Rifleman Archive
Thread: Definite effects of Speed tapes
dont know bout you but for me as a swordsman
my speed went from .96 to .88 modded with +25 2h speed +25 gen melee speed
i get 75 2h speed and 25 gen melee speed from my template
About same for me, MBH/Rifle w/o any attachies my modded speed is 1.52, with +37 speed I get 1.45. Not very impressive :/
Green_Frog wrote:
dont know bout you but for me as a swordsman
my speed went from .96 to .88 modded with +25 2h speed +25 gen melee speed
i get 75 2h speed and 25 gen melee speed from my template
Message Edited by Shadow2k on 09-24-2005 10:04 AM
what attack combonations were used to test this?
Shadow2k wrote:
Take a character with very little rifle/general ranged speed. Fire a few shots off, and see how slow he fires. Now give him some speed tapes. He shoots no faster.
I took a char with +50 total rifle/gen speed from skills. Used a laser rifle. Timed his speed. Then I gave him +25 rifle and +25 general ranged speed. He fired no faster, at all. I compared his speed (or lack of it) to a char with +100 overall speed from skills. Visibly noticable difference between the two characters, and the timestamped combat logs made it very clear.
Speed tapes do nothing. Accuracy tapes work just fine now.
Before you argue with me, I know what the stats tell you. Adding speed tapes up your listed DPS (which is a crap stat to begin with), add to your ctrl+C stats, add to your ctrl+S stats, and up your listed modified speed on your weapon. In practice, you will shoot no faster. If you don't believe me, test it for yourself.
Message Edited by Shadow2k on 09-24-2005 10:04 AM
AxilX wrote:
what attack combonations were used to test this?
A bunch...
There were only 3 shots that both chars had, so I tested them first.
RangedShot repeated over and over.
PlacedShot repeating.
OverchargeShot Repeating.
RangedShot + PlacedShot repeating.
RangedShot + OverchargeShot repeating.
PlacedShot + OverchargeShot repeating.
The char with +50 speed then tried different combos timed against himself with and without the tapes usingRecklessShot, as it seemed to be his highest delayed special, around 5.75 seconds or so...hard to tell with only one second intervals.
But you can easily see that a char that has 100 speed fires much faster than a char with 50 speed. Samething when you addextra 50 speed from tapes so that they should both be at 100 speed. The difference is very easy to see without any timestamps.
jalexu wrote:
You are correct in that DPS is not the stat you should look at, but the DPS is up'ed as a result of changing your mod'ed speed, and that DOES change when you equip cloting/armor with speed mods. That's why it's reasonable to assume that tapes do, in fact, work, just don't make that much of a difference. I think it's pretty clear by now that various speed augmentation sources work in different ways. I believe the mods in tapes don't impact in the same way the mods from the skill trees do. I'm already convinced that speed buffs (doc and jedi) work entirely different than merely adding +20/+20% speed.
I can add +100 Rifle Speed tapes to my char. My listed DPS and Modified speed will both increase. But most of us are aware that +25 for any single stat is the cap that you can get from clothes/armor.