Rifleman Archive

Thread: Attn: Dev's! Do something with Master Headshot please.

chays77
Wed Mar 17, 2004 10:32 am
#1



Let me explain. I've been a master rifleman for quite a while now and I'm just now getting involved in more PVP. Last night I participated in a fairly large scale Imperial invasion on some Rebel bases. I was on the rebel side...btw we did defend the bases...but I'd like to discuss the tactics of the Imperials. Now first off let me just say I'm not complaining about their tactics. They use their professions well and have very good tactics. The run in a CM under coverfire from about 4 or 5 rifleman and the CM drops an area disease and area poison. Then the Rifleman begin to spam their head shots. Great tactic as far as I'm concerned. The problem is this...the rifleman are standing or running around landing these headshots. There is no possible way a Sniper in RL with a rifle in hand can run and shot at someone and actually hit them in the head. I'm sorry that's not just possible. Now if they were all prone or kneeling it would be a different story. I know we're not dealing with real life here but let's do something so we can promote other professions in PVP.


Accurracy while standing or while running should be greatly reduced on the rifleman when using master headshot. They should only be able to hit maybe 1 of 10 times. Not 9 of 10 times. PVP does not involve melee professions, pistoleers or carbineers. It's Rifleman, Doctors, and Combat Medics. Dev's please do something so that when we do PVP it canbe fair forall professions.





Rilian
Colonel Rebel Alliance
RECON Field Commander

Scout Sniper
A Marine highly trained in field skills and marksmanship,
who delivers long range percision fire,
on select targets,
from concealed positions,
in support of combat operations.
Gorag
Wed Mar 17, 2004 10:39 am
#2

This has been said a million times before... WE ARE NOT SNIPERS!
ArkadyRossovich
Wed Mar 17, 2004 10:47 am
#3


sounds like they invested in accuracy while moving skills tapes or accuracy foods.


check your galaxy trade forum. everyone seems to be selling them.


Message Edited by ArkadyRossovich on 03-17-2004 12:48 PM



Not playing anymore buy my stuff to help newbs.

JumboFett
Wed Mar 17, 2004 10:48 am
#4

And while were on the subject of comparing this game to real life, I'm having trouble fitting my motorbike into my PDA.


Standing and moving does, infact ,lower a riflemans chance to hit. Range is also a factor. If I had to guess, and this is just a guess mind you, these rifleman had spent a good deal of time, monety and resources to increase theiraccruacy to help counter our mobility shortcomings.


Please don't call Nerf on our profession because a handfull of proficient individuals made your fight difficult. You said that you saved the bases, so the riflman skills must not have been a game-breaker.





We never spoke....I was never here
JoruusKun
Wed Mar 17, 2004 10:55 am
#5


not a flame whatsoever. just letting ya know that even with master rifleman, our accuracy blows when moving.


Our guns are even worse close up. Here's a tip get in close to us and move around. Then you'll nullifly any advantages we have. And if your defending you base then hide behind the walls or inside the base, we can't hit what we can see.





Jast Kiht | Master Jedi wannabe | |Fight Club|
"What say you? Will you yield, and this avoid? Or, guilty in defense, be thus destroyed?"-Henry V
chays77
Wed Mar 17, 2004 10:58 am
#6

Our fight wasn't all that difficult really, we improvised we adapated, and overcame the Imperials. But while watching the fight it was all rifleman vs. rifleman with some cm's and docs included. Here were all my friends getting frustrated as they lay dead on the ground. They only thing they were good for were shields for the rest of us rifleman so we could take out their rifleman. Now these guys love PVE and love their profession. They want to do more PVP, but can't because of the Rifleman. Something needs to be done.



Rilian
Colonel Rebel Alliance
RECON Field Commander

Scout Sniper
A Marine highly trained in field skills and marksmanship,
who delivers long range percision fire,
on select targets,
from concealed positions,
in support of combat operations.
Barb-Wire
Wed Mar 17, 2004 11:06 am
#7



chays77 wrote:
Our fight wasn't all that difficult really, we improvised we adapated, and overcame the Imperials. But while watching the fight it was all rifleman vs. rifleman with some cm's and docs included. Here were all my friends getting frustrated as they lay dead on the ground. They only thing they were good for were shields for the rest of us rifleman so we could take out their rifleman. Now these guys love PVE and love their profession. They want to do more PVP, but can't because of the Rifleman. Something needs to be done.





this is exactly the kind of post that does no one any good.

