Rifleman Archive

Thread: I solo'ed a lvl 109 NPC :D awesome!

Shojjii
Sun Jun 12, 2005 5:37 am
#1

Clicky to thready!



1001010100111101100110111
1011010000010111110001101 Muteki Toushi - Smuggler scum
1101111011011100110001011
1000001110101000001011010 Mitani Toushi - Imperial Armorer
1010011010101011000100111
0111010011011000101101100 Vendors Located at -1972 1882, Talus,
0111101000011110101101110 Outside Imperial Outpost
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Rataard
Sun Jun 12, 2005 5:45 am
#2


lvl 289 Dark Jedi Masters ftw!!


GJ! It is always fun bringing down NPCs and creatures higher than lvl 80 solo

Message Edited by Rataard on 06-12-2005 08:46 AM



Frokazza - The wookiee formerly known as Rataard.
Nnekk
Sun Jun 12, 2005 4:34 pm
#3

Not only do I loathe people who brag but expecially ones who do so without telling all of the pertinent information. Not telling the "whole truth" is the same as lying in my book.

/sigh



Dev's: Can we get the SEA mods that do not work replaced with mods that do? Also, while you're at it, make sure to update the loot table by deleting mods for SEA's that are no longer applicable. Thanks.


Rataard
Sun Jun 12, 2005 5:07 pm
#4

http://img.photobucket.com/albums/v230/Rataard/screenShot0057.jpg


http://img.photobucket.com/albums/v230/Rataard/screenShot0058.jpg





Frokazza - The wookiee formerly known as Rataard.
Shojjii
Sun Jun 12, 2005 7:37 pm
#5






Nnekk wrote:
Not only do I loathe people who brag but expecially ones who do so without telling all of the pertinent information. Not telling the "whole truth" is the same as lying in my book.

/sigh




nice flame

Message Edited by Shojjii on 06-12-200510:54 PM

Message Edited by Shojjii on 06-12-2005 10:54 PM



1001010100111101100110111
1011010000010111110001101 Muteki Toushi - Smuggler scum
1101111011011100110001011
1000001110101000001011010 Mitani Toushi - Imperial Armorer
1010011010101011000100111
0111010011011000101101100 Vendors Located at -1972 1882, Talus,
0111101000011110101101110 Outside Imperial Outpost
0111010110110000011110111
0001101000000001010111001
0010011010111111110001000


Ackehece
Sun Jun 12, 2005 7:43 pm
#6


Honestly hunting high level stuff with roots and snares is way to easy (and should be fixed soon) but until then.... here is the technique to do it. We also do not need a flame war over this so please guys... keep the uncivil tongue stored. From a post in the carbineer forum by XIOMBURG



The Circle of Death


1: The Circle of Death is a very simple maneuver a low level player can use to kill even the largest of Krayts. Just follow these simple steps to your path to a wealth of great loot and time saving techniques:


I. When fighting Krayts keep a few things in mind here. The first and foremost is to have your burst-run icon ready to use at a moments notice or have /burstrun typed into so all you have to do is press . This will save you more times then not.
II. After you find your Krayt you will want to survey the area and choose a flat area with little hills and obstacles in the way. With terrain negotiation you can choose hillier and deeper slops to your advantage.


2.Use a ranged weapon. This is vital. A jedi can use saber throw and melee guys…well, your cant do this, this way.


I. With a Ranged weapon, something with 40+ meters is vital. As when you first attack the Krayt it will spawn slip right to your position without you even realizing it. The graphics on such huge creatures will sometimes be a few second behind and this can kill a pistoleer real fast who is not expecting this.
II. Use a fast recycle weapon that will do over nine-hundred damage (Carbine and High Cap. Scatter pistols are good choices). Using slower or less powerful weapons will increase the time it takes to take down a giant or ancient Krayt. Harvesting Krayt is our goal here. In an hours time I can harvest about fifteen to twenty kraits with this technique. Anything less is acceptable and is just for fun.


