Rifleman Archive
Thread: How do you go about getting credits in janta/mokk missions?
Alastor_Ragna
Fri Jul 23, 2004 6:14 am
#14
Mate, log in to farstar in a weekend that suits us both and come and check , i can range from 60 on a normal run up to 77 my personal best , may i remind you that i did this for a entire week till i poped out and started killing nyms in a more slow'ish way. Btw , you only take around 15-20 secs to finish a mission and ALL the missions drop in the 800m-1km range , youre already grouped with the atst is just pick 2 in the right direction. And one thing i can tell you , if youre speed caped and using a good 650'ish t21 and dont do atleast 60 missions in around 3 hours you are certainly doing something VERY wrong.
_Dezza_
Fri Jul 23, 2004 7:05 am
#15
I just simply target the lair and spam SS2, all the jantas run towards me but get caught in the SS2 cone and go down. Simple as that.
SpawnofHell
Fri Jul 23, 2004 7:07 am
#16
not always m8 ofteni only hit 2-3 of the janta out of 5-6 the rest come from to steep of an angle to actually hit them
Alastor_Ragna
Fri Jul 23, 2004 7:50 am
#17
Mate, if youre using HS3 then good luck , you need to spam SS2 to the lair and if you think that you cant hit the 3 or 4 guys that a level 75 mission drops then something is very wrong in youre server mate . And i say it again , 20 secs a lair at must , you can hit for around 3.8k 4.2k a hit with a good t21 with SS2 , simple and fast
Alastor_Ragna
Fri Jul 23, 2004 7:51 am
#18
Btw , mission payout = 30.6k , i did said IMPROVED job market and i can still do my math 
Kachada
Fri Jul 23, 2004 9:29 am
#19
Well I tried this last night, still getting the hang of it, getting faster. In 5 hours I made a little over a million creidts. Used SS2 and switched between T21 and Jawa depending if it was Jantas or Mokks. Used alot of Dmg Powerups. So I figiure I did about 20 or so missions in the 3 hours, but I think i can go faster.
I also looted a Janta knife, 3 crystals and 2 jars of Janta Blood, so hopefully I'll see some cash from those as well.
I also looted a Janta knife, 3 crystals and 2 jars of Janta Blood, so hopefully I'll see some cash from those as well.
Alastor_Ragna
Fri Jul 23, 2004 9:42 am
#20
Theres one thing that makes you slower , looting , when im on a mission spree i dont take the loots ( ive started doing the looting part now but for the 60-70 missions in 3 hours you cant loot and you need to take out the mobs and lair all at the same time )
Kachada
Fri Jul 23, 2004 11:19 am
#21
aaaaah no loot.
that would certainly speed things up. But if I didn't loot everything I killed i wouldnt have gotten those crystals... I figure I can get a few 100k from the three of them.
I just... can't not loot/harvest everything I kill.
p.s. I do use a loot macro, just hit F9 when i get close, and i usually am shooting at the lair still while i do this.
that would certainly speed things up. But if I didn't loot everything I killed i wouldnt have gotten those crystals... I figure I can get a few 100k from the three of them.
I just... can't not loot/harvest everything I kill.
p.s. I do use a loot macro, just hit F9 when i get close, and i usually am shooting at the lair still while i do this.
Message Edited by Kachada on 07-23-2004 02:22 PM
WayneInAustin
Fri Jul 23, 2004 11:28 am
#22
Ok... I whipped out the stopwatch last night and here is the lowdown from my test runs on Eclipse last night:
I should be fairly representative of MOST master riflemen:
-- I am master rifleman, but do not have marksman and have one speed tape, so rifle speed is 91
-- I am rebel and like at least 95% of the people out there I don't have an AT/ST
-- I have very good rifles but not Uber rifles: WithOUT powerups, my T21 max damage is in the mid 500's I think.
My Jawa Ion is 302, my DXR-6b is 470's. You do the math with 33% powerups.
-- I ride a swoop bike (only thing faster is an AV-21 I believe)
SCENARIO:
-- Went to Dant Mining Outpost, got buffs (doc, +433 brandy, ahrissa), Joined a Solo Group.
-- Went to Mesric (Improved Job Market)
-- Put power-ups on my rifles
-- Parked in front of the mission term:
-- Click-started my stopwatch
-- Looked forTWO high-paying(31K) missions, same direction, close as possible (Mokks, Jantas only)
-- Went to closest mission as fast as possible, took it out ... No looting, etc.
-- Went to second mission as fast as possible, took it out ... No looting, etc.
-- Sped back to park in front of the mission term again
-- Click-stopped my stopwatch
I did this same scenario FOUR TIMES. I was never able to do it faster than 8 minutes and 30 seconds.
