Rifleman Archive

Thread: Is the ranged speed force tree still brocken???

Bumuralas
Sun Sep 26, 2004 5:05 am
#1


Sorry guys for the dumb question, but it is not totally clear for me I checked the sticky thread and someone is saying it works, so what is it now??


Regards



Tinar Samuras (Chimaera) Master Medic, Master Doc, Master Rifleman

Ealyn Herm (Bria) Novice Dancer (working on Master Musician, Master Dancer)
SuperFrancotirador
Mon Sep 27, 2004 2:14 am
#2

Wow, I didnt realized that those last 7 extra points would make that much difference from SS2 every second to 1.85, you are almost twice as fast thanks to the +7. Sorry I know is not related to the topic but wow..
Tardyn
Mon Sep 27, 2004 9:34 am
#3






Sotaudi wrote:








Bumuralas wrote:


Sorry guys for the dumb question, but it is not totally clear for me I checked the sticky thread and someone is saying it works, so what is it now??


Regards







Yes, it is still broken. As a Master Rifleman with +12 Enhanced Ranged Speed, I do not speed cap with my 7.6 or 8.0 speed T21s. Since you could cap at +97 with those weapons, this means that the Ranged Speed is not working.


However,I was able to confirm tonight that Enhanced Melee Speed does affect my rifle speed as has been reported.


Before the FS skills, as a Master Rifleman with +90, I fired Strafeshot2 with my 7.6 speed T21 at 2.7 seconds per shot. I happen to have a +3 to Rifle Speed Ubese Shirt and a +2 to Rifle Speed Mabari Belt. Wearing them, I had +95 to Rifle Speed and fired Strafeshot2 with that weapon at 1.3 seconds per shot.


I used my free unlock to open Enhanced Ranged Speed, and I was disappointed to find that my speed did not change. However, I took Enhanced Melee speed as my Phase II quest, and I unlocked the box Saturday night and completed my first box in it Sunday night (tonight). That gives me +3 Enhanced Melee speed. Since it had been reported that the Melee speed boxes were helping rifle speed, I did an experiment.


First, using my 7.6 speed T21, I took a Janta mission with the speed clothing on, targeted the lair, and fired until everything was dead. Indeed, it did appear that I was now firing at the speed cap, seeing messages for using Advanced Strafe every one second. Since Strafeshot2 is an area effectshot, that meant therewere many targets being damaged all atonce.


Therefore,to get an accurate, unclutteredmeasure of the speed, I took a second mission, killed all the Jantas individually, then took off the shirt and belt and destroyed the lair spamming Strafeshot2. This way, there was no other activity around me (i.e., angry Jantas attacking me) to interfere with the experiment. After the lair was destroyed, I found that it took 20 shots to destroy the lair, and from the time stamps on the combat log, I found it took 37 seconds to do so (first shot at xx:04:35 and the last shot at xx:05:12 = 37 seconds). That works out to 37 / 20 = 1.85 seconds per shot.


If I plug +93 (+90 from Rifleman and +3 from Enhanced Melee speed), I find that a 7.6 speed weapon firing Strafeshot2 will do:


ActualSpeed = 7.6 * 3.5 * (1 - (93 * .01)) = 1.862 seconds per shot


which is what my experiment showed accounting for the fact that the time stamp only shows the nearest second. That means that I was firing with a speed mod of +93 without the clothing.


Since +90 from Rifleman, +5 from my clothing, and +3 from Melee Speed would work out to a total of +98, it would also make sensethat I was, indeed, firing Strafeshot2 at the speed cap with that weapon earlier since, at +98, you could cap Strafeshot2 with any weapon of 14.3 speed or below.


This means that Melee Speed is indeed affecting Rifle speed. This also confirms that Ranged Speed is not working. And it also shows that the speed is calculated as follows:


ActualSpeed = WeaponSpeed * SpecialDelay * (1 - ((PersonalSpeedMod + EnhancedSpeedMod) * .01))


as was expected, an not as a second % reduction as some have speculated, which would be calculated as follows:


ActualSpeed = WeaponSpeed * SpecialDelay * ( 1 - (PersonalSpeedMod * .01)) * (1 - (EnhancedSpeedMod * .01))


(In both cases, PersonalSpeedMod would be your Profession Speed Mod totalplus any speed from clothing and armor attachments).