ill elaborate.

your not a rifleuser and dont know the negatives and the positives of the class. as of pub7 our weakness has been fixed and is now working as it should be, from a bugged invulnerability to how it should be working making us vulnerable to melee attacks. if you think that a pistol user should be able to outdamage and outdo a rifle user at 64 meters your thoughts on this entire topic are invalid and should be ignored by the devs.

if you find that rifle users are still not vulnerable to melee attacks and can back that up with tests and proofs beyound "wahhh i got OwNzErEd". then i will be the first to help your cause. but it sounds to me that your team had a rough time by a well organized team using the strengths of their classes by covering the weakness with other classes.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
chays77
Wed Mar 17, 2004 11:06 am
#8

That's actually not true. I beat a master fencer and his two pets from point blank range using my master headshots. Range and movement is still too good for the rifleman.



Rilian
Colonel Rebel Alliance
RECON Field Commander

Scout Sniper
A Marine highly trained in field skills and marksmanship,
who delivers long range percision fire,
on select targets,
from concealed positions,
in support of combat operations.
chays77
Wed Mar 17, 2004 11:13 am
#9

Barb-wire, you obviously didn't read my post. I ama Rifleman. And we won the battle. What I'm saying is the battle only involved 3 classes. There are 20 some classes out there. Dev's need to include them all.



Rilian
Colonel Rebel Alliance
RECON Field Commander

Scout Sniper
A Marine highly trained in field skills and marksmanship,
who delivers long range percision fire,
on select targets,
from concealed positions,
in support of combat operations.
VohnAxelarth
Wed Mar 17, 2004 11:58 am
#10

It's PREcision.





"There were young knights among them who had never been present at a stricken field. Some could not look upon it, some could not speak. They held themselves apart from the others who were cutting down prisoners at my lord's orders, for the prisoners were a body too numerous to be guarded by those of us who were left.
Then Jean de Rrye, an aged knight of Burgundy who had been sore wounded in the fight, rode up to the group of young knights and said: "are ye maidens with your downcast eyes? Look well upon it. See all of it. Close your eyes to nothing. For the battle is fought to be won, and this is what happens if you lose."

JumboFett
Wed Mar 17, 2004 12:33 pm
#11

out of morbid curiosity. Had any of the riflmen "taken cover". If so did you try the new delay action?



We never spoke....I was never here
Barb-Wire
Wed Mar 17, 2004 12:39 pm
#12

i did read your post. the problem isnt headshot3.

it just sounds to me like they were organized and each class playing their role with the other classes covering their weakness. if you lost some pistoleers(or whatever class i pick them cuz they whine the most) who were trying to duke it out with rifle users at 64 meters the problem is NOT with rifles nor the rifle specials.

layering the attack sounds like a valid method to me. rifle in the back carbineers in the middle pistol up front and medics and commandos making harrassing attacks under cover of the rifles. sounds like legitimate sound strategy. if they were as organized as you said i am surprised you won. but i still fail to see the problem with headshot. its just our specific targeted attack. the carbineers have legshot and the pistoleers have bodyshots. our disadvantage is lack of close-in protection and lack of a knockdown inherent in our profession. the other two have KD that prevents the opponent from healing. in pub8 we are going to be even worse in PVP due to the fact that the mind will no longer be non-healable or perhaps specifically targeted. no word on those cahnges yet.

im sorry if it came out as a flame but i am very reactionary when it comes to someone calling for nerfs on things that are not having problems and the basis of it is one side or another got trashed once in PVP. i am also at work and dont often have time to fully read what i type. so you will find that i often have to make further posts to fully expound my thinking at a later date



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Gimperial666
Wed Mar 17, 2004 5:49 pm
#13

ok we swordsmen love this saying ..cuz its all your going to get from the Devs

WAIT UNTIL THE COMBAT REVAMPS....

Next publish the mindbar will be healable... there goes all the FOTM rifflemen. Fights should be a bit more varied after the exodus. But get ready for the next influx of TKM/M.Doc... Even the BH eyeshot spamers will prolly disperse... Mind damage wont be as important any more with the new HAM system....OUch we swordsmen are getting the worst of it... that was our ONLY saving grace left...



-->May each note i now play be a black arow of death sent straight to the heart of all those who play FALSE METAL...
EEEEEYYYYEEEEEEAAARRRGGGGHHHHHH!!!
//////The guy from MANOWAR////////

---->Slaine from ketimoor
(O..o)
' I I'
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