Rifleman Archive

Thread: Rifleman & Armor

Pire
Sat Nov 01, 2003 5:39 pm
#14

i have ditched my composite long ago and use skill enhanced clothing and PSGinstead. its a much much much better and wiser choice.


ANY armor will unfortunately hamper you as a rifleman because mindpool isnt healable unlike the otehr 2 pools, even after the mind stims go live i cant imagine any combat medic repeatedly wounding himself til he keels over to keep up your mindpool.


800 willpower, 700 focus + clothing rocks.


there is ONE armor in game that has zero mind encumbrance except for the helm.


if you go kill nightsisters on Dathomir, they drop shards that are -13 action -13 mind costs as well as other ones, but the ones you are after are any with -mind on them.


once you obtain enough of these, ask a friendly master armorsmith to use them and make you various pieces of Mabari Armorveave, and let him know specifically you want these to be lowest possible mind encumbrance. with that and a slice you can get armor tahts almost next to zero encumbrance, except the helm of course.


any other armor seems to do more harm then good for riflemen it seems.


the 2.5 melee multiplier is horrible, i ate it in one shot in my composite same as in my clothing, it made zero practical difference.


Chewon
Sun Nov 02, 2003 1:07 am
#15

sorta off topic but:


are shield generators worth it for PvE or only PvP?


and if so:


what are good stats for one?


Thanks


-Chewon


1/0/1/1 Rifleman, 2/2/0/0 CH, Novice Doc, Master Marksman on Valcyn




--------------------------------------------------------------------------------------
-Chewon (Valcyn) - Fencer/Doctor/Scout
-Correllon (Valcyn) - Commando/Merchant/Smuggler

Co-owners of Underground Pharmaceuticals (UP) in Solace on Dantooine near the shuttle port (-4079, -5380), come visit us for all of your spice and medical needs, e-mail Chewon in game with orders or for stock lists
ThomasSchwarz
Sun Nov 02, 2003 11:23 pm
#16

.




Galacticspaceferett
Mon Nov 03, 2003 2:44 am
#17

Hows this- I'm a master rifleman, and teras kasi 4 1 4 3 (and rising). Go find an armorsmith who actually gives a crap about true armor, nice, custom suit, pay a good 200k for it, get all but the helm, trust me you wont need the helm (only other riflemen target the mind, well, besides BHs, but you can take those down easy).


On with the armor specs. I'mma trandoshan, boots/gloves I cant wear naturally. Still, get a full suit minus the helm if race permits of course. I have a suit that totals only 300 health, 230 action, 130 mind encumberance, with 55% resist or higher on all the pieces. Heres a tip when buying armor- dont use vendors, ever. They sell crap that arent personalized to your specific needs. Talk to a master armorsmith, put in an order for a good set, spend the cash its well worth it. As for skill attachments? I have a shirt, belt, and bandolier, all with four slots. I've only managed to find just enough to fill the belt, thats 8 more sockets to go. You can even put on a swoop helm or something for another 4.


Last tip- buffs can be your friends. I, using powerboost (teras kasi skill) can get my HAM a good +500, lasts 10 minutes, instantly reuseable. No ingrediants no doctors to pay, easy as pie. Of course not everyone chooses to spend weeks working on dreaded unarmed xp, and for those of you that dont, either become a doctor/smuggler of sorts and supply yourself with as much spice/buffs as needed, or just buy them from people. Well, thats all I can think of at the moment. Just get some low encumberance, 55-60% composite, trust me its worth your while.




- As I see it, Sony has until July 31st 2004 to pull content, balance and most importantly "fun" out of a hat and into the game for me. I guess I can list "buying a non-refundable year's subscription" down as one of the dumbest decisions made in my life. Congradulations SoE, you took 200 bucks from me. -
eq_mind_wipe
Mon Nov 03, 2003 8:40 am
#18

I use bone armor that I make myself with 9 artisan experimentation points, putting 1/2 of them into encumbrance. I wear all the pieces except bracers and chestplate and my willpower is still 550 (Mon Cal), add some food and it's 600 easy (when they fix the big of course). Bone armor only protects against energy, but whenI get hit I notice the armor absorbs around 50%-60%. Pretty handy when doing faction bases. I always wear armor now and use weapon power-ups that reduce mind cost.


Vymordryss
Mon Nov 03, 2003 9:57 am
#19

Full composite, full buffs and food.

Anything less and your not optimal.

PSG's are not working properly with armor currently, but pop one on anyhow. They will catch the odd shot.

Also in open PvP _do_ wear a composite or at very least a acid speced chittin helmet. Otherwise eyeshot spammers will wipe you out in second.



Vymordryss Akaetwa Of Cats
Malaydra Jedi Knight of the Rebellion
CATS Theme Music - http://www.rathergood.com/laibach/
Cats vs IMPHL
RebalMarineHunter
Mon Nov 03, 2003 10:20 am
#20

Been playing around a little, here are 3 options, most have been mentioned.



Ultimate PVP


Full composite huge resist (layerd) with full buffs and sheild gen = One man killer. Ever see 2-3 people take out 7-10? Thats how they do it (and some good fighting skills).


Awsome Bone armor has very low encumbrance and over 50% energy resists. Probably the best armor for shooting up NPC people that shoot back, and a sheild get would be nice.


Bio enhanced clothing, and a sheild gen. Very light on encumbrance and still adds to your stats for protection. Probably not the best in huge PVP, but for most other things you can make this work very well.


Ultimatly, play with everything and every combination. You will find what suits you and your style.




sssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
Joshua Theo
sssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
Antarian Ranger League - Co-Founder
Black Rose Industries, Shipwright - South Coronet 159 -5490
LLJK_Griz
Mon Nov 03, 2003 2:22 pm
#21

High-end armors have too much encumbrance to be practical without massive buffs, low-end armors have too many vulnerabilities.


Boneprotects against energy so it's decent forNPC hunting.


Mabari won't do much for your survivability in melee with the 2.5x melee multiplier and it won't protect against energy.


Shield generators have low durability and break really fast so they're not really practical for PVE unless you have an armorsmith friend who can give you crates of them.


For PVP, I wear a composite helmet to protect against eyeshot spam and a shield gen to protect against everything else. Full composite would work nicely if you had doctor and entertainer buffs.




POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
GalacticDarkMaster
Mon Nov 03, 2003 5:38 pm
#22

I have a NICE encumberence sliced ubenese (sp?) helmet brings the mind down to 112, not too bad with its 35% prtection to pretty much everything and a nice chest plate that takes 32 mind but covers 54% to everything other than stun.
ob194
Tue Nov 04, 2003 8:47 am
#23

I just wear bone armor, minus the helmet. It has 11 resist to energy, and only 8 mind encumberence per piece, unsliced. Also, throwing on a PSG never hurt.



-ob
Perks
Tue Nov 04, 2003 9:06 am
#24

They just need a seperate pool for doing specials, that will not incap you when you run out, you just can't do specials untill it regens...



Capt. Perks Darksun
Master Rifleman/Master Combat Medic
ThomasSchwarz
Mon Nov 01, 2004 4:12 am
#25

So its a Shield Generator & thats it?





Page 2 of 2