Rifleman Archive

Thread: strafe shot 2 > head shot 3 why?

Cpl_Fisher
Wed Feb 09, 2005 3:51 pm
#14






Ackehece wrote:





Cpl_Fisher wrote:





greinkar wrote:

/agree SS2 is MUCH better. With SS2, I outdamaged a commando, a swordsman, and 2 rifleman using headshot3.One of them got pretty ticked that I stole the loot from them since they were all grouped and I was solo.







around 80-85% of a commandoes damage does not vount toward lootrights on high end mobvs if they use a flamethrower.







Commandos could very well be the biggest anti-krayters except for the fact that their fire dot does not count toward looting rights. They can lay on 4 dots, switch flamers to a new onelay on four more and then switch to another flamer and do it again for 4 more. (most dots I have every seen by a commando was 12 fire dots.) 15k+ flame ticks on ancients does even them in pretty fast.


One thing we are forgetting here is that it is rude to kill steal - if someone else starts the fight with a group we should be willing to move on rather then kill steal. Just because we can does not mean we should. Otoh - if they try to kill steal from you -GO NUTS and blow em to shreds







I know the dt trick, ever seen a krayt die with over 125k WOUNDS? with there dot, most commandoes can out dps everyone but Master saber jedi. Its just that they get KS becuase there dots dobn't count toward loot rights, unlike CM's.



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Vaddo
Thu Feb 10, 2005 10:23 pm
#15

SS2 is by far the best attack. I can brutally gun down a squad of 12 storm troopers in 2 seconds hitting for around 7k damage per shot and im near speed capped....and it is a T21 with 723 max damage when PUed



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Waste93
Thu Feb 10, 2005 11:29 pm
#16






Agusted wrote:

Why is strafe shot 2 more preferred over head shot 3? I got as far as head shot 3, and never used strafe shot two, but looking at the description it would seem it isn't all too powerful. Could anyone explain, pelase?


Thanks in advance,

Agusted





It depends.


If there are multiple targets than SS2 is usually better as it can hit each target in the cone.


On single targets though MS is actually better in most cases. Especially if using a T21 and not speed capped. As HS has a much lower delay mod.


The hit location breakdown appears to be 3:2:1 . So you have a 50% of Health, 33% of Action, and 17% Mind.


In MOBs their HAM are about even so SS2 is a good choice since it's very high damage can make up for the damage spreading over the three bars. And since the bars are about even it doesn't really matter which one you take down. In PvP people tend to have lower Mind which means MS can be very effective.




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Ashet
Fri Feb 11, 2005 4:57 pm
#17

I would also add that it depends on the circumstances. SS2 as an AOE aggros everything in the area. Use it in Deathwatch Bunker or on a Corvette, and you could be in trouble with all the SBDs you get after you.


HS3 is a directed attack against mind on one target.. More pinpoint.


If there are mobs in the area you do not want to aggro, then you do not want to be using SS2, For example, I was on endor once and got attacked by a Dark Sun assassin and opened up with SS2. Well, that aggroed some Ewoks who then came out of the woodwork.


Sometimes you want a Flurry1 - depends on what you are fighting, where you are fighting, and who you are grouped with.
DarthDrool
Sat Feb 12, 2005 4:31 pm
#18






Ackehece wrote:


One thing we are forgetting here is that it is rude to kill steal - if someone else starts the fight with a group we should be willing to move on rather then kill steal. Just because we can does not mean we should. Otoh - if they try to kill steal from you -GO NUTS and blow em to shreds







I agree with you, it's not right tosteal someone's kill when they are fighting, however, these guys who camp the Nyax and other spawns all day need to be outdamaged.



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