an expensive lesson). I need to know what to buy....and why.

4.Heal macro: Should I make one? If so, how often to use it and which heal? I have bacta toss, bacta shot and bacta spray. Should I use stimms?

5. What shots? I have adv. critical and headshot as my damage dealers....should I even bother with the others?

6. Drugs? I use pixie........is their something else I should use?


Thx in advance for the help



Greyh Seer
Ahazi

Elder Rifleman; Elder Bountyhunter; OFFICER
If you kill your enemy as he laughs manically, is it really a victory?
{{Insert evil laughter here}}

I read it daily...so should you
A Rifleman Old School

HaloDownMD
Fri Sep 02, 2005 4:41 am
#22



Always have a duelist stance macro going, it is imperative! name it duel...


/duelistStance;


/pause 30;


/macro duel



Cust out lots of damage and reflects some back on him...

Message Edited by HaloDownMD on 09-02-2005 06:42 AM



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AzzirithNicia
Fri Sep 02, 2005 7:29 pm
#23

With that Template in mind, I'd swap Muon Gold for Pixie, it'll regen your mind faster at a slight penalty to health. Use kanali wafers (I think) to health regen, blob candy for action regen and spiced tea for more mind regen. Along with Duelist Stance to increase your defenses by +500 (again i think, might be only 250). Try to hold off 'til he's about 1/3 or so action, Underhanded shot, Startle Shot, Advanced Critical.




Grozurr
Sat Sep 03, 2005 10:49 am
#24






AdmiralSeer wrote:


I finally had my fight with him and I used your idea to the fullest. We fought for a long time. Five or six minutes at least. In the end however, he won, I simply could not finish the job. I ran out of action too fast.

I later discovered that he changed his template on me and was mcarb, mbh, 4000 cobat med. He healed too fast and my action was gone b4 I could finish the job.


Cheers though mate, cuz i've ruled every other ranged fight i've fought since then.


I think we will soon have a re-match. I'm thinking of getting the Trando rifle for the kinetic dammage to maybe suprise him. LOL again, thx all for the tips






wow i'm surprised you just got to fight him. and i'm sorry you used my strategy =D Thing is that strategy got bopped off by the nerf bat a few weeks ago (when they added the "anger/enraged" states) and i've since had to adjust my tactics. hope you didn't rely too heavily onit hehe, though you had a BIG disadvantage without having any heals. almost always now heals are imperative and if you fight someone with heals you're bound to lose..

WiseBobo
Sat Sep 03, 2005 2:50 pm
#25

Well first things first is that a lot is two words.



"I'll take "Where's my game?" for $1000 Alex. Sorry. Wrong game."


"Wouldn't it be cool if they would allow neutral smugglers to bring in
some form of supplies to the area? Oh wait, that is smuggling. Not
being done. Nevermind.


- Azreal-Mando

AdmiralSeer
Wed Sep 07, 2005 5:32 am
#26






Grozurr wrote:





AdmiralSeer wrote:


I finally had my fight with him and I used your idea to the fullest. We fought for a long time. Five or six minutes at least. In the end however, he won, I simply could not finish the job. I ran out of action too fast.

I later discovered that he changed his template on me and was mcarb, mbh, 4000 cobat med. He healed too fast and my action was gone b4 I could finish the job.


Cheers though mate, cuz i've ruled every other ranged fight i've fought since then.


I think we will soon have a re-match. I'm thinking of getting the Trando rifle for the kinetic dammage to maybe suprise him. LOL again, thx all for the tips






wow i'm surprised you just got to fight him. and i'm sorry you used my strategy =D Thing is that strategy got bopped off by the nerf bat a few weeks ago (when they added the "anger/enraged" states) and i've since had to adjust my tactics. hope you didn't rely too heavily onit hehe, though you had a BIG disadvantage without having any heals. almost always now heals are imperative and if you fight someone with heals you're bound to lose..






dang! well that explains alot LOL. I had lots of fun before then let me tell ya Now that I have the heals, I think I'm staying with them too. I'm just not sure how much time I should set on my heal macro...



Greyh Seer
Ahazi

Elder Rifleman; Elder Bountyhunter; OFFICER
If you kill your enemy as he laughs manically, is it really a victory?
{{Insert evil laughter here}}

I read it daily...so should you
A Rifleman Old School

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