Rifleman Archive

Thread: Why do masters have weapon hinderance?

Asuph
Sun May 22, 2005 11:03 am
#1

Makes 0 sense.


Would make more sence to have some armor hinderance at all levels, than weapon hinderance as a master of a specific weapon.
SpaceCrazy
Sun May 22, 2005 11:21 am
#2

Actually it makes a lot of sense for rifles and carbines. Think about it, the rifles especially are big heavy guns. You're not gonna run near as fast carrying one of those as you are empty handed. It makes less sense with pistols as they shouldn't really slow you down much.

I also think that big swords and power hammers would have a weapon hinderance. But I understand that the devs put the hinderances for ranged to give melee a chance to get in range - provided they aren't rooted or under kneecap shot effects.



Mesca Phost - Scylla - Rifleman/Ranger/Pilot
Crem Darkstrider - Wanderhome - Smuggler/TK/Brawler/Pilot
Mesca' Phost - Bria - Grand Master Entertainer
(Master Ent/Music/Dance/ID)

Cancelled 7/27/05 - I joined to play Star Wars, not Jedi-BH Wars. You've ignored/gutted/abused just about every other profession in the game, while spending most of your time working on Jedi and BH as they related to Jedi. You've basically killed the game for anyone who doesn't want the glowstick. Congratulations.
SpaceCrazy
Sun May 22, 2005 1:53 pm
#3


Cpl_Fisher wrote:
go see what a big, heavy, M-16 weighs, then make that statement.


And your point is what? That it's not that heavy? Can you run just as fast carrying it as you can without it? No? There's your weapon hinderance.



Mesca Phost - Scylla - Rifleman/Ranger/Pilot
Crem Darkstrider - Wanderhome - Smuggler/TK/Brawler/Pilot
Mesca' Phost - Bria - Grand Master Entertainer
(Master Ent/Music/Dance/ID)

Cancelled 7/27/05 - I joined to play Star Wars, not Jedi-BH Wars. You've ignored/gutted/abused just about every other profession in the game, while spending most of your time working on Jedi and BH as they related to Jedi. You've basically killed the game for anyone who doesn't want the glowstick. Congratulations.
Nnekk
Sun May 22, 2005 3:17 pm
#4



SpaceCrazy wrote:

Cpl_Fisher wrote:
go see what a big, heavy, M-16 weighs, then make that statement.


And your point is what? That it's not that heavy? Can you run just as fast carrying it as you can without it? No? There's your weapon hinderance.




Then it should be that anyone carrying anything in their hands should be hindered while running. No exceptions!



Dev's: Can we get the SEA mods that do not work replaced with mods that do? Also, while you're at it, make sure to update the loot table by deleting mods for SEA's that are no longer applicable. Thanks.


ShadowCM
Sun May 22, 2005 3:37 pm
#5

how much hindrance do you get from say..a laser rifle?


Is it for speed, rate of fire, or what?





________[Given up on trying to get a pvp rating of 0]_________


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SpaceCrazy
Sun May 22, 2005 3:40 pm
#6

The hinderance is for movement. You'll run slower carrying a rifle (or any ranged weapon actually) than carrying a melee weapon or nothing at all.



Mesca Phost - Scylla - Rifleman/Ranger/Pilot
Crem Darkstrider - Wanderhome - Smuggler/TK/Brawler/Pilot
Mesca' Phost - Bria - Grand Master Entertainer
(Master Ent/Music/Dance/ID)

Cancelled 7/27/05 - I joined to play Star Wars, not Jedi-BH Wars. You've ignored/gutted/abused just about every other profession in the game, while spending most of your time working on Jedi and BH as they related to Jedi. You've basically killed the game for anyone who doesn't want the glowstick. Congratulations.
StiflerPG
Sun May 22, 2005 4:18 pm
#7






SpaceCrazy wrote:




Cpl_Fisher wrote:
go see what a big, heavy, M-16 weighs, then make that statement.




And your point is what? That it's not that heavy? Can you run just as fast carrying it as you can without it? No? There's your weapon hinderance.



I think his point is you can run faster empty handed, than actually carrying a weapon.....and he'd be right.




I R TEH JEDEL!
Ackehece
Sun May 22, 2005 4:19 pm
#8



as was stated - it is a balance issue - they want melee to catch up with ranged so we can't kite them for ever (of course then they added roots and snares... Oo )




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Cpl_Fisher
Sun May 22, 2005 4:43 pm
#9






SpaceCrazy wrote:




Cpl_Fisher wrote:
go see what a big, heavy, M-16 weighs, then make that statement.




And your point is what? That it's not that heavy? Can you run just as fast carrying it as you can without it? No? There's your weapon hinderance.





That 90 pound pack that you carry probably hinders you just a tad more.


however, since you want to get technical, why does a sledgehammer not offer any weapon hinderence when a rifle that weighs half as much does? The only people that should not get weapon hinderences are TK's that have no weapon equiped. furthermore, every weapon should have its own unique hinderence, It's stupid that a spraystick hinders your movement more than a DE-10.





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Bounty Hunters kill for credits, Commando's kill for the hell of it!
SpaceCrazy
Sun May 22, 2005 5:01 pm
#10


StiflerPG wrote:
I think his point is you can run faster empty handed, than actually carrying a weapon.....and he'd be right.


