Rifleman Archive
Thread: Why do masters have weapon hinderance?
I also think that big swords and power hammers would have a weapon hinderance. But I understand that the devs put the hinderances for ranged to give melee a chance to get in range - provided they aren't rooted or under kneecap shot effects.
Cpl_Fisher wrote:
go see what a big, heavy, M-16 weighs, then make that statement.
And your point is what? That it's not that heavy? Can you run just as fast carrying it as you can without it? No? There's your weapon hinderance.
SpaceCrazy wrote:
Cpl_Fisher wrote:
go see what a big, heavy, M-16 weighs, then make that statement.
And your point is what? That it's not that heavy? Can you run just as fast carrying it as you can without it? No? There's your weapon hinderance.
Then it should be that anyone carrying anything in their hands should be hindered while running. No exceptions!
how much hindrance do you get from say..a laser rifle?
Is it for speed, rate of fire, or what?
I think his point is you can run faster empty handed, than actually carrying a weapon.....and he'd be right.
SpaceCrazy wrote:
Cpl_Fisher wrote:
go see what a big, heavy, M-16 weighs, then make that statement.
And your point is what? That it's not that heavy? Can you run just as fast carrying it as you can without it? No? There's your weapon hinderance.
as was stated - it is a balance issue - they want melee to catch up with ranged so we can't kite them for ever (of course then they added roots and snares... Oo )
SpaceCrazy wrote:
Cpl_Fisher wrote:
go see what a big, heavy, M-16 weighs, then make that statement.
And your point is what? That it's not that heavy? Can you run just as fast carrying it as you can without it? No? There's your weapon hinderance.
That 90 pound pack that you carry probably hinders you just a tad more.
however, since you want to get technical, why does a sledgehammer not offer any weapon hinderence when a rifle that weighs half as much does? The only people that should not get weapon hinderences are TK's that have no weapon equiped. furthermore, every weapon should have its own unique hinderence, It's stupid that a spraystick hinders your movement more than a DE-10.
StiflerPG wrote:
I think his point is you can run faster empty handed, than actually carrying a weapon.....and he'd be right.
Which is what I said to begin with. That's why weapon hinderance makes sense.
Cpl_Fisher wrote:
That 90 pound pack that you carry probably hinders you just a tad more.however, since you want to get technical, why does a sledgehammer not offer any weapon hinderence when a rifle that weighs half as much does? The only people that should not get weapon hinderences are TK's that have no weapon equiped. furthermore, every weapon should have its own unique hinderence, It's stupid that a spraystick hinders your movement more than a DE-10.
About the sledgehammer, I also said that in my first post in this thread. That I thought they should provide hinderance as well.
The OP said it made 0 sense. I pointed out that it did in fact make sense. Period. Why doesn't melee provide hinderance? I stated that reason too....to provide balance and give melee player a chance to catch up to a ranged player trying to kite them. It's a game-balance thing.
I SO love repeating myself. /eyeroll
Message Edited by SpaceCrazy on 05-22-2005 08:02 PM
SpaceCrazy wrote:
StiflerPG wrote:
I think his point is you can run faster empty handed, than actually carrying a weapon.....and he'd be right.
Which is what I said to begin with. That's why weapon hinderance makes sense.
Cpl_Fisher wrote:
That 90 pound pack that you carry probably hinders you just a tad more.however, since you want to get technical, why does a sledgehammer not offer any weapon hinderence when a rifle that weighs half as much does? The only people that should not get weapon hinderences are TK's that have no weapon equiped. furthermore, every weapon should have its own unique hinderence, It's stupid that a spraystick hinders your movement more than a DE-10.
About the sledgehammer, I also said that in my first post in this thread. That I thought they should provide hinderance as well.
The OP said it made 0 sense. I pointed out that it did in fact make sense. Period. Why doesn't melee provide hinderance? I stated that reason too....to provide balance and give melee player a chance to catch up to a ranged player trying to kite them. It's a game-balance thing.
I SO love repeating myself. /eyerollMessage Edited by SpaceCrazy on 05-22-2005 08:02 PM
So, nothing has to make sense as long as it is balanced? I mean it is a game, so no connection to what is real is needed.
Nnekk wrote:
SpaceCrazy wrote:
StiflerPG wrote:
I think his point is you can run faster empty handed, than actually carrying a weapon.....and he'd be right.
Which is what I said to begin with. That's why weapon hinderance makes sense.
Cpl_Fisher wrote:
That 90 pound pack that you carry probably hinders you just a tad more.
however, since you want to get technical, why does a sledgehammer not offer any weapon hinderence when a rifle that weighs half as much does? The only people that should not get weapon hinderences are TK's that have no weapon equiped. furthermore, every weapon should have its own unique hinderence, It's stupid that a spraystick hinders your movement more than a DE-10.
About the sledgehammer, I also said that in my first post in this thread. That I thought they should provide hinderance as well.
The OP said it made 0 sense. I pointed out that it did in fact make sense. Period. Why doesn't melee provide hinderance? I stated that reason too....to provide balance and give melee player a chance to catch up to a ranged player trying to kite them. It's a game-balance thing.
I SO love repeating myself. /eyeroll
Message Edited by SpaceCrazy on 05-22-2005 08:02 PM
So, nothing has to make sense as long as it is balanced? I mean it is a game, so no connection to what is real is needed.
in this case yes. without balance in a game you end up with situations where player skill no longer makes a difference and game play becomes unfun. Think Jedi (Unbalanced) vs normal professions (Balanced) - in pvp it is not fun to fight Jedi as they own you every time.
Ranged has a serious advantage on Melee in that they can hit from much further away. Melee needs to be able to close the distance or they would never be effective in combat vs ranged. Therefore ranged need to move slower and melee faster. That is the reason for the speed difference and also the reason they allow ranged to be more vulnerable vs melee. If you see a meleer gaining on you.. switch to a pistol and see if you move master (if not as fast as a meleer).
go see what a big, heavy, M-16 weighs, then make that statement.