Rifleman Archive

Thread: -=Rifleman semi-bi-weekly state of the profession address=- June 20 2005

Ackehece
Mon Jun 20, 2005 5:39 pm
#1


Many issues again face us as we go forward post cu.


Hate still reigns as one of our major issues - It has not changed appreciably since the CU and while we wish it change rapidly the devs are working slowly and methodically at a system that should address our concerns in the future.


Many people have now completed quests for the Rifles and the cybernetics in ROTW and this has created a interesting and varied community. These also have raised the fact that rifleman are getting to be to ubiquetious again (Remember I said arms were a mistake) and pvp is debalancing in some hideous ways with us being the debalance (or at least our weapons being used for the debalance T_T)

We have seen a rise in nerf calls on rifles from many professions due to this and (now breathe deep) .... the devs have heard the concern. I have seen from a credible source that a possible min range nerf is headed our way . Even after I have stated time and again that this is the wrong way to fix this.

We have a few options (please do not aggro on the devs that will just defeat our cause T_T).


A) we propose a solution

B) we accept it as a lost cause


I choose A

Now what I propose might be pretty radical so here goes some of my thoughts (not all are needed but a good selection needs to be presented)


  1. increase the short range (<35m) accuracy penalty to 50-75% of our accuracy

  2. decrease the effect of arms on rifleman and increase the effect on pistoleers and carbineers

  3. public information about the longer ranged pistols and carbines (both have 65m weapons)

  4. make mezs and roots only apply from pistols and AOE's only from automatic weapons

  5. increase SAC costs on rifles for non rifle attacks (or even if need be rifle attacks)

  6. ???

Well am off to fight this little fight in the trenchs - please before you do anything crazy think twice about it. Getting banned or angry is counter productive to our cause. We must face this as Riflebeings... beings who do not flinch in the face of certain death and only that way can we succeed in surviving the coming war.


Feel free to discuss these ideas and the concept of min range in this thread - I ask that you do it only in this thread and you do it in a civil manner.



Yours Truely (and slightly mad)


Ackehece

Message Edited by Ackehece on 06-20-2005 07:24 PM



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




RebRifle
Mon Jun 20, 2005 5:45 pm
#2

and we got nothing
Ackehece
Mon Jun 20, 2005 5:55 pm
#3


hmmm I was pretty mad when I started writing that... still am but with a bit cooler feelings now. We need a good solution - accept now that it will hurt (think surgery) and we can get past this...

other things to think about with a min range


MRM + CH

MRM + MSL

MRM + MR

MRM + MD


Skill sets that only have 1 combat side to 2 combat professions. With skills only for rifles or carbines with min range these types of professions will die out.


If you can only fight at range and have no close in skills - once the gap is closed you are meat.

Message Edited by Ackehece on 06-20-2005 07:18 PM



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




AndrewGoentzel
Mon Jun 20, 2005 6:31 pm
#4






Ackehece wrote:


Many issues again face us as we go forward post cu.


Hate still reigns as one of our major issues - It has not changed appreciably since the CU and while we wish it change rapidly the devs are working slowly and methodically at a system that should address our concerns in the future.


Many people have now completed quests for the Rifles and the cybernetics in ROTW and this has created a interesting and varied community. These also have raised the fact that rifleman are getting to be to ubiquetious again (Remember I said arms were a mistake) and pvp is debalancing in some hideous ways with us being the debalance (or at least our weapons being used for the debalance T_T)

We have seen a rise in nerf calls on rifles from many professions due to this and (now breathe deep) .... the devs have heard the concern. I have seen from a credible source that a possible min range nerf is headed our way . Even after I have stated time and again that this is the wrong way to fix this.

We have a few options (please do not aggro on the devs that will just defeat our cause T_T).


A) we propose a solution

B) we accept it as a lost cause


I choose A

Now what I propose might be pretty radical so here goes some of my thoughts (not all are needed but a good selection needs to be presented)


  1. increase the short range (<35m) accuracy penalty to 50-75% of our accuracy

  2. decrease the effect of arms on rifleman and increase the effect on pistoleers and carbineers

  3. public information about the longer ranged pistols and carbines (both have 65m weapons)

  4. make mezs and roots only apply from pistols and AOE's only from automatic weapons

  5. increase SAC costs on rifles for non rifle attacks (or even if need be rifle attacks)

  6. ???

Well am off to fight this little fight in the trenchs - please before you do anything crazy think twice about it. Getting banned or angry is counter productive to our cause. We must face this as Riflebeings... beings who do not flinch in the face of certain death and only that way can we succeed in surviving the coming war.


Feel free to discuss these ideas and the concept of min range in this thread - I ask that you do it only in this thread and you do it in a civil manner.



