Rifleman Archive
Thread: Disturbing Trend in new rifles...
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Chickenlad
Sun Apr 18, 2004 10:33 am
#1
...the wound chance is creeping up. That's fine if you like bleed damage, but obviously, conceal shot+bleed = bad juju.
Both the DXR-6B and the new 'zerker rifle (the one I saw anyway) seem to have wound chances at 40% or greater.
A good weaponsmith can tone this down, but at what cost?
Obviously, these are by design, so I guess we're getting "fixed" after all.
XaverriJade7
Sun Apr 18, 2004 10:48 am
#2
Hmm, nice observation. I dunno a thing about WSing, so maybe they can be lowered significantly, maybe not /shrug
Conceal is great for soloing those high-level critters, but in general, I'll gladly take the higher wound %. Why? Hmm, cause it sounds good?
Conceal is great for soloing those high-level critters, but in general, I'll gladly take the higher wound %. Why? Hmm, cause it sounds good?
Ackehece
Sun Apr 18, 2004 11:22 am
#3
XaverriJade7 wrote:
Hmm, nice observation. I dunno a thing about WSing, so maybe they can be lowered significantly, maybe not /shrug
Conceal is great for soloing those high-level critters, but in general, I'll gladly take the higher wound %. Why? Hmm, cause it sounds good?
probably more likely you are a pvp'r and wounds are the only thing that can keep a player from zerging repeatedly - it they are all black bar'd they don't usually last more then a millisecond in combat even with armor.
WayneInAustin
Sun Apr 18, 2004 11:26 am
#5
Sorry, Ackehece... haven't heard that term before... what does that mean?
Ackehece wrote:
probably more likely you are a pvp'r and wounds are the only thing that can keep a player from zerging repeatedly - it they are all black bar'd they don't usually last more then a millisecond in combat even with armor.
XaverriJade7
Sun Apr 18, 2004 11:32 am
#6
WayneInAustin wrote:Sorry, Ackehece... haven't heard that term before... what does that mean?
Ackehece wrote:
probably more likely you are a pvp'r and wounds are the only thing that can keep a player from zerging repeatedly - it they are all black bar'd they don't usually last more then a millisecond in combat even with armor.
I dunno either Wayne- I just took it to mean clone (sounded like it given the context)
WayneInAustin
Sun Apr 18, 2004 11:50 am
#7
XaverriJade7 wrote:
I dunno either Wayne- I just took it to mean clone (sounded like it given the context)
WayneInAustin wrote:
Sorry, Ackehece... haven't heard that term before... what does that mean?
Ackehece wrote:
probably more likely you are a pvp'r and wounds are the only thing that can keep a player from zerging repeatedly - it they are all black bar'd they don't usually last more then a millisecond in combat even with armor.
Hmmm.. that makes sense! How do I store my zerge data? Is there a terminal in the Zerging facility? 
XaverriJade7
Sun Apr 18, 2004 11:53 am
#8
WayneInAustin wrote:
XaverriJade7 wrote:I dunno either Wayne- I just took it to mean clone (sounded like it given the context)
WayneInAustin wrote:Sorry, Ackehece... haven't heard that term before... what does that mean?
Ackehece wrote:
probably more likely you are a pvp'r and wounds are the only thing that can keep a player from zerging repeatedly - it they are all black bar'd they don't usually last more then a millisecond in combat even with armor.Hmmm.. that makes sense! How do I store my zerge data? Is there a terminal in the Zerging facility?
Unfortunately, they nerfed the zerg facilities
JagerNacht
Sun Apr 18, 2004 3:00 pm
#9
not every rifle is meant to be used for every circumstance, if it has a high wound chance then use a different rifle for conceal shot, simple as that.
ArkanIrami
Sun Apr 18, 2004 4:30 pm
#10
Yeah the term zerging is from Starcraft, the Zerg were the race with cheap but less powerful units. A zerg rush was when you basically overwhelmed your opponent with sheer numbers, much like people do in SWG (clone, take 200 of your opponents mind bar, die, clone again, rinse and repeat until he dies.)
cincoalto
Sun Apr 18, 2004 8:37 pm
#11
well i thought wound chance increased ur chances of wounding them and giving them black bar style dmg, not makign them bleed, so if u r concealing black bar doesn't matter, only if the bleed ticks does it matter and they wake up and run at u. So really wound chance is awsome for us lol.
Chickenlad
Mon Apr 19, 2004 12:07 am
#12
"Zerg" I think has it's origins in Starcraft, from the zerdling hoarde. Zerging was a strat that was very successful, that basically involved bowling your enemies over at the very start with mass numbers before they could build up good defenses.
certifiedandrew
Tue Apr 20, 2004 8:53 am
#13
I did that in Command & Conquer all the time. I didn't have a term for it, but I suppose I can name it, "Here come 40 medium tanks, b*tch!" Granted, it left me completely vulnerable,but it was a brainless strategy that worked most of the time. 
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