Rifleman Archive
Thread: Tell me all about Conceal Shot
DumpsterJuice wrote:
Please, tell me everything you know about conceal shot. Especially how effective it is according to, range, posture, rifleman level, etc...
this is in the NewbFAQ but here goes again anyway
Conceal shot -
- creatures do not see where the shot is coming from
- best at a range of 50+ (use your best rangeband)
- prone is still best
- breaks when you miss multiple times
- works great from novice and up
- take the time to use /aim from the marksmen tree if you have it
- if it does break and you are at 50+ m and prone generally you only draw aggro from the target you are attacking
- -TAKES A LONG TIME TO KILL KRAYTS AND NS ELDERS THIS WAY-
- randomly lands a bleed that can cause aggro so do not do it afk
Just find your target(s) and a spot 50m away relatively free of wandering mobs, lairs, etc. Kneel and plunk away. Keep on your toes, however, because if you miss twice he and probably all his friends will be running your way. To prevent this, just /dump and /peace and begin again... this will reset your "miss" counter.
You can also use this to pop the lair without aggro'ing the whole area. Use a conceal shot followed by a /peace and wait for next two to pop out, if not, rinse and repeat until you see a BIG negative number above the lair to its health, that is an indication that half a second later 2 mobs will pop out. Don't be attacking the lair after they pop or you get both on you.
Hope this was more practically helpful, although the above poster is right, you should be able to find basic FAQ stuff like this in the newbie FAQ.
Just wanted to mention a thx for this. I'm startin rifleman and its nice to have this xtra explanations alongside the FAQ... btw, Saadin, i like your quote... from JimmyBuffet, just cant remember which song...
Saadin wrote:
I think this guy is really asking how it is used specifically... if I'm not mistaken.
Just find your target(s) and a spot 50m away relatively free of wandering mobs, lairs, etc. Kneel and plunk away. Keep on your toes, however, because if you miss twice he and probably all his friends will be running your way. To prevent this, just /dump and /peace and begin again... this will reset your "miss" counter.
You can also use this to pop the lair without aggro'ing the whole area. Use a conceal shot followed by a /peace and wait for next two to pop out, if not, rinse and repeat until you see a BIG negative number above the lair to its health, that is an indication that half a second later 2 mobs will pop out. Don't be attacking the lair after they pop or you get both on you.
Hope this was more practically helpful, although the above poster is right, you should be able to find basic FAQ stuff like this in the newbie FAQ.
I usually stick to head3 when fighting. As long as your prone at good range you
can kill most things with this.
Nikolei wrote:
when you get master and +100 concealment chance everyshot is like conceal shot.
I usually stick to head3 when fighting. As long as your prone at good range you
can kill most things with this.
no it is not like conceal shot
regular headshot 3 = at most 15-20 shots before aggro even against a low alertness creature
conceal shot = unlimited shots without aggro as long as you do not miss or draw a bleed.
Also where do we get a conceal shot mod? we have a cover mod which relates to taking cover (an increase in ranged defense) but it does not affect the alertness of a creature.
Message Edited by Ackehece on 01-28-2005 07:58 AM
Ryoma_Sakamoto wrote:
I dont use conceal shot at all anymore. i find it quite useless to be honest since i only pvp with my rifleman
/agree
conceal shot is only really useful when you're just starting out in the Rifleman department. As you get better it doesn't matter if you aggro the lot cause you can waste an entire group of enemies in a few shots.. (startle2, flushing2, strafe2, anyone?)![]()
wookie-mart wrote:
Ryoma_Sakamoto wrote:I dont use conceal shot at all anymore. i find it quite useless to be honest since i only pvp with my rifleman/agree
conceal shot is only really useful when you're just starting out in the Rifleman department. As you get better it doesn't matter if you aggro the lot cause you can waste an entire group of enemies in a few shots.. (startle2, flushing2, strafe2, anyone?)
It matters if you plan on hunting Krayts/Elders and have little to no defences.
Slogoe MOjOwalker
wookie-mart wrote:
I think it's safe to say that conceal shot alone is not going to take down a krayt. You'd have to spam conceal a thousand or more times to take one of those down and by then, it'd be on top of ya. Even with my ranger skills I can't avoid em for that long...
actually it has been done many times 13 times by me even...
Ancient was near impossible though 37 attempts - 1 success