Rifleman Archive

Thread: Definite effects of Speed tapes

Argon-Neon
Thu Sep 22, 2005 9:59 am
#1

I've been doing some testing, playing with my general ranged speed and my rifle speed tapes, but i can't seem to get a concrete number on what each speed point actually does to the modified speed of the weapon. I'd like to eventually cap out on speed tapes, but I'm curiosu how much this will effect the speed on my rifle with a base speed of 2.5.


anyone have an answer?




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Ackehece
Thu Sep 22, 2005 10:01 am
#2

try the equation in the faq... plug in the number pre and post tapes.



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Green_Frog
Thu Sep 22, 2005 1:15 pm
#3

dont know bout you but for me as a swordsman



my speed went from .96 to .88 modded with +25 2h speed +25 gen melee speed



i get 75 2h speed and 25 gen melee speed from my template


jalexu
Fri Sep 23, 2005 3:42 am
#4






Green_Frog wrote:

dont know bout you but for me as a swordsman


my speed went from .96 to .88 modded with +25 2h speed +25 gen melee speed


i get 75 2h speed and 25 gen melee speed from my template




About same for me, MBH/Rifle w/o any attachies my modded speed is 1.52, with +37 speed I get 1.45. Not very impressive :/






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Shadow2k
Sat Sep 24, 2005 8:03 am
#5


Take a character with very little rifle/general ranged speed. Fire a few shots off, and see how slow he fires. Now give him some speed tapes. He shoots no faster.


I took a char with +50 total rifle/gen speed from skills. Used a laser rifle. Timed his speed. Then I gave him +25 rifle and +25 general ranged speed. He fired no faster, at all. I compared his speed (or lack of it) to a char with +100 overall speed from skills. Visibly noticable difference between the two characters, and the timestamped combat logs made it very clear.


Speed tapes do nothing. Accuracy tapes work just fine now.


Before you argue with me, I know what the stats tell you. Adding speed tapes up your listed DPS (which is a crap stat to begin with), add to your ctrl+C stats, add to your ctrl+S stats, and up your listed modified speed on your weapon. In practice, you will shoot no faster. If you don't believe me, test it for yourself.


Message Edited by Shadow2k on 09-24-2005 10:04 AM



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ShadowKB/Alazztor - Cancelled
Zagam - Cancelled
Serenity - Cancelled

AxilX
Sat Sep 24, 2005 7:53 pm
#6






Shadow2k wrote:


Take a character with very little rifle/general ranged speed. Fire a few shots off, and see how slow he fires. Now give him some speed tapes. He shoots no faster.


I took a char with +50 total rifle/gen speed from skills. Used a laser rifle. Timed his speed. Then I gave him +25 rifle and +25 general ranged speed. He fired no faster, at all. I compared his speed (or lack of it) to a char with +100 overall speed from skills. Visibly noticable difference between the two characters, and the timestamped combat logs made it very clear.


Speed tapes do nothing. Accuracy tapes work just fine now.


Before you argue with me, I know what the stats tell you. Adding speed tapes up your listed DPS (which is a crap stat to begin with), add to your ctrl+C stats, add to your ctrl+S stats, and up your listed modified speed on your weapon. In practice, you will shoot no faster. If you don't believe me, test it for yourself.



Message Edited by Shadow2k on 09-24-2005 10:04 AM



what attack combonations were used to test this?

Shadow2k
Sun Sep 25, 2005 4:42 am
#7








AxilX wrote:


what attack combonations were used to test this?





A bunch...


There were only 3 shots that both chars had, so I tested them first.


RangedShot repeated over and over.


PlacedShot repeating.


OverchargeShot Repeating.


RangedShot + PlacedShot repeating.


RangedShot + OverchargeShot repeating.


PlacedShot + OverchargeShot repeating.


The char with +50 speed then tried different combos timed against himself with and without the tapes usingRecklessShot, as it seemed to be his highest delayed special, around 5.75 seconds or so...hard to tell with only one second intervals.


But you can easily see that a char that has 100 speed fires much faster than a char with 50 speed. Samething when you addextra 50 speed from tapes so that they should both be at 100 speed. The difference is very easy to see without any timestamps.




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ShadowKB/Alazztor - Cancelled
Zagam - Cancelled
Serenity - Cancelled

jalexu
Sun Sep 25, 2005 6:05 am
#8

You are correct in that DPS is not the stat you should look at, but the DPS is up'ed as a result of changing your mod'ed speed, and that DOES change when you equip cloting/armor with speed mods. That's why it's reasonable to assume that tapes do, in fact, work, just don't make that much of a difference. I think it's pretty clear by now that various speed augmentation sources work in different ways. I believe the mods in tapes don't impact in the same way the mods from the skill trees do. I'm already convinced that speed buffs (doc and jedi) work entirely different than merely adding +20/+20% speed.





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Shadow2k
Sun Sep 25, 2005 7:58 am
#9






jalexu wrote:

You are correct in that DPS is not the stat you should look at, but the DPS is up'ed as a result of changing your mod'ed speed, and that DOES change when you equip cloting/armor with speed mods. That's why it's reasonable to assume that tapes do, in fact, work, just don't make that much of a difference. I think it's pretty clear by now that various speed augmentation sources work in different ways. I believe the mods in tapes don't impact in the same way the mods from the skill trees do. I'm already convinced that speed buffs (doc and jedi) work entirely different than merely adding +20/+20% speed.







I can add +100 Rifle Speed tapes to my char. My listed DPS and Modified speed will both increase. But most of us are aware that +25 for any single stat is the cap that you can get from clothes/armor.





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ShadowKB/Alazztor - Cancelled
Zagam - Cancelled
Serenity - Cancelled

DarwinFTW
Sun Sep 25, 2005 4:00 pm
#10

Its not that I do not believe Shadow2k... Im just wondering if anyone else can post if they have tested this and found it true? I do not have any speed tapes nor do I have an accurate way of timing it... so I cannot test myself but Im very curious if this is true... as it would make me buy or not buy speed tapes.... and also someone mentioned an FAQ?? where is this FAQ? Thanks.



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Puttley
Mon Sep 26, 2005 1:31 am
#11

this isa huge issue on the jedi forums ATM, and its been quickly spreading accross the rest of the elite proffs
Imaridril
Mon Sep 26, 2005 9:54 am
#12

Word is that if you re-equip your weapon and skillmodded clothing/armor each time you log in, the server will actually start to recognize the SEAs. The cap is still +25, but there was a test posted last week where someone was actually able to show a noticable increase in frequency of their specials in the combat chat spam, by doing the above.




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InspGadgt
Mon Sep 26, 2005 4:03 pm
#13

Well the reason he may not have noticed a difference could have something to do with the specials timers...I've been under the belief that the recycle time on the specials timers are always slower then the modified speed of your weapon. The testing I've done so far seem to indicate this is true which would suggest the speed at which you fire is capped by the cyclic rate of the specials. However the other night I was talking with some guildies who says that the speed tapes actually reduce the recycle time on the specials timers. I plan to do some more testing on this but so far no matter if I use my lvl 40 BH or my lvl 80 master rifleman the recycle time of the most basic ranged shot in the fastest combination I could find was 2.4 seconds...much slower then my modified speed in either character.



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