If the latter formula were true, then I would expect to see:


ActualSpeed = 7.6 * 3.5 * (1 - (90 * .01)) * (1 - (3 * .01)) = 26.6 * .10 * .97 = 2.58 seconds per shot.


Therefore, it is obvious that the Ranged Speed is not working, the Melee Speed is working for Rifle Speed, and that it is working as a straight + to your personal speed mod.


Message Edited by Sotaudi on 09-27-2004 12:54 AM



maybe the melee speed helped kick in the range? does anyone have melee only that can test this?




Tardyn Dar'Tanion
Masik Dreamweaver Jedi at large

Retired Master Bounty Hunter
Night4554
Mon Sep 27, 2004 9:39 am
#4

I have Melee only - Firing my T-21 with +3 Melee Speed and +95 Rifle Speed put me at the speed cap. When I get the second Melee Box, I'm dropping Marksman x44x and using one of my +1 AA SEAs.



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JavaHulk
Mon Sep 27, 2004 11:13 am
#5

so melee works? lol that sucks, I just baught +6 to cap my 7.4 T21's and now im doing melee tree, ahh well... time to make an auction!



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Sotaudi
Mon Sep 27, 2004 12:50 pm
#6








Bumuralas wrote:


Sorry guys for the dumb question, but it is not totally clear for me I checked the sticky thread and someone is saying it works, so what is it now??


Regards







Yes, it is still broken. As a Master Rifleman with +12 Enhanced Ranged Speed, I do not speed cap with my 7.6 or 8.0 speed T21s. Since you could cap at +97 with those weapons, this means that the Ranged Speed is not working.


However,I was able to confirm tonight that Enhanced Melee Speed does affect my rifle speed as has been reported.


Before the FS skills, as a Master Rifleman with +90, I fired Strafeshot2 with my 7.6 speed T21 at 2.7 seconds per shot. I happen to have a +3 to Rifle Speed Ubese Shirt and a +2 to Rifle Speed Mabari Belt. Wearing them, I had +95 to Rifle Speed and fired Strafeshot2 with that weapon at 1.3 seconds per shot.


I used my free unlock to open Enhanced Ranged Speed, and I was disappointed to find that my speed did not change. However, I took Enhanced Melee speed as my Phase II quest, and I unlocked the box Saturday night and completed my first box in it Sunday night (tonight). That gives me +3 Enhanced Melee speed. Since it had been reported that the Melee speed boxes were helping rifle speed, I did an experiment.


First, using my 7.6 speed T21, I took a Janta mission with the speed clothing on, targeted the lair, and fired until everything was dead. Indeed, it did appear that I was now firing at the speed cap, seeing messages for using Advanced Strafe every one second. Since Strafeshot2 is an area effectshot, that meant therewere many targets being damaged all atonce.


Therefore,to get an accurate, unclutteredmeasure of the speed, I took a second mission, killed all the Jantas individually, then took off the shirt and belt and destroyed the lair spamming Strafeshot2. This way, there was no other activity around me (i.e., angry Jantas attacking me) to interfere with the experiment. After the lair was destroyed, I found that it took 20 shots to destroy the lair, and from the time stamps on the combat log, I found it took 37 seconds to do so (first shot at xx:04:35 and the last shot at xx:05:12 = 37 seconds). That works out to 37 / 20 = 1.85 seconds per shot.


If I plug +93 (+90 from Rifleman and +3 from Enhanced Melee speed), I find that a 7.6 speed weapon firing Strafeshot2 will do:


ActualSpeed = 7.6 * 3.5 * (1 - (93 * .01)) = 1.862 seconds per shot


which is what my experiment showed accounting for the fact that the time stamp only shows the nearest second. That means that I was firing with a speed mod of +93 without the clothing.


Since +90 from Rifleman, +5 from my clothing, and +3 from Melee Speed would work out to a total of +98, it would also make sensethat I was, indeed, firing Strafeshot2 at the speed cap with that weapon earlier since, at +98, you could cap Strafeshot2 with any weapon of 14.3 speed or below.


