Rifleman Archive

Thread: Gurks and Tortons. . .

Bloodshead
Mon Aug 09, 2004 4:36 pm
#14

i liked doing faction missions at novice level... cuz with low speed and accuracy those quenkers can run up to ya b4 u kill em and have a very low chance of hitting them... but the faction NPC's just stay there and shoot so i can get max range and blast the heck out of them... Ranked up some easy fp too... Now idk how faction npc's attack now with the new npc special attacks and stuff added in but once i got to sniping 3 i switched to quenkers



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llForce Sensitive Sharpshooterll
tCombat Prowess i Enhanced Reflexest
hThe Hunter Shall Become The Huntedh
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HarlequinMK19
Mon Aug 09, 2004 5:44 pm
#15

The regular Quneker missions still exist; they just become much harder to find. Unless SOE nerfed these out in a recent publish, I know you can still get them because I always managed to. Most of the time I leveled, I was in fairly large solo groups and with buffs and some old composite armor a friend gave me,I was able to do the 99+ quenkers with no problem. As I said, unless SOE took the normal Quenker missions away from solo groups, I know they can still be found in solo groups.


Of course, if you really want a change of pace; head to Fort Tusken and hope that it isn't camped. If you get in a decent group, you can get pretty good xp here, and even a chance at some Tusken loot. Whenever I needed a break from Dantooine, I usually hit the Fort.



-Aaron'shin De'wintres
"There is no art more beautiful and diverse than the art of death."

The fire, it knows me
I can walk through the blaze without a mark
Forever it owes me
The life I lost in the dark
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