Rifleman Archive
Thread: Krayts dont Have serials Anymore
AldeonAvardulin wrote:
It doesnt matter how much more effective it is, adding the damage still helps.
How come that it doesn't matter? I mean you can make 11 pistols instead a T21 with the same effectivness. I think you should try to ask the devs about it in correspondent forum.
I think you mis understood me, ignore the first part. Every damage added helps.
I already talked to the devs about it, they said it wont change to a percentage anytime soon but they look at doing it.
The point is they dont want weapons doing that much damage..
It would be fair, yes. As it stands now, its is very unfair to rifemen, the quabtity required vs increase to stats.
However we did get a bone. - Amazingly enough.
However I just made an FWG-5 with some very nice krayt, and a feed mech enhancer.
The stats on it are higher than a T21.
Just something to think about.
AldeonAvardulin wrote:
I think you mis understood me, ignore the first part. Every damage added helps.
I already talked to the devs about it, they said it wont change to a percentage anytime soon but they look at doing it.
I agree with the every bit of damage is nice. ![]()
Any word on if the Devs are considering changing the requirements for crafting the T21? Tarq still does not have them, it's really starting to annoy me. Added to that is the nasty price that the other poster pointed out, it's just too much for a gun that isn't that good anymore.
The thing is not only is this unfair for us this is unfair for WS's.
The hardest gun for a WS to produce is a T-21.
Well whats the point of creating a T-21 if it is so mundane that weapons of lesser dificulty out preform it. The T-21 should be the primar weapon, Extremely high min & max damage on the base gun, enhancements that are difficult but if sucsessful make a Weaponsmith known on an entire server for producing the weapon. Thats what a T-21 should be to a WS, what it is right now a weapon with equal value to lesser weapons but with aextreme costs in rare materials.
Basically this weapon needs to be fixed, it needs to bring pride to WS who create it and the Riflemen that use it.
-11 Krayt tissues should atleast double any guns preformance BTW, maybe even triple.
To be honest I think it's pointless to keep asking for the damage back, I doubt very much we will ever get it.
I'd much rather simply ask for them to be easier to craft, including taking less power handlers. (I think that's the item that controls how many tissues you need.)
The point is they dont want weapons doing that much damage..
It would be fair, yes. As it stands now, its is very unfair to rifemen, the quabtity required vs increase to stats.
However we did get a bone. - Amazingly enough.
However I just made an FWG-5 with some very nice krayt, and a feed mech enhancer.
I mean, we have pistols doing the damage of a T21 sure it doesn't have the AP of that a T21 has but, the fact that they can shoot that gun as a novice as fast as I can shoot my T21 if I were to master is just sad. People say Oh the Devs don't want us doing the high damage the pre-nerf T21's did. There are plenty of other classes out there that do way more damage than I will ever do, with the way the T21 is now. I hope that we have some WS out there who will experiment and atleast try to increase Damage on the T21's.
The stats on it are higher than a T21.
Just something to think about.
Borsig Rhinemetall - Master weaponsmith - Heavy weapons, Rifle, & Explosives specialist Starsider.
Fixed a problem with loot components that was causing them to all be stackable. Loot components should only be stackable if they are all looted from the same creature.
*sigh*