Yours Truely (and slightly mad)


Ackehece


Message Edited by Ackehece on 06-20-2005 07:24 PM



I like the three highlighted in red, but if worst came to worst I'd just have to use a pistol more than a rifle since most pvp for me is 35m or closer since the accuracy decrease would make rifles useless unless it was an open field situation, or mainly a pve profession. The arm thing makes me mad, I don't think they should have been introduced, and since they are in right now I actually think that arms should be available for pistols and carbineers with a hard range cap at 65m. Thats just my two cents /shrug



P
sEekes Fai'wans
Commando
-OE-
JeffIncredible
Mon Jun 20, 2005 7:03 pm
#5

I don't think the Arms are a major issue to anything except the turrets. Assuming they can find a reasonable fix for them then having the arms really doesn't matter except against melee. The arms are available for all players, so there is no advantage that only riflemen get.


Typically a rifleman can attack 30m farther than a pistol and 15m farther than a carbine (with exceptions that only reduce the discrepency), that 30m and 15m doesnt' change if we can hit from 80m with the arms because the pistol or carbine wielder can also get the arms and equal the extra 30 or 15m difference. 80m compared to 45m and 65m.


The only problem in PvP with the arms is for ranged vs. melee, it increases the amount of space a melee prof. has to make up to engage a ranged prof. That 15m can make a big difference between landing another root or snare before the melee gets in tight on you.



I'm back and forth on how bad the idea of minimum range would be. Obviously you can't make this solely effect riflemen, even though it would effect them the greatest. Carbines at the least would have to feel a lessened version of this. We can always switch over to an uncerted pistol (i.e. de10/dl44xt) just like pistoleers and carbineers can switch over to a laser rifle. If we are going to be gimped at these lower ranges then riflemen really should have specials built in to maintain their distance, i.e. a root. I don't think a snare quite cuts it, at least not knee-cap in it's current state. If we are going to suffer penalties at range we must have a better way to keep that range without dabbling into smuggler or pistoleer for their roots.


I've lost my train of thought, damn regrinding alt in rifleman too. I'll come back to this later if I have anything else to add.



I USED TO take Defense Stacker 2....do you?

Ex-Triple Threat |o|o|o|O
MrAndrson
Mon Jun 20, 2005 7:43 pm
#6

Whatever.....Riflemen don't have the speed of pistol fighters, so even if a "nerf tweak" was done to their range, they could still hit us more often because of their speed. So, alter their range, they just spam away and eventually hit. Us, well...we end up on the losing end. I'm Master Rifleman and Master Commando so I already have a broken profession in my template. I wont deal with a second Broken profession. First change to weaken our Rifles, I'll just drop it. I


I've learned not to hold my breath with unpredictable Devs who don't subscribe to customer service. A little angry because my Commando has been broken forever so forgive my quick response to the possibility of a 2nd broken profession.


/Sarcasm on

So, how is it Rifleman can get range nerfed? Don't many Jedi use rifles in their fights? Seem to remember seeing it before....maybe once? So if Jedi seem happy with something...how could it get nerfed? Meditate on this....I will not.

/Sarcasm off


Warmaker01
Mon Jun 20, 2005 8:29 pm
#7



Ackehece wrote:
Many issues again face us as we go forward post cu.
Hate still reigns as one of our major issues - It has not changed appreciably since the CU and while we wish it change rapidly the devs are working slowly and methodically at a system that should address our concerns in the future.
Many people have now completed quests for the Rifles and the cybernetics in ROTW and this has created a interesting and varied community. These also have raised the fact that rifleman are getting to be to ubiquetious again (Remember I said arms were a mistake) and pvp is debalancing in some hideous ways with us being the debalance (or at least our weapons being used for the debalance T_T)
We have seen a rise in nerf calls on rifles from many professions due to this and (now breathe deep) .... the devs have heard the concern. I have seen from a credible source that a possible min range nerf is headed our way . Even after I have stated time and again that this is the wrong way to fix this.
We have a few options (please do not aggro on the devs that will just defeat our cause T_T).
A) we propose a solution
B) we accept it as a lost cause
I choose A
Now what I propose might be pretty radical so here goes some of my thoughts (not all are needed but a good selection needs to be presented)
  1. increase the short range (<35m) accuracy penalty to 50-75% of our accuracy
  2. decrease the effect of arms on rifleman and increase the effect on pistoleers and carbineers
  3. public information about the longer ranged pistols and carbines (both have 65m weapons)
  4. make mezs and roots only apply from pistols and AOE's only from automatic weapons
  5. increase SAC costs on rifles for non rifle attacks (or even if need be rifle attacks)
  6. ???

Well am off to fight this little fight in the trenchs - please before you do anything crazy think twice about it. Getting banned or angry is counter productive to our cause. We must face this as Riflebeings... beings who do not flinch in the face of certain death and only that way can we succeed in surviving the coming war.

Feel free to discuss these ideas and the concept of min range in this thread - I ask that you do it only in this thread and you do it in a civil manner.

Yours Truely (and slightly mad)

Ackehece

Message Edited by Ackehece on 06-20-2005 07:24 PM





Ackehece, these options are NOT compromises! A compromise is that both sides get something that they want and still get angry at each other. What do we get from these options?

