Rifleman Archive

Thread: 4424 Rifleman Fights a_noob_bh_2914

Pecos
Thu Sep 25, 2003 7:03 pm
#1

http://host10.dnns.net/~purgare/ss281.jpg


Note how I totally had the drop on him and he wasn't paying any attention.


I even used /aim. And kneeled.


All of his shots at me were while we were both running, didn't miss once.


Can't kill what I can't hit.


And to think, BH ranged defense = 0.


Rifleman ranged defense = highest of all the ranged classes, but is worthless anyway.



Hello, kthx worthless class.


Philosopher1976
Thu Sep 25, 2003 7:22 pm
#2

Eyeshot is a bitch.


At least you got off a 230 mind bleed on him ... that's an automatic incap unless he can get a high level Doctor to /firstaid him 3-4 times in the next forty seconds.






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


Draxous
Thu Sep 25, 2003 7:30 pm
#3

Each first aid knock 100 of bleed so first aid self twice and he would be fine problem is so easy to incap someone in 3 seconds with eye shot that bleed probly dided tick more then once
Philosopher1976
Thu Sep 25, 2003 7:41 pm
#4

Are you sure about that? There's a couple of guys on my server who always seem to nail me with /mindshot2 and I still get incapped even after two /firstaids from a Master Doctor. Maybe it depends on the wound chance of the weapon or something? I'd be curious how it works.






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


zanetheinsane
Thu Sep 25, 2003 10:11 pm
#5

Bounty Hunter: No! Oh no! We aren't BROKEN in the LEAST BIT!

I'm waiting for this post. Oh yeah, and the BH spent all those skill points, why shouldn't he be god?
Philosopher1976
Thu Sep 25, 2003 10:22 pm
#6

No, I'm actually curious how bleeds work. I think there's something we don't know about them, because I find that when I get hit with a large bleed it takes a lot more than one or two /firstaids to get rid of it, even if I use a Master Doctor.


As I said in the first post, eyeshot is a pain in the ass without a doubt. Not disputing that.






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


Seflyn
Fri Sep 26, 2003 6:06 am
#7

Mind bleeds are a total pain, almost as much as CL15 pets.



_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
Pecos
Fri Sep 26, 2003 7:04 am
#8

Eyeshot must have a HUGE accuracy bonus.


As a Rifleman/Swordsman I have a lot of "Ranged Defense", and I was running, and he was running, but he still didn't miss a single Eyeshot. Meanwhile I couldn't land MS2 and MS1 repeatedly while we were both standing still and I was using /aim!


What the hell is the accuracy bonus on eyeshot? +100%?


It's not like he was right in front of me either, he never got closer than 40m.


Must be nice to be 100% accurate and fire with the damage of a T21 once per second.


Jaegen88
Fri Sep 26, 2003 7:26 am
#9

BHs do have ranged defense in spirit, once they land blind. It seems like the accuracy reduction is pretty substational, that's a huge defensive bonus for them, the same as ranged defense.


Rifles are limited in not usually wearing helmets because of the willpower/focus reduction. This is a bigger disadvantage than you might realize. You could in theory be wearing a 70% composite helm (they go as high as 80+ % with a good slice), and take 75dmg per hit rather than 250. That's what non-mind using professions get to wear.


Of course, in any mind vs mind battle, all things equal, rifles will kil their mind and do mind, BHs will kill mind and do action, unless buffed, and do no damage to themsleves. Maybe the new entertainer buffs will even that out a little? Otherwise, you will ALWAYS be at a loss, unless you bleed and run behind some cover.


Lastly, what's his secondary profession? If he went pistoleer, he probably has stacked accuracy, and stacked speed, maxed out. That means it's likely you'd have to hit mastery just to be skill-point comparable.


Because of the way speed works, things are drastically out of whack if one person hit cap, and another didn't yet (you in this case). In theory, that was what was supposed to be fixed with speed, unfortunately, it looks like they are going to goof the fix as well.

I agree, there is no "good" counter to eyeshot in the long run, BHs are quite lucky in that respect.





Jagen88
Jaegen Kel'daron - Master Gunfighter
Pecos
Fri Sep 26, 2003 7:36 am
#10

He didn't land blind until after I'd already missed repeatedly.


I agree that BH+Pistoleer is a huge part of the problem. It stacks too many bonuses and creates a SuperProfession that no other template can match. There's nothing a rifleman can combine with that will give them the same huge benefits of a BH+Pistoleer. A BH+Rifleman would be a silly combination because the one does almost nothing for the other.


Usually when I say "BH" just assume I mean "BH+Pistoleer". I don't know of any BH that isn't also a Pistoleer, and I very rarely see a Pistoleer that isn't also a BH.


They should give BH's seperate skills and weapons. Make the Scatter Pistol usenew skills called "Scatterpistol Accuracy" and "Scatterpistol Speed", replacing "Pistol Accuracy" and "Pistol Speed" in the BH tree. That way pistoleer bonuses and BH bonuses won't stack.


demonofelru19
Fri Sep 26, 2003 8:28 am
#11

Actually, I'm a BH and a rifleman. So now you know one who's not a pistoleer. I'll also probably be the first one to say that pistols are WAY too powerful. I would love for the devs to explain why pistols should be the most accurate gun at any range. DEVs have even said that pistols were out of whack, and yet nothing has been done about it. Why? 3 out of 4 people playing this game have some points in pistoleer. If pistols were suddenly working as they should,those people would scream bloody murder, and some of them would quit the game. I picked up rifleman because I have hope that this game will someday make sense, and I won't be able to hit anything from >30m with my scatter. Let's hope that happens soon.




Khalida Rasil

"Dream as if you'll live forever. Live as though you'll die today." -James Dean
Noules000
Fri Sep 26, 2003 9:52 am
#12

Just as a note, the rifleman ranged defense is high for a ranged class, but no single class really has a huge amount of ranged defense. If you want good defense, you really need to build for it (TKA precision, fencer stances&grips, master marksman all help). It also helps a lot to be grouped with a master SL (+30 ranged defense). And BHs do get some ranged defense, but it's at master. Master rifle/marksman/TKA precision/fencer S&G gives you +84 ranged defense (ranged defense is essentially negative ranged accuracy) and +114 if you're grouped with a master SL. It also leaves about 25 points to pick up something else (you can get flame 4 in commando, or more TKA skills, or medic).

The real issue is BHs being able to get +145ish pistol accuracy mod. Most other classes are stuck around +100 when master, with riflemen being a bit higher and other classes getting accuracy while standing/running to compensate. If BH pistol accuracy didn't stack with pistoleer accuracy this really would not be an issue.
Noules000
Fri Sep 26, 2003 9:55 am
#13

Oh, and BHs have to have master marksman, so he has at least +17 ranged defense, which is more than what a rifleman has at 4/4/2/4 (you get +8 for concealment, +5 for master, +5 at countersnipe 4, and +2 for rifle 4 in marksman - even with ranged support 4 you only have +16 ranged defense if you don't have any other ranged defense boxes).
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