Rifleman Archive
Thread: RIFLEMAN FAQ mk4.1 -=July 28 2005=- (updated)
Message Edited by KardenTyrell on 05-09-2005 11:07 PM
Ferrek wrote:
Nice FAQ
Two things though,
1. Master Rifleman CL is 54, not 55 (I'm master rifleman with no other combat skills, and I'm level 54)
2. Would be nice to have the /-commands of the specials in there. I'm having a hard time finding the advanced ones atleast, I'd like a macro that fires off a specific combo, but I can't find the right commands.
Ackehece wrote:2) ctrl+a will pop a window - the command names are attached to the icons - hover the mouse over them.have fun with the timing issues
Ah, thanks
Ackehece wrote:
Dommel wrote:
I gave it a try but I still dont see it happen. I see the warmup and dont get any errors and also see the small icon under my HAM bar and even my white dot on radar is gone but I dont see my self change in a ghost or anything.. :S maybe its a graphic option?
Not as far as I know. I have not heard of anyone but you not going translucent to themselves. This will bear further investigation (you are looking at your self in third person right?)
Im not sure if that url is going to work, if not look for "not going translucent when in cover "
Dommel wrote:
Ackehece wrote:
Dommel wrote:
I gave it a try but I still dont see it happen. I see the warmup and dont get any errors and also see the small icon under my HAM bar and even my white dot on radar is gone but I dont see my self change in a ghost or anything.. :S maybe its a graphic option?
Not as far as I know. I have not heard of anyone but you not going translucent to themselves. This will bear further investigation (you are looking at your self in third person right?)
I started a new "message" about this probleem here --> http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=95823
Im not sure if that url is going to work, if not look for "not going translucent when in cover "
Thanks.
I'd just as soon NOT go translucent.
I don't have any info on delays or accurracy penalties, but here is what I have for damage mods.
Attack Actual Calculated Bonus Calculated Damage
Ranged Shot 601 1.00 601
Aimed Shot 661 1.10 661
Placed Shot 7211.20 721
Rapid Shot721 1.20 721
Lethal Shot 781 1.30781
Startle Shot 9611.60 962
Head Shot 1082 1.80 1082
Sniper Shot 20453.40 2043
WOW.
This is a great FAQ. Gonna have to steal some fo this and post it on the GCW.
Very, very, very nice work sir.
Ackehece wrote:
actual formula - accurate for all weapons (yes that is a 4th 3rd order poly you are seeing there...)
y = weapon speed
x = player speed mod
y = {- 6.91935E-08x^3 + 3.71633E-05x^2 - 6.75155E-03x +1} *original weapon speed
Sorry. I couldn't stop myself.
lol yeah well I was tired *goes off to fix it*
TalKurgan wrote:
Ackehece wrote:
actual formula - accurate for all weapons (yes that is a
4th3rd order poly you are seeing there...)
y = weapon speed
x = player speed mod
y = {- 6.91935E-08x^3 + 3.71633E-05x^2 - 6.75155E-03x +1} *original weapon speed
Sorry. I couldn't stop myself.
I have played my MR for almost 3 months (Okt 2004 - Jan 2005), skip to WoW, and now I want to try the new CU. And JEEE, this is a new game. Is it really possible to get a MR, MasterPistoleer, MasterCarbine?? Is there a good skill calculator ??
Bumuralas wrote:
Awesome FAQ.
I have played my MR for almost 3 months (Okt 2004 - Jan 2005), skip to WoW, and now I want to try the new CU. And JEEE, this is a new game. Is it really possible to get a MR, MasterPistoleer, MasterCarbine?? Is there a good skill calculator ??