Rifleman Archive
Thread: My Template, suggestions/recommendations.
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imodi
Fri Oct 22, 2004 3:07 am
#1
Hi all, ok i'mm looking at the folowing Template:
Tera Kasi Master
Master Rifleman
Scout (4/0/4/0)
Medic (2/0/0/0)
scout used for terrain negotiation and i sometimes take up hunting contracts although this can be dropped for something else if i like a recommendation.
Medic gives me 1st aid for bleeds, TKM will sort wounds and poison etc.
Rifles coz it just good run 
i tend to do a few different things to keep me busy,
dant PvE hunting for cash
Faction PvP (normally small grps or solobut occasional battles)
High Mobs. (my understanding that this template will allow me to damage most if not all mobs)
so what u think, i know the TKM/Rifle is a common template, just wondering what to put with it, medic a must, i tend to pick pick fights that result in bleeds, so need that, and i love TKM so don't really want to lose it.
kirstar
Fri Oct 22, 2004 3:19 am
#2
nice,
just being tka / rifleman addresses alot of the problems for each.
allyxzander
Fri Oct 22, 2004 7:56 am
#3
unless your doin ch or ranger i can think of better things to spend skil points on than creature harvasting. terrain negotiation i find very usefull. medic is a must, i haven't had a temp that didn't include at least nov medic and its save my friends and i more than a few clones,
prang11
Fri Oct 22, 2004 1:08 pm
#4
Dont go 2000 medic, its pointless. Instead go 0020 then you can use stim Cs.
MochaF
Fri Oct 22, 2004 1:20 pm
#5
2000 medic is better because of those nasty mind bleeds elders like to give you
prang11 wrote:
Dont go 2000 medic, its pointless. Instead go 0020 then you can use stim Cs.
ImperialFish
Fri Oct 22, 2004 6:46 pm
#6
I was reading on the fencer board that fencer dodge doesnt work if you are equipped with a rifle..Is this true? Lookin for the right pvp temp.
XaverriJade7
Fri Oct 22, 2004 7:36 pm
#7
Medic 0/0/3/0 is Stim Cs. 0/0/2/0 is still in the B range. 0/0/4/0 is Ds.
cherryred
Sat Oct 23, 2004 12:21 am
#8
master rifle
pistol 0040
fencer 4400
tka 4300
novice medic
swap out novice medic and novice scout on days you want to harvest... and buy bio-travel biscuits.
MochaF
Sat Oct 23, 2004 12:33 am
#9
What if you went tka0304 and kept a doc handy? Or does that just push you waaay past the defense caps?
cherryred wrote:
master rifle
pistol 0040
fencer 4400
tka 4300
novice medic
swap out novice medic and novice scout on days you want to harvest... and buy bio-travel biscuits.
cherryred
Sat Oct 23, 2004 12:42 am
#10
this is more of a pvp template, but anything plain master rifle can do in pve, this does better if for no other reason that you dont get KD/postured/dizzied. I liked 4xxx tka for the ability to meditate off poisons and diseases, which i know a doc could do, but its real inconvient when youre kiting to have someone on follow (assuming youmean your alt).Its very helpful when on against spiders. Also, the powerboost. its nice having an extra 550 to mind. Id have to check some numbers, but im pretty sure the 4th tree shoots you over the defense cap. I *think* after the first or 2nd box.. so i found it more useful to take the entire first tree rather than 2 half trees.
MochaF wrote:
What if you went tka0304 and kept a doc handy? Or does that just push you waaay past the defense caps?
cherryred wrote:
master rifle
pistol 0040
fencer 4400
tka 4300
novice medic
swap out novice medic and novice scout on days you want to harvest... and buy bio-travel biscuits.
EvilTwilek
Sat Oct 23, 2004 12:44 am
#11
cherryred wrote:
this is more of a pvp template, but anything plain master rifle can do in pve, this does better if for no other reason that you dont get KD/postured/dizzied. I liked 4xxx tka for the ability to meditate off poisons and diseases, which i know a doc could do, but its real inconvient when youre kiting to have someone on follow (assuming youmean your alt).Its very helpful when on against spiders. Also, the powerboost. its nice having an extra 550 to mind. Id have to check some numbers, but im pretty sure the 4th tree shoots you over the defense cap. I *think* after the first or 2nd box.. so i found it more useful to take the entire first tree rather than 2 half trees.
MochaF wrote:
What if you went tka0304 and kept a doc handy? Or does that just push you waaay past the defense caps?
cherryred wrote:
master rifle
pistol 0040
fencer 4400
tka 4300
novice medic
swap out novice medic and novice scout on days you want to harvest... and buy bio-travel biscuits.
Go with tka 4 00 4 power boost + heal wounds kicks ass.
Pistol Def is nice
Master riflemen = best dmg
Fencer 4400 = good for the def.
cherryred
Sat Oct 23, 2004 12:46 am
#12
as for defense, its less skill pts to pick up the village tree for 1 pt a box and get +20 that way. once i started picking up village trees, i dropped novice medic. in all honesty, if you play this right, you dont really need novice medic. missed it once or twice in pvp when i get hit with a health dot, but in pve, you just stay ranged and occasionally meditate between lairs to regen if you take a few hits.
EvilTwilek
Sat Oct 23, 2004 12:48 am
#13
cherryred wrote:
as for defense, its less skill pts to pick up the village tree for 1 pt a box and get +20 that way. once i started picking up village trees, i dropped novice medic. in all honesty, if you play this right, you dont really need novice medic. missed it once or twice in pvp when i get hit with a health dot, but in pve, you just stay ranged and occasionally meditate between lairs to regen if you take a few hits.
That mixed with 80% armor and with buffs makes medic not needed. Other than me who still hunts with out buffs or armor?
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