Here are my stats from the first three runs. Only recorded the time on the fourth run:
to M1 to M2M1 dist M1-M2 M2 dist TIME
----- ----- ------- ------- ------- ----
689 1118 1000 550 9988:33
633 1000 691609 1180 9:10
587 938800+ 390 1229 8:33
"to M1" is the distance to Mission 1 as accepted from the mission term
"to M2" is the distance to Mission 2 as accepted from the mission term
"M1 dist" is actual distance (after the "movement") of Mission 1 from the terminal
"M1-M2" is the distance from Mission 1 to get to Mission 2 (before the "movement" of M2)
"M2 dist" is actual distance (after the "movement") of Mission 2 from the terminal (i.e., the return trip)
"Time" of course is how long it took from click-start to click-stop (i.e, one complete cycle).
COMMENTS/CONCLUSIONS:
-- You do NOT have control over how far the missions may move, and it can be significant.
-- You do NOT have control over how long it will take to find 2 good, close, missions in same direction on terminals.
There were several times THAT I DID NOT USE IN MY TOTALS where it took a lot of screen refreshes to find
a good combination of missions.
-- So my time per each mission is approximately 4 minutes and 15 seconds at best, thusI highly doubt the 2.33 minutes per mission stated earlier. And even more, my time figures were slightly biased in favor of speed: For example, as I stated above, it can take a significant amount of time to find two high paying missions, same direction, both fairly close. If it ever took me more than 3 or 4 screens, I STARTED OVER (reset the stopwatch to 0) to give the benefit of the doubt to speed.
Too bad I'm not on Alastor's server. I would be willing to put up somesignificant money that he couldnt get back to the term in 5 minutes afterleaving.I would probably even bet on 6 or 7 minutes.
-- I can believe that, with somewhat better weapons, you can take out the lairs a little faster than I did. But I highly doubt you can cutmore than one minute off that time.
-- Also, contrary to what another poster said, if you open up on ALL theMokks and Jantaswith SS2, they come running and surround you in such a way that you cannot SS2 all of them at once.
-- I tried both SS2 and HS3 as a way of clearing the lairs, and am undecided about which is better.
Conclusions for most riflemen:
In general, I would plan on a "leisurely" 10 minutes for two missions, meaning you can run 12 missions an hour.
12 missions x 31K per mission = approx372K per hour if you are diligent and keep after it.
If you run your missions out of the Outposts, it WILL take longer, because those missions are generally several hundred meters farther away from the terminal than in player cities.
Kachada
Fri Jul 23, 2004 1:01 pm
#23
-- Also, contrary to what another poster said, if you open up on ALL theMokks and Jantaswith SS2, they come running and surround you in such a way that you cannot SS2 all of them at once.
all you need to do for that is jog 10 meters to one side, then back. they'll trail along following you in a string and you can kill them all with SS2.
This also leaves their bodies in a nice pile for quick, effecient looting.
Sotaudi
Fri Jul 23, 2004 1:27 pm
#24
Wayne,
I would tend to agree with your assessment that the times he mentions are hard to accept if nothing more than the fact that it takes time to go from mission to mission and time to acquire the missions.However, keep in mind two things.
First, I, like you, have a speed mod of 91 currently. Let us say that we have a 250 - 620 damage, 7.5 speed T21 after Powerups. Ifyou or Ifire that weapon at an AR0 target with 40% energy resists (which I believe is in the normal range fora Janta), we will do an average DPS of around1,162 (after armor and resists) if we use Flushingshot2 (Strafeshot2 will only average a DPS of about 1,079 for us due to its longer delay). Even so, our actual time for firing Flushingshot2 will be 1.8 shots per second while he will be firing Strafeshot2 at one shot per second if he is capped. And Strafeshot2 does 5x damage vs. 4x damage for Flushingshot2, so his average DPS with that same weapon would be 2,549 after armor and resists if he is firing at the cap. Thus, it is not inconceivable that he could complete the mission in half the time it would take you or I.
The other thing is that, you are correct that firing an AoE shot will aggo everything and, once they get up to you, they will surround youtaking some of them out of your AoE cone. However, if he is doing that high of a DPS, it is not inconceivable that, most of the time, none of the Jantas can get up to him. Also, it assumes that he has to kill all the Jantas to "finish" the mission. That is true of someone doing the mission for XP. But if all you are doing the mission for is money and not even taking loots, you can kill the lair, hop on your bike and leave the surviving Jantas (if any) in your dust and still collect the reward.
So while I have a hard time picturing how he could consistently post that kind of time on a regular basis because of the time to get to and from the missions and to pick the missions in the first place, but I do not doubt that he could complete the mission itself in a much shorter time than either you our I at our current speed mod. So he may not be incorrect about being able to do this that fast at least some of the time. I am normally right with you, but I think there may be some things you have overlooked this time.
By the way, I am about to post a method of completing the mission in a way that allows you to keep the Jantas within your AoE cone even if you cannot kill them before they get to you when you fire on just the lair.
WayneInAustin
Fri Jul 23, 2004 1:43 pm
#25
Thanks, Sotaudi.
You may have seen my other thread in which ssobe mentioned the same thing that you did regarding not having to kill the tribesmen... just the nest. I didnt try that... so that would save time. And while I grant that more rifle speed would be cause for a speed increase in Mokk missions using a T21, I wasnt using a T21 on the Jantas, but a 470+ DXR6-b powered up to 627 which I shoot at speed cap. I believe at least one out of each of the two missions was Jantas, so that means the speed increase would only apply to ONE of the two missions.
