Rifleman Archive
Thread: Lithitanium Rifle is now Energy... Why ???
Message Edited by Kathleen on 08-27-2004 01:11 PM
Dynastar wrote:
The 158 skills points you have left after Rifleman are the answer to your problem.
Unless the majority of those158 skill points are devoted to one of the many non-combat professions (artisan, medic, ranger, squad leader, entertainer, and politician). In which case you're still screwed and you're nothing but dead weight in a group (e.g. when hunting mobs like Nightsisters).
No animal or NPC should be immune to every damage type that a profession has available to it... 90% resists are fine, but they should never be any higher. SOE can fix this by either (1) giving every profession a weapon of each damage type, or (2) overhauling NPC resists. Option #1 would be easier for the programmers and more fun for the community since we'd get to play with lots of different weapons and crafters would have more items to make.
As far as we know,
LiakyK wrote:
Mokk (and other of these humanoid things) Rock Sharpeners are 100% Kinetic.
Master Sword/Fencer with 0 skill pointshave requested the exact same thing.
They are requesting to cap the resist at ~90%kinetic instead of 100%so theycan actually play and fully usetheir gaming time in the combat templatethey are in.
The subscribersaren't asking to be able to kill every creatures,they are asking to be able to do something instead of just standing there with zero option.
For those who did not understand the concept, this 100% resist is merely adesign to make people surrender their skills (time sinking their time in a grinding process) toforce them to pickdifferent skills to perform certain tasks they wish.
If you want to do this you have to grind that prof.
But if you want to do that you will have to surrender part of that prof and grind this prof.
But if you want to do that you will now have to surrender this one however you won't be able toperform that action anymorebut you can anytime regrind that profession later if you beleive its not worth it etc etc etc..
PS: And you can Expect Everquest 2 to be the same.
Message Edited by Kathleen on 08-27-2004 04:04 PM
100% stun. plus they got medium armor so a gaffi stick aint gunna kill them fast at all.
DrekkarStorm wrote:
Just curious guys... I'm thinking about Going MFencer/MRifleman ...just curious what are the stun defenses on NS's?
Rinndalir03 wrote:
Dynastar wrote:
The 158 skills points you have left after Rifleman are the answer to your problem.Unless the majority of those158 skill points are devoted to one of the many non-combat professions (artisan, medic, ranger, squad leader, entertainer, and politician). In which case you're still screwed and you're nothing but dead weight in a group (e.g. when hunting mobs like Nightsisters).
No animal or NPC should be immune to every damage type that a profession has available to it... 90% resists are fine, but they should never be any higher. SOE can fix this by either (1) giving every profession a weapon of each damage type, or (2) overhauling NPC resists. Option #1 would be easier for the programmers and more fun for the community since we'd get to play with lots of different weapons and crafters would have more items to make.
Oh Christ, this isn't about fun, it's about people wanting to solo everything in the game.
Sony gave us the option of fixing it by giving us 250 skill points to play with. If you can't figure it out with that, find another game.
Message Edited by Dynastar on 08-28-2004 12:58 AM
Kathleen wrote:
Well i just did the mission today and this is one hard mission to do, and the reward is now a uselessEnergy Lithitanium Rifle which used to be Kinetic rifle.