Rifleman Archive
Thread: Top 5 list of the week
As much as I like the dlt20 I don't think it should be pushed to be ar1 in the same request than we do for the T21 been fixed at ar3 and tusken rifle being fixed at ar1. Those two rifles are intended to be at those AR levels and that is a bug fix. The dlt20 is more of a wish list and I wouldn't like the whole point af AR being fixed to be relegated to the degree of a wish list...
Please separate the issues and only discuss fixing the bugs for now, we will "bargain" for wishes after, I really don't want to see the T21 not fixed just because the devs thought we were asking for a favor...
Conceil shot as pre style is wrong imo.
Add that up with people argueing that conceil should not aggro the targets friends and you have a totally overpowering PvE ability...
Your asking for too much with this one.
In my own experience sniper shot works perfectly. So I don't see it as an issue either until i see some evidence !
Tazei,
Master Rifleman
Also,
I would urge people not to try to get cheesy stuff added that makes life "easier" in PvE. The devs see right through it and it undermines the legit issues we have. If i can make it to master fighting high lvl social mobs, aloneand with no CH skills,so can other rifle users....Use all the tools available to you and you will see its not that difficult.
Tazei, there is no way in heck youra medium to high level rifleman. You simply have no clue what your talking about.
Pistoleers, carbineers, BH's, and smugglers can all attack 2-3 high level (3k+ exp each) and survive simply because they spam bleeds with knockdowns.
What do we have? A conceal shot that not only takes 10 minutes to kill anything high level (due to the random hits) but it ALWAYS brings a friend if the creature your targetingis social (and 99.9999% of high level creatures are social).
Medium and high level riflemen arent asking for "easy kills". If we wanted "easy kills" we'ed ask for knockdown. No, all were asking is for us to have a CHANCE to hunt high level creatures. Just a chance! Thats all were asking for.
Seriously. 20$ says your either not a rifleman or your a newb who thinks that just because hes able to kill lowbie monsters now that it will always be easy. Go take a trip to Dathomir, Lok, or Endor. Go hunting there. Go watch all the pistoleers, carbineers, BH's, and CH's have an easy time. Then YOU go and try to attack things that level. Ill see you at the cloning station.
Alot of stuff you guys are asking for I have already reported. Ill put up a list of what has already been reported so you guys can stop asking for it.
A few I remember off the top of my head, are Suprise Shot. That was in the first report, block was in the second. Just a few off the top of my head. By the way, the list I have up, is pretty much only the topic. I will go into alot more detail with it then just sending, hey Armor Rating is broken.
Do you consider the T21 being broken at AR0 as being part of the "AR broken" problem? I'd also be interested in seeing the part you plan to submit on "AR broken", it is by far for me the most important issue on rifleman at the moment and I would like to participate on it and make sure it goes through well to the devs. Fix the T21 AR and fix the AR system!
Additionally to the post I made on AR bonuses not applying to non armored opponents in PvP, I found out that it also sometimes applies in PvE. For example I fought some Greater Womp Rat in Tatooine with an ar2 weapon (e11) energy type. The greater womp rat have: AR0 and positive %resists on heat and a few other categories but nothing is listed for energy (nothing, not even 0%). Well my e11 did 100% damage overhead and I'm pretty sure I know why. If the dmg type of the weapon is not listed at all in the examine panel (in that case energy for the womp rat or nothing listed on an unarmored PvP opponent) the dmg calculation will just go through at 100%, completely ignoring AR values. So in effect, you will do more damage with an AR2 energy type weapon on an AR0 enemy with 5% energy resist than on an AR0 enemy whose energy resists is NOT LISTED at all in the examine panel... That is as far as my testings have shown but I think that it is the way it currently works. Please let me know if I made myself clear and you completely understood what I meant.
Tekdragon your too funny.
Funny because you are the noob here. You whine and bit*h like somezombie that cant think out a good strategy on your own how to take on big game. All you can do is stare at pistoleers and carbines and cry like a 5 year old. I'm actually glad we have it harder so it can act as a filter for all the noobs who WILL quit the rifle tree because they cant think on their own without a "I win" special move.
Are you by any chance on eclipse server ? Oh btw heres your screenshots of me and my title :
http://www33.brinkster.com/tazei/MasterRifle2.jpg
Heres another of me where i justmade master rifle. Btw notice the mob that i killed there. Thats right, a voritor grassland tracker 10K HAM AR2 mob.
http://www33.brinkster.com/tazei/MasterRifle.jpg
Now go away and leave this thread to people who know what their doing.
Btw I'll take that 20 dollars thank you.
Can you PM me the details for the money transfer thanks.
what about the "cover" bug where you hit cover, drop to ground and then cant attack for a couple seconds because your character is "tumbling"... while if you go prone and hit cover you can start attacking right away.
Also the T21 has a ideal range of 0? Is that supposed to be like that, cause itseems more likeoverpowered minigun as it is now.
Another thing, shooting from cover at mobs that attack in groups, leaves your target wandering about for a while trying to find you, while his friends charge you the second you fired your first shot. So much for cover huh.