3.Some of the special shot effects you will need:


I.Snare Shot: to slow down your prey.
II.Root Shot: To stop your prey dead in their tracks if they get to close (only use this if they are close as the timer on it is slow to rewind).
III.Knockdown: Same as Root Shot, don’t use unless you need to…again the Krayt will slingshot when it gets up…make sure you have lots of space between you and your prey or you might find yourself the prey instead.
IV.Bleed: Useful, yes…necessary…no. Helps prevent the healing…but not much.


4.Terrain, Buildings and Rocks:


I. Krayts slow down a lot when they are chasing you up a hill, a snare even slows them down to the point were they are almost standing still.
II. Do not dip too far below a hill when luring the krayt in a “Circle of Death”. When a Krayt can’t see you, it will charge to the spot where it reacquires a view on you, almost like a burst run.
III. Do not go behind large cropping of rocks or behind building when luring the krayt in a “Circle of Death”, it will charge to the spot where it reacquires a view on you, almost like a burst run.


5.How to prevent the Krayt from healing for the most part:


I.Droids…yep. My level 18 droid hits the Krayt for 50 to 80 points of damage depending on the level of the Krayt. With this going on every second with about a 75% success on the attacks, you will be hitting the Krayt for 150 to 240 points of damage every 4 seconds (about the heal rate of an Ancient Krayt…but not quite).
II.The Krayt will ignore the Droids as they are concentrated on the most damaging person in the group (you). The droid will follow them around and will always attack.
III.A couple of notes on the droids. You will want one that will Attack quick and has a ranged attack. Up close and personal droids are to slow to keep up with the Juvie Krayt and Canyon Krayt.
IV.Train your droid to easily attack, follow and group. I use the following:
a.Attack = K
b.Follow Me = FM
c.Group = G
d.Follow Target = FT


6.Now some basic Techniques:


I.The Krayt will actually follow your exact foot steps. So the name of the technique is called the Circle of Death.
II.Circle the Krayt, the krayt will not charge you unless it looses sight of you. This way you can stay 20 to 50 meters out from the krayt depending on your class.
III.For Pistoleer, use a rifle to snare shot the krayt from 60 out…switch to the pistol when it gets closer…carbines are best for this though. As they won’t slow you down as much as a rifle does.
IV.Never let your action bar get below 50%, this is just asking for trouble. One or two missed shots at a critical moment will leave you as a tasty snack for the Krayt.
V.Use your basic attack as the means to attack. Try not to hit with to many effects as they will only change the damage about 5 points a shot on your basic attacks to about 50 to 100 on your high end shots.
VI.Use Storm Trooper and Rebel NPC’s at bases or on patrol to kill the Krayt.
a.Only use one or two Storm Troopers if you can from the get go. This will kill the krayt in about 5 to ten minutes.
b.The easiest way is to find a base with Storm Troopers or Rebels (rebels are less likely to help you though).
i.With bases, make sure you have the Krayt down to about 60% of its health.
ii.When the Krayt is at 60% of health, lead it in past the Storm Troopers or Rebels in the base and they will help you kill it.
iii.A good Storm Trooper base will help you kill the Krayt in about a minute…bad ones…about 2 minutes.


6.Why Hunt Krayts??:


I.The Armor loot itself (bonuses to health with battle armor).
II.Pearls sell for about 300,000 to a few million depedning on the value of the pearl (ready cash is what makes the world turn).
III.Assualt Armor Cores (can sell them or use them for Assualt Armor). Most of the good ones have kinetic protection of 6K or more.
IV.Tissues to make even better weapons. I have a carbine I made with my alt that is 990 damage, 2.1 speed and 90 SAC. This makes hunting Jedi (my Favorite thing to do beside killing krayts).

Shojjii
Sun Jun 12, 2005 7:53 pm
#7

Honestly hunting high level stuff with roots and snares is way to easy (and should be fixed soon) but until then.... here is the technique to do it. We also do not need a flame war over this so please guys... keep the uncivil tongue stored. From a post in the carbineer forum by XIOMBURG



Good idea. Forgive my unthoughtful post.



