Rifleman Archive

Thread: Rifleman need a damage boost

MagicalHAt
Mon May 30, 2005 11:10 pm
#1

Riflemans damage is very lack luster for the penaltys it incurs


- (horrible accuracy close range).


- (High SAC).


- (Weak defense).


- (Lack of control).


Lets look at it strictly as hunting jedi since thats something we all love to do.

Snipershot/conceal shot/cover are almost all skills you will never use.


Most jedi bounties run, there fore you need to chase cant run while your prone.

65M range is hardly ever used, Jedi have ranged snares and roots that stop rifleman from using there max range.


Cover is too easily broken.

Conceal shot requires prone.


Basically it comes down to this


What do rifles have over say carbines, and the answer is nothing.



IGN: Magichat
BOy2K
Tue May 31, 2005 8:01 am
#2

hahah bs!

i helped a mate on the mel mission the other day and i was hitting mel for 1.5k and he was cl 90
damage sounds pretty good to me! why would anyone need more?



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Jhess
Tue May 31, 2005 8:17 am
#3






MagicalHAt wrote:

Riflemans damage is very lack luster for the penaltys it incurs


- (horrible accuracy close range).


- (High SAC).


- (Weak defense).


- (Lack of control).


Lets look at it strictly as hunting jedi since thats something we all love to do.

Snipershot/conceal shot/cover are almost all skills you will never use.


Most jedi bounties run, there fore you need to chase cant run while your prone.

65M range is hardly ever used, Jedi have ranged snares and roots that stop rifleman from using there max range.


Cover is too easily broken.

Conceal shot requires prone.


Basically it comes down to this


What do rifles have over say carbines, and the answer is nothing.






rifles arent really suited to hunting the more experianced jedi, the lack of control and state effects will lead to the jedi getting away or killing the BH. what rifles are good at, however, is delivering the best damage in a pve situation. When i respecced into a pve template after pub 17, i went with MBH/Mrifles and 3000CM. Before i was MBH/MPistols/3001 CM, let me tell you the damage jump was astonishing. With myself and a Mdoc/Mrifles friend we pulled cl 78-82 missions all day and rakes in tons of xp. Before i had respecced to rifles i was useing pistols still, and while no slouch on damage, they just couldent compare to a decent t21 or laser.You really dont need the debuffing effect of pistols if youre just grinding 7-8k HAM mobs. I love pistols for PvP, but i feel they are lackluster in pve compared to the raw dmg the rifleman brings.


Oh and about this "horrible accuracy close range" you people are fooling yourselves. I xp'ed all weekend as a pistoleer and then later as a rifleman, and noticed no change whatsoever in my hit ratio.


DanoCollins
Tue May 31, 2005 9:27 am
#4

Hunting skilled Jedi is a difficult thing for a pure Rifleman...and probably can't be done. Our most powerful shot is probably Sniper Shot, right? You might get one of those in, but be ready to chase or run after it lands. Of course, if you are adept at stalking, and you time the shot right, you might pin a Jedi at a low-force moment and get lucky.


Adding in specials from other profs is a pretty important aspect if PvP is on your mind, I would think.


I dueled a Jediwith Master Rifles, and dealt 1600 damage with sniper shot due to his Ranged defense stats. This pulled his heaIth to about half, which was promptly healed. Thiswas for fun, not a mark,so no DB.He closed in and incapped me shortly after my first shot. We reset, and tried to root and send a Head shot in, followed by a Crit shot from BH. He kept healing and closing in on me, tossing roots and snares, and incapped me again.


It is obvious that we need to deal damage from as far out as possible and keep them on a kite...but it isn't very easy if they are experienced...that's for sure.


I concentrate on PvE mostly, but the mixed prof specials are important there too.


My Advanced Laser rifle has a SAC of 83, and I hardly run out of it...in fact, with food, I never do. I am building up attachments and I am at almost 500 mod DPS.


I find that going prone in a PvE situation will always give you two shots at the NPC. I start with prone, send a sniper shot and wait. The NPC will aggro and run at you, but it will stop and act confused. Once they stop, I send a root from Pistoleer and stand and run back. I then head shot until they are dead.


OR


Since this method allows a free first shot, and if the NPC takes more than 50% damage on shot one, I can freely follow with a second sniper shot because they do not aggro right away if you are prone before the first shot. Dead.


So, what advantage does Rifleman have over Carbines? High damage output from 65m or more. Disadvantage? No solid state attacks without mixing profs. This is by design anyway...I can hear the cries now if Master Rifles had an innate root ability.




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llvllerlin
Tue May 31, 2005 9:33 am
#5

Riflemen are just fine.


NO MORE NERFS!!


Just fix everything.





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Chaind2f8
Tue May 31, 2005 9:43 am
#6


I see many people in this post stating that Rifleman isn't a good choice for hunting Jedi but I fail to see your point. With my Master Rifleman template I can KD, Snare, and Root effectively and that gives me very good control. Many seem to think that Sniper Shot is useless and equals death a PVP situation but this is not true. The trick is knowing when to use this great special. Yes, if you open with a Snipershot and don't root you're as good as dead, but that should be expected. Root them, fire off a snipershot followed by an Advanced Critical and Improved Headshot then jump up prepared for the chase. You might even consider wanting to go under cover before initiating the attack and launch a conceal shot THEN sniper shot.



