Rifleman Archive
Thread: Master Rifleman vs. 4/0/0/4
I think its retarded how we get all these disadvantages (crap accuracy, crap firing speed, 2.5x melee damage, very high costs, slow xp, group unfreindly) just becuase we can hit an unhealable pool (this is what Holo said, that our advantage is that we hit an unhealable pool) but our best attack is strafeshot2 which is a random pool attack (health gets hit most often).
Gazkan wrote:
not to mention at 4/0/0/4 you miss out on the best rifleman attacks.. the AEs.
Isn't Flurry 2 on the 4th line?
it will suck, you will skip all he best stuff that rifleman has to offer.
Bennyboy4308 wrote:
Gazkan wrote:
not to mention at 4/0/0/4 you miss out on the best rifleman attacks.. the AEs.
Isn't Flurry 2 on the 4th line?
Yes, it's in Rifle Special Abilities III
I'm in the same boat as you Teemo, my final character will have 4 0 0 4. Although there is a big difference between 4 0 0 4 and master.. If you plan to mostly PVP, you would be at a good advantage going for master. I really, really want to go master, but I don't have the points. I would have to give up pistol, warning shot, and medic skills
. Or I would have to give up Master Ranger I justcan't dothat.
I gave up medic. I'm not willing to give up the sword tho. I'm going to see if 3/0/3/3 or 2/1/2/3 will work for PvE (that is all I do currently). If they come up with a way to let us shoot socials w/o being pounded AND fix the d&mn warping I would go master. OR if they give me 30 more skill points.
I need better pets before I do thattho, but I'd rather it not be the ones everyone gets.