1001010100111101100110111
1011010000010111110001101 Muteki Toushi - Smuggler scum
1101111011011100110001011
1000001110101000001011010 Mitani Toushi - Imperial Armorer
1010011010101011000100111
0111010011011000101101100 Vendors Located at -1972 1882, Talus,
0111101000011110101101110 Outside Imperial Outpost
0111010110110000011110111
0001101000000001010111001
0010011010111111110001000


Ackehece
Sun Jun 12, 2005 7:57 pm
#8






Shojjii wrote:

Honestly hunting high level stuff with roots and snares is way to easy (and should be fixed soon) but until then.... here is the technique to do it. We also do not need a flame war over this so please guys... keep the uncivil tongue stored. From a post in the carbineer forum by XIOMBURG



Good idea. Forgive my unthoughtful post.





I think you misunderstood me. I was referring to the flame aimed atyou not you about posting doing the kill


No offense k.


I was explaining that it is fairly easy to do this and yes it is very believeable that you did do it.




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Shojjii
Sun Jun 12, 2005 8:09 pm
#9






Ackehece wrote:





Shojjii wrote:

Honestly hunting high level stuff with roots and snares is way to easy (and should be fixed soon) but until then.... here is the technique to do it. We also do not need a flame war over this so please guys... keep the uncivil tongue stored. From a post in the carbineer forum by XIOMBURG



Good idea. Forgive my unthoughtful post.





I think you misunderstood me. I was referring to the flame aimed atyou not you about posting doing the kill


No offense k.


I was explaining that it is fairly easy to do this and yes it is very believeable that you did do it.





I thought you meant the name I called him...oh well, its gone now...lol




1001010100111101100110111
1011010000010111110001101 Muteki Toushi - Smuggler scum
1101111011011100110001011
1000001110101000001011010 Mitani Toushi - Imperial Armorer
1010011010101011000100111
0111010011011000101101100 Vendors Located at -1972 1882, Talus,
0111101000011110101101110 Outside Imperial Outpost
0111010110110000011110111
0001101000000001010111001
0010011010111111110001000


Roscannon
Sun Jun 12, 2005 9:38 pm
#10

Yeah it's too easy to kill, but those npcs, the Dark Adepts, DJKs and DJMs should be brought into balance. Loot should be brought into balance. Hate should be brougth into balance. Weapons should be brougth into balance. States should be brought into balance... hmm I think we need a combat upgrade revamp balancing...



andoro.salamanca·rifleman·bounty.hunter·rebel.ace.pilot··········storm's.end
tau'wen.rai·jedi.knight·privateer.ace.pilot······························oasis
fleaze·artisan·armorsmith·merchant······································naboo
kryddek.mato·smuggler·doctor·privateer.ace.pilot···················bloodfin
Vicotnik
Sun Jun 12, 2005 10:13 pm
#11






Roscannon wrote:

Yeah it's too easy to kill, but those npcs, the Dark Adepts, DJKs and DJMs should be brought into balance. Loot should be brought into balance. Hate should be brougth into balance. Weapons should be brougth into balance. States should be brought into balance... hmm I think we need a combat upgrade revamp balancing...




I think we need a time machine... To go back and talk some sense into whoever thought it was a spiffy idea to not bother to test the CU completely.




--------
Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
Roscannon
Mon Jun 13, 2005 7:52 am
#12






Vicotnik wrote:





Roscannon wrote:

Yeah it's too easy to kill, but those npcs, the Dark Adepts, DJKs and DJMs should be brought into balance. Loot should be brought into balance. Hate should be brougth into balance. Weapons should be brougth into balance. States should be brought into balance... hmm I think we need a combat upgrade revamp balancing...




I think we need a time machine... To go back and talk some sense into whoever thought it was a spiffy idea to not bother to test the CU completely.






If we had a time machine then we could never use the term SOON™



andoro.salamanca·rifleman·bounty.hunter·rebel.ace.pilot··········storm's.end
tau'wen.rai·jedi.knight·privateer.ace.pilot······························oasis
fleaze·artisan·armorsmith·merchant······································naboo
kryddek.mato·smuggler·doctor·privateer.ace.pilot···················bloodfin
Fight-
Mon Jun 13, 2005 5:48 pm
#13






Shojjii wrote:
Clicky to thready!





you didnt solo it




---------------------------------------------
Fight-
corbantis stacker

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