If we get Nerfs to minimum ranges, the other professions need serious Nerfs at longer ranges. Then truly make Rifleman's "5" offensive rating even more noticeable.

And the other professions better watch out. What makes some of these Rifleman templates so effective are Pistoleer, Carbineer, and Smuggler SPECIALS.

I'm sorry, but I can't accept any of these options. Rifleman gets nothing but to appease the other professions long enough before they want to Nerf us some more.

If you want, I can b**** and m*** for Rifleman as hard as I do for the GCW & Commando? Wait a minute, both are lost causes... nevermind, LOL

Issik
Mon Jun 20, 2005 8:54 pm
#8

Hmmm..
I have also noticed that combat seems to exist at 60m+... My possible solutions:

1) Make Laser Rifles a 50m max range with lower SAC. That would provide a more distinct role for them as compared to the T-21, and it would remove the players using it simply for the range.

2) Decrease the SAC costs of Pistols and Carbine across the board. No pistol should have an SAC about 95. Carbines 105, Rifles 125 MAX SAC. The averages would be around 85 for pistols and 95 for carbines and 105 for rifles. I've got a scatter pistol with 115 SAC, which is FAR too high for a pistol IMHO.

3) If they implament a min range for rifles, we will NEED a revamped snare or a Root to be competitive, or maybe our ranged DB back .

Will add more later.

Message Edited by Issik on 06-20-2005 08:54 PM



Khyras
CANCELLED. Last day Dec 5th.
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Kade_Deveron
Mon Jun 20, 2005 9:29 pm
#9

The concern I have with a range nerf is that it kills riflemen when fighting in dungeons/bases. EVERYTHING is 35m or closer in places like the avatar station or DWB. An accuracy penalty at closer ranges seems more reasonable.



-----------------------------
Khade Deveron

Salebow
Mon Jun 20, 2005 9:45 pm
#10


you know minimum range to rifles is the absolute worst idea ever i've heard...


makes me want to puke.



and they are considering this. what a bunch of well nevermind.



/frown

Message Edited by Salebow on 06-20-2005 11:46 PM



(gggggggggggggggxnnntnnSalebownnntnnnxgggggggggggggg

Pre- CU & Pre-nerf (NGE) DARK JEDI KNIGHT
Ragen's House of Pimp class will be held from the hour's of 9:00A.M.-6:00P.M.
All Imperials & Rebels get a free discount and my signature book called "How to Pimp Ho's all for the low low price of a speeder". - Ragen' Night-Crawler

Wonbad
Mon Jun 20, 2005 10:39 pm
#11


this is an outrage! i will absolutely cancel my accounts if this happens!



btw the only problem i see with pvp is all the jedi.



McGuyver - McGuyverjr


Yes, 'n' how many times can a man turn his head,
Pretending he just doesn't see?
The answer, my friend, is blowin' in the wind,
The answer is blowin' in the wind.


GriffinsMyth
Mon Jun 20, 2005 11:09 pm
#12

Theonly real reason we Rifleman are getting chased down by the nerf stick it because we can get to 80m in range (turret killing, added PvE and a little PvP ability) and the fact we can use roots at this 80m. However, these roots and whatnot aren't even Rifleman abilities, we have a snare. If anything its these abilites that should get a nerf, not just us rifleman using them. As for the ranged arms, stupid idea they were. It might make quite a few people disgruntled but I say just change the arms and remove the range bonus and swap it for an accuracy bonus instead.


A min range for rifles is a stupid idea, makes us useless in any dungeon and will force us all to pick up xxx3 in Pistoleer and possibly carbineer or Bh for a ranged KD.
Rifles fire slow enough as it is, an increase in SAC will mean we fire less often and drain our action just a quick as other weapons, meaning during the fight we inflict less dam then a decent pistol can. Rifleman is a 5 on offence, not a 2.
Also, if we start changing what types of weapons fire what types of attacks it'll never end and we are back to Pre CU where you have to have a Carbine to fire carbine skills. At the most change the roots so they have an increased chance of sticking a 30m or something.

KJFett3
Mon Jun 20, 2005 11:26 pm
#13






Kade_Deveron wrote:
The concern I have with a range nerf is that it kills riflemen when fighting in dungeons/bases. EVERYTHING is 35m or closer in places like the avatar station or DWB. An accuracy penalty at closer ranges seems more reasonable.






QFE!


Dont give us a min range on rifles. That is a bad idea. Most combat I see is happening at close quarters in PVE. Shoot about every mob aggros the Rifleman in PVE groups..and they mosre often than not are melee on the rifleman. It is a bad idea to kill PVE with rifleman because some people don't like it in PVP...or more to the point..dont like a couple weapons used by nonrifleman in PVP. Limit those weapons more in the higher levels or something. But neerfing us instead of fixing the problem...and doing such a drastic change after we have used up token respecs and 2 week timers on respecing is a bad idea as well.



!Drevin of DROW!
!!
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