Rifleman Archive

Thread: Jax missions pls help

Afra_Lyon
Tue Jul 29, 2003 9:51 pm
#14

Well, enough people found out about it, so now all the Jax xp is gone. The patch tomorrow will increase their speed, so all that glorious xp is gone. (I just hope they didn't do that to my wolf kimas.)


--Rascal, Ahazi




Shale Relyt: Heavy Hammerman/Ranger, Kauri
Osritro Ostusx: TKA/Doctor, Valcyn
Rascal: Sniper/CH, Ahazi

"A man convinced against his will is of his own mind still."
Tsion
Wed Jul 30, 2003 11:25 am
#15






ChodaBoy wrote:
why are jaxs considered exploits by a majority of people? I've hunted them and they are easy to kill, but have you ever considered that this was intentional? I mean if no creatures were slower than you how would you get xp?





Chode Boy, I think its pretty clear now that the devs never intended any of these cat derivative creatures to run as slow as they do. It was a bug and everyone who took advantage of it was exploiting a bug. Perhaps unknowingly, but exploiting nonetheless. It was not intentional.



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ReimiFasola
Thu Jul 31, 2003 12:38 am
#16

quote:


I took a jax pack lair mission...and they seem to heal that one too...everytime I start to get it down more spawn and heal it...and by the time I get them chasing me its all healed up and more spawn


/quote



sounds to me like it's the way you are doing the missions, not the missions themselves. ANY creatures will heal their lair if there are enough of them there when you attack it. the way you prevent them from healing the lair is to take out all the creatures that are defending it. clear out all the creatures, hit the lair with 1 (one) shot, then hit peace, then take out any new pops. repeat until the lair stops popping out new ones, then kill the lair. easy peasy. no healing at all.

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