Rifleman Archive

Thread: Outdamaged on krayts, Combat logs say otherwise

certifiedandrew
Tue Apr 06, 2004 6:57 pm
#1

First and foremost, I know that Combat logs don't take armor and resistance into consideration, and I know that they only record the attacks of those within a close radius of you. Now that that's out of the way:


I assembled a team of Master Rifleman: myself, 4 other riflemen, a Doc/TKA, and a Combat Medic. We went to the krayt graveyard and had the privelage of fighting 3 giant krayt dragons. Our competition: a team consisting of 4 Master riflemen, a novice BH, and a TKA, who spent most of the time on her back.


Krayt after krayt, we were outdamaged. I am -1 from my speed cap (my speed is 96, my rifle is 8 speed), and I had one on my team who is AT his speed cap. Their rifles weren't great, but they were good enough--around 400-460 damage. Mine is 526, 700 powered up, and it was powered up forthe whole time. I checked the combat logs, and only 2 of them were attacking at optimal speed (anywhere near my speed), and of course the BH and TKA were doing light piercing.


I simply don't understand how we were damaged, so I challenged their best rifleman to a duel. He lasted 20 seconds against me, and I had over 2/3 in each bar remaining. I challenged their wookie, and he lasted about 13 seconds.


Are they using some exploits that I'm unaware of? I walked by each of them to see their attacks, and they weren't extraordinarily fast or high, and the combat logs seem to say that we won. Help me--I'm very puzzled.



*edited by admin*
Rocacca
Tue Apr 06, 2004 7:18 pm
#2

When im hunting groups with my small 3 man masterrifleman group were usually never outdamaged. We all use rifle speed tapes and spam strafeshot2. We get loot rights 90% of the time (accept on ancients)



Trust me when I say, 4 Master rifleman would completely blow away 1 master and 4 regulars. Rifleman just plain sucks unless you are a master. TKAs, carbineers, swordsman, and all the other professions are worthless in krayt hunting. If you want to win at krayting, you need Master rifleman who are using t21s and are caped on speed. CMs can also be very helpful but you only see the difference if your hunting Ancients and giants, and they need to be using good packs.



Jedi_Master_Raider
Tue Apr 06, 2004 7:58 pm
#3

the BH probably applied lots of bleeds on it and stacked up the burns which contribute to looting rights, thats why you were outdamaged not because of the dmg you were doing but because of the bleeds and such the other team applied on the krayt which probably equaled to more dmg than what your group did, i may be wrong but this also has happened to me lots of times



Alucard Nightstrider
JediMaster
Avoid Incap PWNS J00!!!!
certifiedandrew
Tue Apr 06, 2004 9:51 pm
#4

I know, Roc. We were all master Rifleman, and were all spamming Adv Strafe. Per my instructions they powered up (or should've) their weapons, as well. I suppose we need to all mind bleed then spam.


How long does the bleed from mindshot2 last? Also, I suppose I should pick up polearms 2 so I can use my NS lances to apply adisease and a poison.





*edited by admin*
zRhyno
Tue Apr 06, 2004 10:58 pm
#5

if you had 4 master riflemen, then if you had all been using HS3 instead of SS2, then you would have had it easily. why do an attack taht can hit a random pool when you can target a specific pooL?






R H Y A I M E S
R o g u e U n d e r w o r l d
MANDALORIAN DUNGEONMASTER®
certifiedandrew
Tue Apr 06, 2004 11:09 pm
#6

Scenario: Canyon Krayt Dragon: 350k H,A,and M


Let's say we do 300k dmg by focusing on the mind pool, and our opponents take the other 50k off. They're using Adv Strafe, though, so they also deplete a combined 300k (less than half from Health and action). They win.


There are 1050k hit points, and every one of them counts for loot permissions. When speed delay is irrelevant, the 5x damage modifier from Adv Strafe is simply better than the 3x modifier from headShot3.





*edited by admin*
Jumbo_Fett
Wed Apr 07, 2004 4:47 am
#7

To the guy that said most other profs were useless against krayts, think again... Master heavy swords at the speedcap with a 35% sliced PH will get looting rights almost as many times as a master rifleman. The heavy AP does a bit of difference, but Two hand 3 does more damage than advanced strafe.



Medin Holliday


JOIN MYRMIDONS and SEE THE GALAXY! Meet interesting and Varied people AND KILL THEM!!!

"Ah'm ya' Huckleberry"
BlasterForHire
Wed Apr 07, 2004 7:47 am
#8

what types of rifles were you guys using?

you made a severe understatement when you pointed out that the combat log does not take into account armor, resists and weapon armor piercing.

krayts have heavy armor and huge resists. i'm assuming (being master rifle) that you're using a T21, but if you were using a high damage laser to hit the speed cap (and because it's average damage, minus ap, is greater than your T21), you're at a 50% disadvantage on damage immediately. in fact, the guys using light armor piercing and below might as well be throwing rocks at it.
COLDFUSION11
Wed Apr 07, 2004 8:40 am
#9

What have you got against us rock throwers??
certifiedandrew
Wed Apr 07, 2004 11:52 am
#10

Of course we were using t21s. Any rifleman who DOESN'T is a complete and utter fool. We have one of the only heavy piercing weapons in the game, and I, for one, only use it against heavy armor mobs.


To recap:

We used powered up t21s. At the time, I was -1 from my speed cap (I'm now over it thanks to a +2 speed attachment), and mine was dealing 700 damage. I'm well aware of the resists--on a Canyon Krayt, it's 60 to all except cold, which is 20. This means 40% of my well over 2k damage per second was getting cut. I know. We were spamming Advanced Strafe because of the 5x damage modifier. Any other questions?



*edited by admin*
Barb-Wire
Wed Apr 07, 2004 11:53 am
#11

rifle types matter if your using a dxr6 or a laser and they are all using t21 then they will get looting rights. the AP3 of a T21 far outweighs the raw damage.

the person/group to get the DB hit on the critter gets looting rights tis a loot bug. for example a group of 30 MRM are pounding a ancient krayt and a dancer wanders up and punches it for 1 point of damage but that punch was the punch that killed the krayt. she gets looting rights. sucks but it seems pier1 wook armour and useless lithium(however its spelled) rifles are more important than bug fixing.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Barb-Wire
Wed Apr 07, 2004 1:03 pm
#12

just giving examples of how it can happen.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
certifiedandrew
Wed Apr 07, 2004 2:23 pm
#13






Barb-Wire wrote:
the person/group to get the DB hit on the critter gets looting rights tis a loot bug. for example a group of 30 MRM are pounding a ancient krayt and a dancer wanders up and punches it for 1 point of damage but that punch was the punch that killed the krayt. she gets looting rights. sucks but it seems pier1 wook armour and useless lithium(however its spelled) rifles are more important than bug fixing.



Omg... Can anyone confirm this?




*edited by admin*
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