Which is what I said to begin with. That's why weapon hinderance makes sense.


Cpl_Fisher wrote:
That 90 pound pack that you carry probably hinders you just a tad more.

however, since you want to get technical, why does a sledgehammer not offer any weapon hinderence when a rifle that weighs half as much does? The only people that should not get weapon hinderences are TK's that have no weapon equiped. furthermore, every weapon should have its own unique hinderence, It's stupid that a spraystick hinders your movement more than a DE-10.



About the sledgehammer, I also said that in my first post in this thread. That I thought they should provide hinderance as well.

The OP said it made 0 sense. I pointed out that it did in fact make sense. Period. Why doesn't melee provide hinderance? I stated that reason too....to provide balance and give melee player a chance to catch up to a ranged player trying to kite them. It's a game-balance thing.



I SO love repeating myself. /eyeroll

Message Edited by SpaceCrazy on 05-22-2005 08:02 PM



Mesca Phost - Scylla - Rifleman/Ranger/Pilot
Crem Darkstrider - Wanderhome - Smuggler/TK/Brawler/Pilot
Mesca' Phost - Bria - Grand Master Entertainer
(Master Ent/Music/Dance/ID)

Cancelled 7/27/05 - I joined to play Star Wars, not Jedi-BH Wars. You've ignored/gutted/abused just about every other profession in the game, while spending most of your time working on Jedi and BH as they related to Jedi. You've basically killed the game for anyone who doesn't want the glowstick. Congratulations.
Nnekk
Sun May 22, 2005 5:29 pm
#11



SpaceCrazy wrote:

StiflerPG wrote:
I think his point is you can run faster empty handed, than actually carrying a weapon.....and he'd be right.


Which is what I said to begin with. That's why weapon hinderance makes sense.


Cpl_Fisher wrote:
That 90 pound pack that you carry probably hinders you just a tad more.

however, since you want to get technical, why does a sledgehammer not offer any weapon hinderence when a rifle that weighs half as much does? The only people that should not get weapon hinderences are TK's that have no weapon equiped. furthermore, every weapon should have its own unique hinderence, It's stupid that a spraystick hinders your movement more than a DE-10.



About the sledgehammer, I also said that in my first post in this thread. That I thought they should provide hinderance as well.

The OP said it made 0 sense. I pointed out that it did in fact make sense. Period. Why doesn't melee provide hinderance? I stated that reason too....to provide balance and give melee player a chance to catch up to a ranged player trying to kite them. It's a game-balance thing.



I SO love repeating myself. /eyeroll

Message Edited by SpaceCrazy on 05-22-2005 08:02 PM





So, nothing has to make sense as long as it is balanced? I mean it is a game, so no connection to what is real is needed.



Dev's: Can we get the SEA mods that do not work replaced with mods that do? Also, while you're at it, make sure to update the loot table by deleting mods for SEA's that are no longer applicable. Thanks.


Ackehece
Sun May 22, 2005 9:29 pm
#12






Nnekk wrote:





SpaceCrazy wrote:




StiflerPG wrote:
I think his point is you can run faster empty handed, than actually carrying a weapon.....and he'd be right.




Which is what I said to begin with. That's why weapon hinderance makes sense.





Cpl_Fisher wrote:
That 90 pound pack that you carry probably hinders you just a tad more.

however, since you want to get technical, why does a sledgehammer not offer any weapon hinderence when a rifle that weighs half as much does? The only people that should not get weapon hinderences are TK's that have no weapon equiped. furthermore, every weapon should have its own unique hinderence, It's stupid that a spraystick hinders your movement more than a DE-10.






About the sledgehammer, I also said that in my first post in this thread. That I thought they should provide hinderance as well.

The OP said it made 0 sense. I pointed out that it did in fact make sense. Period. Why doesn't melee provide hinderance? I stated that reason too....to provide balance and give melee player a chance to catch up to a ranged player trying to kite them. It's a game-balance thing.



I SO love repeating myself. /eyeroll

Message Edited by SpaceCrazy on 05-22-2005 08:02 PM






So, nothing has to make sense as long as it is balanced? I mean it is a game, so no connection to what is real is needed.




in this case yes. without balance in a game you end up with situations where player skill no longer makes a difference and game play becomes unfun. Think Jedi (Unbalanced) vs normal professions (Balanced) - in pvp it is not fun to fight Jedi as they own you every time.


Ranged has a serious advantage on Melee in that they can hit from much further away. Melee needs to be able to close the distance or they would never be effective in combat vs ranged. Therefore ranged need to move slower and melee faster. That is the reason for the speed difference and also the reason they allow ranged to be more vulnerable vs melee. If you see a meleer gaining on you.. switch to a pistol and see if you move master (if not as fast as a meleer).





"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




fyreblayd28
Sun May 22, 2005 10:21 pm
#13




go see what a big, heavy, M-16 weighs, then make that statement.






Ok ummm look at the size of the M-16 then compare it to the size of say the T-21 when you see a human toon carry it. That rifle is almost as tall as a human. It is huge. The M-16 was made to be lightweight. If you actually read about the T-21 rifle in books it will tell you it is an assault weapon that has been seen in one movie. The weapon on the tripod on Hoth was supposed to be a T-21 on a tripod. It took what 2 troopers to set it up?
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