Rifleman Archive
Thread: -=Rifleman semi-bi-weekly state of the profession address=- June 20 2005
- increase the short range (<35m) accuracy penalty to 50-75% of our accuracy
- decrease the effect of arms on rifleman and increase the effect on pistoleers and carbineers
- public information about the longer ranged pistols and carbines (both have 65m weapons)
- make mezs and roots only apply from pistols and AOE's only from automatic weapons
- increase SAC costs on rifles for non rifle attacks (or even if need be rifle attacks)
- ???
Well am off to fight this little fight in the trenchs - please before you do anything crazy think twice about it. Getting banned or angry is counter productive to our cause. We must face this as Riflebeings... beings who do not flinch in the face of certain death and only that way can we succeed in surviving the coming war.
Feel free to discuss these ideas and the concept of min range in this thread - I ask that you do it only in this thread and you do it in a civil manner.
Yours Truely (and slightly mad)
Ackehece
Message Edited by Ackehece on 06-20-2005 07:24 PM
Message Edited by Ackehece on 06-20-2005 07:18 PM
I like the three highlighted in red, but if worst came to worst I'd just have to use a pistol more than a rifle since most pvp for me is 35m or closer since the accuracy decrease would make rifles useless unless it was an open field situation, or mainly a pve profession. The arm thing makes me mad, I don't think they should have been introduced, and since they are in right now I actually think that arms should be available for pistols and carbineers with a hard range cap at 65m. Thats just my two cents /shrug
Ackehece wrote:
Many issues again face us as we go forward post cu.
Hate still reigns as one of our major issues - It has not changed appreciably since the CU and while we wish it change rapidly the devs are working slowly and methodically at a system that should address our concerns in the future.
Many people have now completed quests for the Rifles and the cybernetics in ROTW and this has created a interesting and varied community. These also have raised the fact that rifleman are getting to be to ubiquetious again (Remember I said arms were a mistake) and pvp is debalancing in some hideous ways with us being the debalance (or at least our weapons being used for the debalance T_T)
We have seen a rise in nerf calls on rifles from many professions due to this and (now breathe deep) .... the devs have heard the concern. I have seen from a credible source that a possible min range nerf is headed our way . Even after I have stated time and again that this is the wrong way to fix this.
We have a few options (please do not aggro on the devs that will just defeat our cause T_T).
A) we propose a solution
B) we accept it as a lost cause
I choose A
Now what I propose might be pretty radical so here goes some of my thoughts (not all are needed but a good selection needs to be presented)
- increase the short range (<35m) accuracy penalty to 50-75% of our accuracy
- decrease the effect of arms on rifleman and increase the effect on pistoleers and carbineers
- public information about the longer ranged pistols and carbines (both have 65m weapons)
- make mezs and roots only apply from pistols and AOE's only from automatic weapons
- increase SAC costs on rifles for non rifle attacks (or even if need be rifle attacks)
- ???
Well am off to fight this little fight in the trenchs - please before you do anything crazy think twice about it. Getting banned or angry is counter productive to our cause. We must face this as Riflebeings... beings who do not flinch in the face of certain death and only that way can we succeed in surviving the coming war.
Feel free to discuss these ideas and the concept of min range in this thread - I ask that you do it only in this thread and you do it in a civil manner.
Yours Truely (and slightly mad)
Ackehece
Message Edited by Ackehece on 06-20-2005 07:24 PM
Ackehece wrote:
Many issues again face us as we go forward post cu.Hate still reigns as one of our major issues - It has not changed appreciably since the CU and while we wish it change rapidly the devs are working slowly and methodically at a system that should address our concerns in the future.Many people have now completed quests for the Rifles and the cybernetics in ROTW and this has created a interesting and varied community. These also have raised the fact that rifleman are getting to be to ubiquetious again (Remember I said arms were a mistake) and pvp is debalancing in some hideous ways with us being the debalance (or at least our weapons being used for the debalance T_T)We have seen a rise in nerf calls on rifles from many professions due to this and (now breathe deep) .... the devs have heard the concern. I have seen from a credible source that a possible min range nerf is headed our way . Even after I have stated time and again that this is the wrong way to fix this.We have a few options (please do not aggro on the devs that will just defeat our cause T_T).A) we propose a solutionB) we accept it as a lost causeI choose ANow what I propose might be pretty radical so here goes some of my thoughts (not all are needed but a good selection needs to be presented)
- increase the short range (<35m) accuracy penalty to 50-75% of our accuracy
- decrease the effect of arms on rifleman and increase the effect on pistoleers and carbineers
- public information about the longer ranged pistols and carbines (both have 65m weapons)
- make mezs and roots only apply from pistols and AOE's only from automatic weapons
- increase SAC costs on rifles for non rifle attacks (or even if need be rifle attacks)
- ???
