Rifleman Archive
Thread: Nerfs that make sense.
Redrumm wrote:
I know alot of people including myself are asking for rifleman to be nerfed. I dont however agree with SOE decision to remove mind damage as a fix to this problem. This profession is a sniper profession as such they should be able to shoot a target in the head and kill it in 1-3 hits, however running around and shooting someone head is ridiculous! A simple way to even combat would be to make it where any type of headshot/mindshot/snipershot can only be fired from a prone position that is the draw back to being a sniper sure you can kill someone with one shot to the head but you have to be prone to do it. Also the t21 should be a commando weapon not a rifleman weapon.
OK allow me to debunk.
BH's can also run around shooting peoples eye's which is only about 5% of the total head should they be prone to?
I agree the problem is not hte mind, but the buff/healing/armor systemwhich makes HA pointless to attack.
Rifleman are not necessarily snipers but the common infantry unity of any army in RL or SW
Going prone in PVP is DEATH! If we are not mobile then melee close in on us and we are toast. Maybe if there was actual range in this game I would love to be able to go prone and pick off targets, but 64 meters makes it suicide to even try to go prone let alone use cover.
Why in the hell should hte T21 be commando? Nice argument on that BTW.
AlrightyThen wrote:
Heres an Idea NERF PISTOLEER,
Jawa Ion Headshots are about 300 stun damage
Geo Sonic Blaster 600 Damage Pistol 3.3 speed stun damage and a lot faster then rifleman + eyeshot on bh... pistoleer needs the nerf
The only people I want nerfed are the developers.
I want em nerfed and moved to that Fruity Ass FFXI!!!
"Fruity Ass??? Whats a Fruity Ass?"
Message Edited by PyscoJuggalo on 03-15-2004 04:38 PM
Redrumm wrote:
I know alot of people including myself are asking for rifleman to be nerfed. I dont however agree with SOE decision to remove mind damage as a fix to this problem. This profession is a sniper profession as such they should be able to shoot a target in the head and kill it in 1-3 hits, however running around and shooting someone head is ridiculous! A simple way to even combat would be to make it where any type of headshot/mindshot/snipershot can only be fired from a prone position that is the draw back to being a sniper sure you can kill someone with one shot to the head but you have to be prone to do it. Also the t21 should be a commando weapon not a rifleman weapon.
If you read tech specifications on the T21, it isan infantry weapon that is often used to cover crews setting up heavy weapons. It speaks of it being used in a sniper role (Headshot)as well as taking out entire squads (Strafeshot2). It also speaks of it having a 1 second rate of fire. Sounds to me like it is exactly where it is supposed to be and working exactly as it is supposed to be except that it does not have the range or damage of the "real" T21.
Leoj wrote:
im a bh and although i would be a rifleman had it not be my love for bh in this game. now i know what you guys are saying with the 600 dmg stun pistols and eyeshot only problem is that it takes a ton more skill points to do. more skill points used=more power(in most cases) i mean one of the best rifleman templates out there is combined with tkm how awesome is that? throw in some fencer defense and novice medic and your set to basically live in the wild. yes this takes a lot of skill points but in this case more skill points=more power plz no flames just point this out i mean a bh without a geo stun gun is really weak. a bh needs to spend 15 extra points just for pistol techs 2 and if they go master that leaves them with 18 pts left. atm for the skill points required to be a master rifleman it is an uber proffresion.
What sniper in real life sets up within 64m of their target?
Give us 500m range and sniper it is, until then rifleman cannot be sniper only profession.