Rifleman Archive

Thread: Rifleman after the CU: Gunner or Sniper

Antilles98
Thu Mar 03, 2005 9:43 pm
#1

Title pretty much says it all, and as a long time Rifleman I was wondering where the community sees rifleman after the combat upgrade.

I would say right now, Rifleman is definately more of a heavy gunner. It's hard to be a sniper when a pistol is just as accurate at 60 meters as a rifle. With mention of the devs expanding the range of ranged weapons, do you think that Rifleman will finally have an advantage with ranged weapons?

All in all - I'd hope to see rifleman become more of a sniper profession than it's current run and gun format. There is a sad lack of stealth in this game, which would complement a sniper rifleman or a smuggler greatly in future combat arenas. And while one shot kills will probably never return, some form of camoflauge or stealth generator for the radar could finally bring a sniping/stealth class to Star Wars galaxy.

Hopefully with the combat upgrade, we will see more diversity in the rifleman profession in PvE and PvP.
SickSix
Thu Mar 03, 2005 10:05 pm
#2

as much as a lot of us would love it, there will be NO stealth or dropping off radar....*cough*STUPID*cough*...ehem, excuse me.....


anyways, we will not be snipers because we won't be able to hide....we will be gunners, but really not even that, because in the US Infantry a "gunner" operates a light machine gun and provides supressive fire, which we can't even do..... apparently suppressing the enemy is given to carbineers, but even there /supressfire2 isn't even an AOE! wth?


so we will just be.........uh, well, not really sure. maybe Dragoons is a better term? (i'll have to look that up)


and we won't be Masters because to actually master the use of a rifle we're going to have to stack with some other profession........ so maybe we are just going to be "Guys-Running-Around-With-Big-Boom-Sticks"



SickSix
MASTER INVISI-PUSS
HadesNNHellriders
You're supposed to sit here
and die while I poison you.

Waste93
Thu Mar 03, 2005 10:22 pm
#3






SickSix wrote:


so we will just be.........uh, well, not really sure. maybe Dragoons is a better term? (i'll have to look that up)





Dragoons were mounted cavalry that carried Carbines. Actually they were some of the first carbine users. And they were smoothbore carbines.


Rifles should be Infantry with some Sniper and some Gunner abilites. That is what I'm trying for.





Colonel Waste - The Wookiee Crusader
SickSix
Thu Mar 03, 2005 10:35 pm
#4






Waste93 wrote:


Dragoons were mounted cavalry that carried Carbines. Actually they were some of the first carbine users. And they were smoothbore carbines.


Rifles should be Infantry with some Sniper and some Gunner abilites. That is what I'm trying for.







/smackhead DOH! my own RL profession and i say 'dragoons'??? /smackhead


but, Infantry actually (nowadays) use carbines. But yes, if you look back 50+ years, Infantry truely were Rifleman. Actually trained in (lol, the irony lol) marksmanship!


And if you are pushing for Sniper, plus my definition of Gunner, then I'm behind you. with one caveat, You must push for our "stack" to be in Ranger!!!!!!! no really, i'm serious





SickSix
MASTER INVISI-PUSS
HadesNNHellriders
You're supposed to sit here
and die while I poison you.

Waste93
Thu Mar 03, 2005 11:01 pm
#5



SickSix wrote:

/smackhead DOH! my own RL profession and i say 'dragoons'??? /smackhead


but, Infantry actually (nowadays) use carbines. But yes, if you look back 50+ years, Infantry truely were Rifleman. Actually trained in (lol, the irony lol) marksmanship!


Most Infantry still use Rifles. Special Forces units use Carbines frequently, but not Infantry.


And if you are pushing for Sniper, plus my definition of Gunner, then I'm behind you. with one caveat, You must push for our "stack" to be in Ranger!!!!!!! no really, i'm serious


I'm actually pushing for pretty much the same type of role we have now. Rifles are mainly the basic grunt soldier (Infantry). They also should have some Sniper-like abilities and some light machine gunner abilities. Afterall, our main weapon, the T21, is a light machine gun.






Colonel Waste - The Wookiee Crusader
dlc3007
Fri Mar 04, 2005 6:54 am
#6

I live for sniping. Nothing I like more than taking down an enemy before they know where I am or can get close enough to hit me. Pretty obvious what I'd be hoping for in the CU.


I can live with "Big Boom Sticks" too.




Imperial Col. Croda L'to

Jedi kiss their sisters -- repeatedly.



Zombie_Arsani wrote: Quiet jedi, grownups are talking.
SickSix
Fri Mar 04, 2005 7:06 am
#7







Waste93 wrote:



Most Infantry still use Rifles. Special Forces units use Carbines frequently, but not Infantry.


