Rifleman Archive
Thread: The poop on the Combat rebalance, someone FINNALLY got answers from Fan Fest.
UWSkeletor wrote:
well, I didn't read through the entire 7 pages, but is anyone else a little worried that when the combat balance hits we won't have a correspondent to help us? It seems they are pretty slow at replacing correspondents.
I don't think that the hatchet will ever be buried. There will always be issues that people will complain about or they will want abilities other have for themselves. But I'm hoping it will stop most of the ill will.
torsoccer04 wrote:
heh...i think the rebalance will bury the hatchet...this game is doomed....hopefully you guys like flight simulators b/c that's what JTL will be
Message Edited by BaronJedi on 06-10-2004 12:16 PM
It could. However if you go to the site I listed earlier you will see that the specials do have a base chance for the status effect to stick. LowBlow was at 50 and a TKA's KD2 is at 75.
I searched the pistoleer boards and saw no such sticky.
Found one of the posts if you want to look at it. I had the wrong author. It was written by Noules000 . He dida fair amount of early testing as did VolstedGridban and Philosopher1976. Here is a link to one of his.
Pistols: low DPS, high defense, good variety of damage types and specials for dabblers in BH, Smug & Pistoleer
Carbines: low DPS, poor defense, good status attacks, can dabble with BH
Rifles: High DPS, high defense, must master rifleman to be good
Currently rifleman is the ranged king if you are willing to master the profession (and marksman like I have). Pistols are good for dabbling in and having a variety of cheap weapon with different damage types to use.
After combat rebalance designed to even-out the DPS, pistols will be the undisputed king of ranged professions. When you add in the movement changes that will benefit pistols, that just sweetenes the deal.
The range penalties will not be enough to counter these changes. Stealth attacks, one shot kills and much longer range would be needed to make rifleman a true sniper and move away from the heavy machine gunner tyoe role that we currently hold.
I hope the information in this thread is wrong, or at least very incomplete.
Message Edited by bountyhunter229 on 06-11-2004 02:09 PM
Waste93 wrote:Now we also have to factor in the specials. Rifle is +15 so we have a total of +185 moving +175 not moving. Pistol have +50 so we have +175 moving and +145 not moving.
Are you describing some sort of accuracy bonus for specials? I wasn't aware of this. Can you clarify for me?
snyker wrote:
Waste93 wrote:
Now we also have to factor in the specials. Rifle is +15 so we have a total of +185 moving +175 not moving. Pistol have+50 so we have +175 moving and +145 not moving.
Are you describing some sort of accuracy bonus for specials? I wasn't aware of this. Can you clarify for me?