Well am off to fight this little fight in the trenchs - please before you do anything crazy think twice about it. Getting banned or angry is counter productive to our cause. We must face this as Riflebeings... beings who do not flinch in the face of certain death and only that way can we succeed in surviving the coming war.
Feel free to discuss these ideas and the concept of min range in this thread - I ask that you do it only in this thread and you do it in a civil manner.
Yours Truely (and slightly mad)
Ackehece
Message Edited by Ackehece on 06-20-2005 07:24 PM
Ackehece, these options are NOT compromises! A compromise is that both sides get something that they want and still get angry at each other. What do we get from these options?
If we get Nerfs to minimum ranges, the other professions need serious Nerfs at longer ranges. Then truly make Rifleman's "5" offensive rating even more noticeable.
And the other professions better watch out. What makes some of these Rifleman templates so effective are Pistoleer, Carbineer, and Smuggler SPECIALS.
I'm sorry, but I can't accept any of these options. Rifleman gets nothing but to appease the other professions long enough before they want to Nerf us some more.
If you want, I can b**** and m*** for Rifleman as hard as I do for the GCW & Commando? Wait a minute, both are lost causes... nevermind, LOL
I have also noticed that combat seems to exist at 60m+... My possible solutions:
1) Make Laser Rifles a 50m max range with lower SAC. That would provide a more distinct role for them as compared to the T-21, and it would remove the players using it simply for the range.
2) Decrease the SAC costs of Pistols and Carbine across the board. No pistol should have an SAC about 95. Carbines 105, Rifles 125 MAX SAC. The averages would be around 85 for pistols and 95 for carbines and 105 for rifles. I've got a scatter pistol with 115 SAC, which is FAR too high for a pistol IMHO.
3) If they implament a min range for rifles, we will NEED a revamped snare or a Root to be competitive, or maybe our ranged DB back
Will add more later.
Message Edited by Issik on 06-20-2005 08:54 PM
you know minimum range to rifles is the absolute worst idea ever i've heard...
makes me want to puke.
and they are considering this. what a bunch of well nevermind.
/frown
Message Edited by Salebow on 06-20-2005 11:46 PM
Theonly real reason we Rifleman are getting chased down by the nerf stick it because we can get to 80m in range (turret killing, added PvE and a little PvP ability) and the fact we can use roots at this 80m. However, these roots and whatnot aren't even Rifleman abilities, we have a snare. If anything its these abilites that should get a nerf, not just us rifleman using them. As for the ranged arms, stupid idea they were. It might make quite a few people disgruntled but I say just change the arms and remove the range bonus and swap it for an accuracy bonus instead.
A min range for rifles is a stupid idea, makes us useless in any dungeon and will force us all to pick up xxx3 in Pistoleer and possibly carbineer or Bh for a ranged KD.
Rifles fire slow enough as it is, an increase in SAC will mean we fire less often and drain our action just a quick as other weapons, meaning during the fight we inflict less dam then a decent pistol can. Rifleman is a 5 on offence, not a 2.
Also, if we start changing what types of weapons fire what types of attacks it'll never end and we are back to Pre CU where you have to have a Carbine to fire carbine skills. At the most change the roots so they have an increased chance of sticking a 30m or something.
Kade_Deveron wrote:
The concern I have with a range nerf is that it kills riflemen when fighting in dungeons/bases. EVERYTHING is 35m or closer in places like the avatar station or DWB. An accuracy penalty at closer ranges seems more reasonable.