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DanoCollins
Tue May 31, 2005 10:21 am
#7






Chaind2f8 wrote:


I see many people in this post stating that Rifleman isn't a good choice for hunting Jedi but I fail to see your point. With my Master Rifleman template I can KD, Snare, and Root effectively and that gives me very good control. Many seem to think that Sniper Shot is useless and equals death a PVP situation but this is not true. The trick is knowing when to use this great special. Yes, if you open with a Snipershot and don't root you're as good as dead, but that should be expected. Root them, fire off a snipershot followed by an Advanced Critical and Improved Headshot then jump up prepared for the chase. You might even consider wanting to go under cover before initiating the attack and launch a conceal shot THEN sniper shot.






I think what is being stated is that Rifleman isn't viable as a stand alone profession. Advanced Critical, for example, isa BH skill. Also, the root you speak of doesn't come from the Rifleman profession, I assume.



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Ackehece
Tue May 31, 2005 11:40 am
#8






MagicalHAt wrote:

Riflemans damage is very lack luster for the penaltys it incurs


- (horrible accuracy close range). this has to exist for balance purposes.


- (High SAC). Also a balance issue


- (Weak defense). Balance issue as well


- (Lack of control). ???? we have a delay and a snare.. they both work well in a group situation.


Lets look at it strictly as hunting jedi since thats something we all love to do.

Snipershot/conceal shot/cover are almost all skills you will never use.


Snipershot is the most damaging special in the game... I am prone 80% of the time in combat now.

cover and conceal help with higher end mobs... a few extra ticks of damage without taking any is great.


Most jedi bounties run, there fore you need to chase cant run while your prone.


then I suggest you try carbineer... they are the puppeteers.


65M range is hardly ever used, Jedi have ranged snares and roots that stop rifleman from using there max range.


??? max range for jedi is 35m unless they have a regular combat profession as well and in that case they are using the same specials you have access to.


Cover is too easily broken.

Conceal shot requires prone.


Works as intended and cover does not break that easy - they have to find you first - creatures it appear are smarter then players .


Basically it comes down to this


What do rifles have over say carbines, and the answer is nothing.


Raw damage at range (carbineers using their own specialsever hit for 3k + damage to a single target?) . We have cover and conceal shot (first strike capabilities). I do think that snipershot needs to have a shorter timer on the front and back end but over all we do our job. Conceal shot needs a damage boost... maybe to the damage level of Legshot or 60% of snipershot. We are ranged nukers and we can throw a lot of damage down range(and then short range tanks T_T due to hate issues...)









"And these blast points, too accurate for Sandpeople. Only
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Ackehece
Tue May 31, 2005 11:43 am
#9






DanoCollins wrote:





Chaind2f8 wrote:


I see many people in this post stating that Rifleman isn't a good choice for hunting Jedi but I fail to see your point. With my Master Rifleman template I can KD, Snare, and Root effectively and that gives me very good control. Many seem to think that Sniper Shot is useless and equals death a PVP situation but this is not true. The trick is knowing when to use this great special. Yes, if you open with a Snipershot and don't root you're as good as dead, but that should be expected. Root them, fire off a snipershot followed by an Advanced Critical and Improved Headshot then jump up prepared for the chase. You might even consider wanting to go under cover before initiating the attack and launch a conceal shot THEN sniper shot.






I think what is being stated is that Rifleman isn't viable as a stand alone profession. Advanced Critical, for example, isa BH skill. Also, the root you speak of doesn't come from the Rifleman profession, I assume.






The orginal poster is a BH looking to hunt jedi so he is not looking to hunt jedi only with rifleman skills. I would assume the root came from him dabbling a little into pistoleer (like 80% of all ranged combatents now).





"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Leafgreen
Tue May 31, 2005 12:23 pm
#10

Maybe that is true for a rifle/BH.


But quite a few rangers use rifles as well, and that isn't going to change. You don't go hunting on dath solo with recon armor and a pistol.





Chorvat Carty'ugi
Master RangerMaster Rifleman


Build a man a fire, and he'll be warm for a day.
Set a man on fire and he'll be warm for the rest of his life.

TheVeryBadDay
Tue May 31, 2005 12:57 pm
#11

Since when do we get horrible accuracy at close range? I thought things like that are gone since the CU.

Also, keep in mind that we have 15m more range than carbineers. This doesn't sound important, but if you are a BH and you have the 2 ranged cyber arms, those 15m might be the only thing between you and a rifle-wielding defender/healer.
SpawnofHell
Tue May 31, 2005 1:13 pm
#12


i can get my time for special down to second with adrenline boost and the food you get from myydrial cave +39 speed with thosetwo working sniper shot warm up time is nothing nearly, unfortunatly when like this SAC kills and agro is insane cause you cause so much damage in so short a time.


only problem i see with rifleman has to be the hate atm if u rifleman/doc your welldoomedbecause you cause most damage and then heal what it hits u no one comes close, that when 2 master rifle do there work so well.


i think hate need to be seriously alted cause right now rifleman are the new hate makers, with this as it is we need really good armour or range attack take half hate so 1000 point damage is only 500 damage a melee prof need to do.



Spawner-Infinity
Medic cl80
RudyB
Tue May 31, 2005 11:58 pm
#13

Don't really see the problem, I outdamage everyone I hunt with & if I'm pvp'ing against jedi & can get someone to distract em & tank em they go down fast.


No I can't solo high-end jedi yet, possibly die to inexperience but more likely because whichever way you look at it I shouldn't be running around solo'ing high-end jedi, it just wouldn't be realistic.



Rudy (APOC) - bloke with a big gun
Aziri (APOC) - master doc & bloke with a little gun
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