Actually, no. US infantry use carbines. And many other forces' weapons would be better classified as carbines also. Armies (all over the world) are using shorterweapons with smaller rounds, and variable modes of fire, not to mention less stopping power. The hayday of 20+ inch barrels is over, along with stopping power. Now, it's pretty much about putting as many rounds down range as possible.


I'm actually pushing for pretty much the same type of role we have now. Rifles are mainly the basic grunt soldier (Infantry). They also should have some Sniper-like abilities and some light machine gunner abilities. Afterall, our main weapon, the T21, is a light machine gun.


Well, for a light machine gun it sure is slow! I hope they listen to you and make sure this weapon can fire in all three modes of fire and is not so darn slow! and instead of scoping these things, can we get a 'Bi-Pod' mod. That would be much more realistic and still function as a range/accuracy modifier.







I agree we should maintain much of what we have/do now. But, for me, one of the key elements that we don't have, is the ability to pin people down. And that is the cornerstone of any infantry attack. If you can't keep the baddies heads down, then your flanking movement will get shot to hell and back. We NEED /surpressfire2 and it's needs to be an AOE! This is the duty of any lightmachine gun, surpress the enemy. We need it.


Message Edited by SickSix on 03-04-2005 06:07 AM

Message Edited by SickSix on 03-04-2005 06:08 AM



SickSix
MASTER INVISI-PUSS
HadesNNHellriders
You're supposed to sit here
and die while I poison you.

Flatlinedmemory
Fri Mar 04, 2005 8:21 am
#8

I do fine with out any ranged KD's or posture changes. I dont see why every profession whines about not having one.

Way to many people rely on the dizzy KD to win.

Carbineers get the ranged dizzy KD's. Thats that and rifleman will not be getting one either. I know this.

Dizzy KD will not be as effective after CU either.
Ackehece
Fri Mar 04, 2005 8:22 am
#9






Flatlinedmemory wrote:
I do fine with out any ranged KD's or posture changes. I dont see why every profession whines about not having one.

Way to many people rely on the dizzy KD to win.

Carbineers get the ranged dizzy KD's. Thats that and rifleman will not be getting one either. I know this.

Dizzy KD will not be as effective after CU either.





QFE



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Rifleman Correspondent | Galactic Senator from Naboo
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Encoded as per Garva




WeiQuin
Fri Mar 04, 2005 8:33 am
#10





I would say right now, Rifleman is definately more of a heavy gunner. It's hard to be a sniper when a pistol is just as accurate at 60 meters as a rifle. With mention of the devs expanding the range of ranged weapons, do you think that Rifleman will finally have an advantage with ranged weapons?




I'd really like to see our range expanded and maybe the pistol range shortened (before all you pistoleers out there go crazy - I used to be a Master Pistoleer before I became a Master Rifleman). I'm not sure the graphics engine can handle the range increase...


but I'm not a computer guru and don't know about such things




WeiQuinn Starblazer (Intrepid) Elder Ranger - Spy
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SickSix
Fri Mar 04, 2005 8:36 am
#11






Flatlinedmemory wrote:
I do fine with out any ranged KD's or posture changes. I dont see why every profession whines about not having one.

Way to many people rely on the dizzy KD to win.

Carbineers get the ranged dizzy KD's. Thats that and rifleman will not be getting one either. I know this.

Dizzy KD will not be as effective after CU either.




first off, never once have i talked about KD dizzy. so i'm not sure who your talking to. infact i haven't seen it mentioned in this thread, or anyother rifleman threads i've read lately.


I'm talking about PostureDown. making someone go from standing to kneeling, then, if your lucky, kneeling to prone. I think dizzy KD is stupid. it's the "i win button" for melee people.


I want an AOE supressive fire shot that would force a charging group to kneel, and even go prone. that's all. none of the KD dizzy crap.





SickSix
MASTER INVISI-PUSS
HadesNNHellriders
You're supposed to sit here
and die while I poison you.

Va-Mei
Fri Mar 04, 2005 12:18 pm
#12

If they took Flurry away from us (no more dizzy) and gave us an effective aoe suppressive attack, even one that did little or no damage, I'd call that a big step in the right direction and one the reinforces the devs hope to make grouping more disireable.


Let mekeep their heads down,sothe carbines & pistols can get in there and finish the fight.
black666label
Fri Mar 04, 2005 2:42 pm
#13

We should get a melee KD like the pistoleers have. I mean c'mon in how may other games can you run around and if someone runs up to you melee can you just smack them with your gun? EX- halo. If someone runs up to me melee i just smack em in the head with my gun and shoot em till their dead and that's a great tactic that all ranged professions should get.



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