Rifleman Archive

Thread: Krayts dont Have serials Anymore

vaalenko
Mon Oct 13, 2003 7:13 am
#14






AldeonAvardulin wrote:
It doesnt matter how much more effective it is, adding the damage still helps.




How come that it doesn't matter? I mean you can make 11 pistols instead a T21 with the same effectivness. I think you should try to ask the devs about it in correspondent forum.



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Vaaleria - Master Sharpshooter / Ranger
Vaalen Sinax - Master Weaponsmith / Merchant
Gorath Galaxy
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AldeonAvardulin
Mon Oct 13, 2003 7:47 am
#15

I think you mis understood me, ignore the first part. Every damage added helps.


I already talked to the devs about it, they said it wont change to a percentage anytime soon but they look at doing it.




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Borsig
Mon Oct 13, 2003 8:41 am
#16

The point is they dont want weapons doing that much damage..


It would be fair, yes. As it stands now, its is very unfair to rifemen, the quabtity required vs increase to stats.


However we did get a bone. - Amazingly enough.


However I just made an FWG-5 with some very nice krayt, and a feed mech enhancer.


The stats on it are higher than a T21.


Just something to think about.




Borsig Rhinemetall / Useless combination of unproductive skills.

Scarl Nightrunner/ Master Rifleman Master CM.

Fear the non spider venom 700 poison.
Fear the 1000 spider venom disease.
Seflyn
Mon Oct 13, 2003 11:36 am
#17






AldeonAvardulin wrote:

I think you mis understood me, ignore the first part. Every damage added helps.


I already talked to the devs about it, they said it wont change to a percentage anytime soon but they look at doing it.







I agree with the every bit of damage is nice.


Any word on if the Devs are considering changing the requirements for crafting the T21? Tarq still does not have them, it's really starting to annoy me. Added to that is the nasty price that the other poster pointed out, it's just too much for a gun that isn't that good anymore.




_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
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zRhyno
Mon Oct 13, 2003 12:47 pm
#18

there IS something wrong when all other weapons that dont use charges can be found for a max of 15k per, especially FL's and LLC"s, but to even get a decent T-21 you have to pay 25k-50k. and chilastra has had T-21's for a LONG time, yet the price is still huge, and even more master weaponsmiths refuse to make them.






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PyscoJuggalo
Mon Oct 13, 2003 2:08 pm
#19

The thing is not only is this unfair for us this is unfair for WS's.


The hardest gun for a WS to produce is a T-21.


Well whats the point of creating a T-21 if it is so mundane that weapons of lesser dificulty out preform it. The T-21 should be the primar weapon, Extremely high min & max damage on the base gun, enhancements that are difficult but if sucsessful make a Weaponsmith known on an entire server for producing the weapon. Thats what a T-21 should be to a WS, what it is right now a weapon with equal value to lesser weapons but with aextreme costs in rare materials.


Basically this weapon needs to be fixed, it needs to bring pride to WS who create it and the Riflemen that use it.


-11 Krayt tissues should atleast double any guns preformance BTW, maybe even triple.




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Seflyn
Mon Oct 13, 2003 4:28 pm
#20

To be honest I think it's pointless to keep asking for the damage back, I doubt very much we will ever get it.


I'd much rather simply ask for them to be easier to craft, including taking less power handlers. (I think that's the item that controls how many tissues you need.)




_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
LergTHEbutcher
Mon Oct 13, 2003 4:53 pm
#21

enhanced feed mechanism? I been hearing about stocks and scopes on other servers too. You lucky <%#$@^> we got none of that on flurry/.
Ragu_TIO
Mon Oct 13, 2003 9:21 pm
#22

Just give me a Krayt Jawa or E11. Less ham cost and they both do nice dmg.
RogueJudas
Mon Oct 13, 2003 10:30 pm
#23

This on test? The tissues I have stored for a rainy day still have serial numbers.



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Hiku Groundwalker ~Master Bounty Hunter~
Zachariah D'ai ~Jedi Nub~
Madell
Mon Oct 13, 2003 11:49 pm
#24

no, it's on live but pre-patch tissues haven't changed.







Jei Song
Master Weaponsmith
Mavirick
Tue Oct 14, 2003 12:57 am
#25

Ok I'm sure all the rifleman are as tired of the state of the T21 as I am. I have had several T21's and of them must say they ar lacking. During the time when the big patch came out and certs were broken my friend who is a BH let me borrow his scatter pistol. I have no pistol skills what so ever and I was doing more damage with it than I did with my T21. Would I want that 30 Extra damage a 11 Krayt Tissues would get me? Heck yes I would, but again I would get more out of giving them to my Friends so they can get beefed up Pistols. Then I see things like this:

The point is they dont want weapons doing that much damage..

It would be fair, yes. As it stands now, its is very unfair to rifemen, the quabtity required vs increase to stats.

However we did get a bone. - Amazingly enough.

However I just made an FWG-5 with some very nice krayt, and a feed mech enhancer.

I mean, we have pistols doing the damage of a T21 sure it doesn't have the AP of that a T21 has but, the fact that they can shoot that gun as a novice as fast as I can shoot my T21 if I were to master is just sad. People say Oh the Devs don't want us doing the high damage the pre-nerf T21's did. There are plenty of other classes out there that do way more damage than I will ever do, with the way the T21 is now. I hope that we have some WS out there who will experiment and atleast try to increase Damage on the T21's.

The stats on it are higher than a T21.

Just something to think about.

Borsig Rhinemetall - Master weaponsmith - Heavy weapons, Rifle, & Explosives specialist Starsider.



Mavirick Awei - Master Bounty Hunter - Imperial Colonel
Malichi - Master Doctor - Imperial Colonel
Masson - Master Swordsman
Maccus - Jedi
zRhyno
Tue Oct 14, 2003 9:16 am
#26

Fixed a problem with loot components that was causing them to all be stackable. Loot components should only be stackable if they are all looted from the same creature.


*sigh*







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