Rifleman Archive
Thread: This decay kit is gonna unbalance PvP.
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WayneInAustin
Sat Feb 12, 2005 1:45 am
#14
I don't see a snowball's chance in hell that they will be "eliminated altogether". It is very rare in a game that you purposely give the player base an important object and then take it away. Millions and millions of credits, play styles, etc. have been altered because of these exceptional weapons. So with the belief that the devs will not REMOVE these weapons, how can you possibly re-do combat such that weapon A (legendary weapon) doing 2500 damage a shot is brought down to the level of Weapon B (player crafted) doing 700 a shot?Even with combat re-balance, these anti-decay kits are a curse to the average PvP'er without uber weapons.
Violentgoat wrote:
I have to agree with Kylos--the devs and the other powers that be must have known what these kits would be used for and what the likely rammifications would be. All of this just makes me more suspicious that these exceptional and legendary weapons are going to be made less relevant or elimanated altogether (in one way or another) soon enough. From a business standpoint, it simply does not make sense to drive away a majority of the players for the heavy advantage of the few, at least in the long-term.
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