Rifleman Archive

Thread: Stackable?!

Brainplay
Wed Oct 06, 2004 5:25 am
#1






XaverriJade7 wrote:

Neither are very much use after the 'bleed nerf', but even though the Devs said they are no longer stackable, it seems that MS1 and MS2 will still stack.







Any extra MIND damage can't hurt even if it isn't that much. In PvE this will help against armored and high resist npc's. The bleeds also cause wounds and battle fatigue each time they hit.


But have you confirmed this yet? Do they really stack?






Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Ruff1003
Wed Oct 06, 2004 12:33 pm
#2

I just want to know if Mindshot is stackable now?


So whats up now?


Mindshot1+mindshot2 ? stackable?

Mindshot2 + mindshot 2 ? stackable?




Ruf Semper * Master Marksman - Master Rifleman *



Ruf & MyNessa Semper
MyNessa Food & Drinks
Alienware Mall in Mad Dog City LOK
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XaverriJade7
Wed Oct 06, 2004 12:43 pm
#3

Neither are very much use after the 'bleed nerf', but even though the Devs said they are no longer stackable, it seems that MS1 and MS2 will still stack.





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
XaverriJade7
Wed Oct 06, 2004 4:17 pm
#4






Brainplay wrote:





XaverriJade7 wrote:

Neither are very much use after the 'bleed nerf', but even though the Devs said they are no longer stackable, it seems that MS1 and MS2 will still stack.







Any extra MIND damage can't hurt even if it isn't that much. In PvE this will help against armored and high resist npc's. The bleeds also cause wounds and battle fatigue each time they hit.


But have you confirmed this yet? Do they really stack?





I haven't confirmed it myself, but others have posted here verifying they do stillstack. However, I must say there is little use for either MS1 or MS2. You say it will help in PvE against NPCs with high armor and resists. But because part of the changes madecauses bleeds tonow take that into account when doing damage to the target,they are onlyof some use on the toughest mobs(NS Elders, krayts, GDKs) due to the length of time they take to kill, but would basically be a waste on anything else. As for the wounds and BF- that'd be useful in PvP, but I don't think wounds and BF affect PvE targets muchat all.





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
Sotaudi
Wed Oct 06, 2004 4:34 pm
#5






XaverriJade7 wrote:

Neither are very much use after the 'bleed nerf', but even though the Devs said they are no longer stackable, it seems that MS1 and MS2 will still stack.







I agree that they still seem to stack, but while I used to be of the opinion that they are not much use after the bleed nerf, I have changed my mind.


The initial damage from the shots now do damage whereas, before the nerf, it was only used to calculate the size of the bleed. Thus, Mindshot1 does the same initial damage as Headshot1 and Mindshot2 does initial damage about midway between Headshot1 and Headshot2. But both continue to do damage from the bleeds. Therefore, if the fight lasts long enough, you can actually do more damage with a single Mindshot than you can with a single Headshot, even Headshot3.


Plus, bleeds are still good for a single pull targets a little more effectively than the Concealment chance does.


Therefore, while they are useless if you can kill the target quickly, on a tough target, they can be more effective than using a Headshot3 in their place. Therefore when I plan on taking out a tough target's mind, I will start with Mindshot2 and Mindshot1 then switch to Headshot3s. If the fight lasts long enough, it pays off in the long run. And since lower level riflemen will take longer to kill a target than a Master, this strategy can be even more effective at lower levels.




Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



Sotaudi
Wed Oct 06, 2004 4:36 pm
#6






Ruff1003 wrote:

I just want to know if Mindshot is stackable now?


So whats up now?


Mindshot1+mindshot2 ? stackable?

Mindshot2 + mindshot 2 ? stackable?




Ruf Semper * Master Marksman - Master Rifleman *







Mindshot2 and Mindshot2 have never been stackable. Before the nerf, if you hit with a Mindshot2 then hit with a second, the higher of the two would be the bleed tick. I do not know that anyone has checked it since the nerf, but it should work the same way.


Mindshot1 and Mindshot2, however, do seem to stack.




Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



XaverriJade7
Wed Oct 06, 2004 4:48 pm
#7






Sotaudi wrote:


The initial damage from the shots now do damage






Didn't know that!


Thanks, now maybe I'll use one or two of them every so often...









Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
Waste93
Wed Oct 06, 2004 5:05 pm
#8






XaverriJade7 wrote:





Sotaudi wrote:


The initial damage from the shots now do damage




Didn't know that!


Thanks, now maybe I'll use one or two of them every so often...



Not only do they do initial damage. It is also targeted to the pool type. So it isn't random as it used to be. A MindShot will do Mind damage with the initial shot.




Colonel Waste - The Wookiee Crusader
XaverriJade7
Wed Oct 06, 2004 5:06 pm
#9

I thought that was always the case....? If not, it's a change for the better for sure





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
Waste93
Wed Oct 06, 2004 6:13 pm
#10






XaverriJade7 wrote:

I thought that was always the case....? If not, it's a change for the better for sure




When they first made the bleed changes, the intial damage poolwas random.




Colonel Waste - The Wookiee Crusader
XaverriJade7
Wed Oct 06, 2004 6:15 pm
#11

Ah, I thought you meant it was random even before the changes. I don't even remember hearing about that particular bug/feature(whatever they wanna call it). Nice to see a decent response time on some things





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
Waste93
Wed Oct 06, 2004 6:31 pm
#12






XaverriJade7 wrote:

Ah, I thought you meant it was random even before the changes. I don't even remember hearing about that particular bug/feature(whatever they wanna call it). Nice to see a decent response time on some things




Well it was also random prior to the bleed nerf. But since you didn't do any intitial damage it didn't really matter.




Colonel Waste - The Wookiee Crusader
lammergeier
Thu Oct 07, 2004 10:09 am
#13

unless something has changed recently... try this little trick:

get a heap of mind wounds to the secondary stats.

/duel a testing player with at least rifle 4.

have them shoot you with a bleed.

take a look at your secondary stat wounds.

last I checked, the wound damage was REROLLED, rather than added, to the existing wounds. ie: you have 500 focus wounds, you're hit with a player's bleed, you have 37 focus wounds (unless it hits willpower... might need a couple hits).



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