This means that Melee Speed is indeed affecting Rifle speed. This also confirms that Ranged Speed is not working. And it also shows that the speed is calculated as follows:


ActualSpeed = WeaponSpeed * SpecialDelay * (1 - ((PersonalSpeedMod + EnhancedSpeedMod) * .01))


as was expected, an not as a second % reduction as some have speculated, which would be calculated as follows:


ActualSpeed = WeaponSpeed * SpecialDelay * ( 1 - (PersonalSpeedMod * .01)) * (1 - (EnhancedSpeedMod * .01))


(In both cases, PersonalSpeedMod would be your Profession Speed Mod totalplus any speed from clothing and armor attachments).


If the latter formula were true, then I would expect to see:


ActualSpeed = 7.6 * 3.5 * (1 - (90 * .01)) * (1 - (3 * .01)) = 26.6 * .10 * .97 = 2.58 seconds per shot.


Therefore, it is obvious that the Ranged Speed is not working, the Melee Speed is working for Rifle Speed, and that it is working as a straight + to your personal speed mod.

Message Edited by Sotaudi on 09-27-2004 12:54 AM



Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



jalexu
Tue Sep 28, 2004 3:38 am
#7

.. and this is what happens when you don't read the forums first. I just used my free unlock last night to unlock the ranged speed line. Damn it





Arano Darkmoon
\\Rebel Elite Corps
MoonStorm
//Padawan Learner
» Wanderhomies.com - Wanderhome community website
» On leave indefinitely

Ninetx
Tue Sep 28, 2004 10:19 am
#8

It would be nice if we could get some feed back on this issue.

Bumuralas
Tue Sep 28, 2004 10:07 pm
#9

Indeed.

There were 2 small updates since the problem is told to the devs (look the other thread), nothing happened.

Please fix it.

Regards



Tinar Samuras (Chimaera) Master Medic, Master Doc, Master Rifleman

Ealyn Herm (Bria) Novice Dancer (working on Master Musician, Master Dancer)
XaverriJade7
Tue Sep 28, 2004 10:35 pm
#10

Waste did have us look into this. Myself and others reported back that it seems ranged weapons get the FS speed bonus from the melee speed line. The ranged speed FS line does nothing right now, but Waste has informed the Dev Team, so a solution should be here shortly(unless this was all on purpose to make a few less Rifleman reach the speed cap until the revamp...). Anyways, the Devs do know.





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Sotaudi
Thu Sep 30, 2004 12:33 am
#11






jalexu wrote:

.. and this is what happens when you don't read the forums first. I just used my free unlock last night to unlock the ranged speed line. Damn it





Even if I knew this was the way it worked, I still would have done what I did, open Ranged Speed with my free unlock. Ranged Speed is in Phase 4. I was going to take Melee Speed this Phase (Phase 2) anyway, so by taking Ranged Speed as my free unlock and Melee Speed in Phase 2, I minimize my wait for enhanced speed for my rifle. While Ranged Speed is not working, I benefit from Melee Speed working on my rifle. If, before Phase 4, they fix Ranged Speed, I just start benefiting from Ranged Speed instead of Melee Speed. On the other hand, had I waited until Phase 4 to pickup Ranged Speed and they fix it, say, at the beginning of Phase 3, if I had been relying on Melee Speed for my rifle, I would suddenly be back to square one, and would now have to wait until I completed the grinding of the skill in Phase 4 to get Ranged Speed.


If you have not already done so, and you intend to pickup Melee Speed anyway, do that quest this phase, and you will be fine.




Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



jalexu
Thu Sep 30, 2004 8:05 am
#12

'tis ok, I'm not looking to become a jedi, just to augment my skills. I have no intention of grinding my a$$ off, but those two unlocks were free, ya know





Arano Darkmoon
\\Rebel Elite Corps
MoonStorm
//Padawan Learner
» Wanderhomies.com - Wanderhome community website
» On leave indefinitely

Terance
Thu Sep 30, 2004 6:53 pm
#13

no, it still doesn't work. . and i honestly don't think it ever will (used this as my free unlcok, what a fuc****g waste)
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