So bottom line, I think we are in agreement:
-- May be able to speed up mission time by only attacking the nest (ignoring NPCs)
-- I can see room for improvement if you are not at the speed cap with a T21 on Mokk missions
-- I am at speed cap on Janta missions and dont see much room for improvement there.
-- Still strongly doubt the original numbers, but would be willing to believe MAYBE 6.5-7 minutes for two missions.
You may have seen my other thread in which ssobe mentioned the same thing that you did regarding not having to kill the tribesmen... just the nest. I didnt try that... so that would save time. And while I grant that more rifle speed would be cause for a speed increase in Mokk missions using a T21, I wasnt using a T21 on the Jantas, but a 470+ DXR6-b powered up to 627 which I shoot at speed cap. I believe at least one out of each of the two missions was Jantas, so that means the speed increase would only apply to ONE of the two missions.
So bottom line, I think we are in agreement:
-- May be able to speed up mission time by only attacking the nest (ignoring NPCs)
-- I can see room for improvement if you are not at the speed cap with a T21 on Mokk missions
-- I am at speed cap on Janta missions and dont see much room for improvement there.
-- Still strongly doubt the original numbers, but would be willing to believe MAYBE 6.5-7 minutes for two missions.
Sotaudi
Fri Jul 23, 2004 1:54 pm
#26
For what it is worth, here is my favorite method of doing Janta missions very quickly. It is a variation on the basic idea of attacking the lair and getting the surrounding Mobs in your area effect, but it does not require a tank, and it does not require that you be speed capped and/or can kill everything before they can get to you. It does require that you have at least Flushingshot2 (Flurryshot2 would work, but it only does half the damage), and it works best with at least +90 to rifle speed and a good weapon. However, the basic principle would apply even with lower speeds (especially for with lower level mobs). At Master Rifleman and a normal weapon, you can complete the mission in about the time it takes to kill the lair or, at worst, shortly thereafter with a little mopping up of any surviving Jantas.
First, be buffed and have your mind buffed with either foods or entertainer buffs or both so that you can take damage if you do get hit and so that you can fire your weapon continuously.
Second, you will use either Flushingshot2 (FS2) or Strafeshot2 (SS2). These are your highest damage area effect (AE or AoE for Area of Effect) shots. If you are at or very near the speed cap with SS2, you will want to use SS2 for most of the attack. However, if you are not speed capped with SS2, FS2 will actually have a higher DPS (Damage Per Second) than SS2 due to its shorter delay. FS2 also stuns, so even if you use SS2, you should start with FS2 to get the Jantas stunned to lower their defenses then switch to SS2.
Third, since both these shots are area effect shots, you will want to line up as many Jantas as you can in the cone of the area effect using the lair (the Janta statue) as your primary target. In other words (where L = Lair and j = Janta):
Worst (some will not be hit by AoE)
Worst (some will not be hit by AoE)
j
Best j L j Better (but some too close)
j
Fourth, you are going to destroy the lair first, directly targeting Jantas only after the lair is destroyed, using, rather, the AoE damage and their aggroing behavior against them.
So when you get to the mission, target the lair and setup 60 - 64m away as indicated above. When ready, start shooting the lair with FS2. The Jantas will aggro after a few shots and start running towards you. This will cause them to start taking damage from the area effect of FS2. If you will do more damage with SS2, after a few more shots to give the stun effect of FS2 a chance to stick, switch to SS2. Otherwise, stay with FS2 the whole time.
Continue to fire at the lair. In a best case scenario, meaning you setup right and are doing sufficient damage, none of the Jantas will make it to you. However, if they look like they are going to get to you before they die, note that they will aways run to the point at which you first started attacking the lair. They will do this even if you are no longer standing in that spot. Thus, if it looks like some of them will make it to you, wait until they start getting close (say, 25m out), then sidestep (as Kachada mentioned) to the right or left, and start running towards the lair. The Jantas will continue to run to where you were standing, and will usually run right past you without touching you if you sidestep far enough out of their way. This will take some of them out of your AoE cone, but you will continue to hit some of the stragglers as you run past.
Continue running past the lair to about 60 - 64m the other side of the lair (shooting the lair the whole time). The Jantas will continue pursuing you, but not until they get to the spot you started your attack from, which means you will open up a decent gap to kite them. By running past them, you will stop hitting Jantas for a short time, but as you pass the lair, your area effect cone will swing back behind you, putting the pursuing Jantas back into your damage cone. This forces them to run though another 60m or more of fire before they can get to you.
Usually, by the time you get to the 60 meters on the other side of the lair, the lair will be gone or just about gone, and few, if any Jantas will have survived. And the ones that have will be severely damaged.Repeat the running past the lair as much as you need to until the lair is gone, thentarget a surviving Janta and keep moving and keep shooting your AoE shot. This will keep any surviving Jantas in your AoE cone and it will not take long to mop up. Alternatively, with the lair gone, you have already collected your reward, so you can just hop on your bike and leave, granting mercy to the remaining Jantas, so to speak.