Rifleman Archive

Thread: Rifleman offence:5 is it true? (CU concerns)

Zilod
Sun Apr 17, 2005 10:54 am
#1




i'm running some tests to compare various ranged profession, during my tests with many ranged templates i had the impression that is not so true that rifleman is the big damage dealer it is supposed to be, i must also say that atm conceal and conceal shot are not working on TC, but still these seem to be more situational (ambush) skills and none of them is a master one.



this is the description from CU documentation


Rifleman
Primary Role: Long Range Damage Specialist
Secondary Role: Long Range Crowd Control (Position Control)
Offense: Very Strong(5)
Defense: Minimal(1)
Crowd Control: Moderate(3)


The Rifleman is an expert at long distance damage. Riflemen have a few support abilities to help them in this role including abilities to conceal themselves and keep opponents at a distance for a short while. Once an opponent has closed the distance however the Rifleman is extremely vulnerable.


The role of the Rifleman is that they are the embodiment of long range damage dealing. They should have abilities that allow them to maneuver at the edges of combat setting up devastating long range attacks and shots from hiding. Other ranged profession abilities such as Carbineer or Pistoleer could be used to expand and enhance a Rifleman's ranged combat options or melee profession skills like Teras Kasi may be desired to allow the Rifleman to better deal with opponents who would eventually close with them.



as we can seerifleman should be the best DPs class, itis defined as nuker(big damage dealer) and it have an offensive power of 5....but is it so true?



sadly i have not a parser, but it seem to me that rifleman is inferior to carab for damage dealt, and probably just on par with pistoleer.


here some problems that i found....


rifleman seem to have 2 main damage skills: head hit and sniper shot


HEAD HIT

this is the standard damage attack of rifleman, every profession have a non master attack that do good damage whitout any particular effect, this attack have a high part in the DPs output of a class, for this reason i was expeting to see head shot as the most damaging attack between body shot (pistoleer), leg shot (carab), head shot (rifle) and to be on par, or a little worse than adv critical shot (mBH).


what i found is that leg shot is better than head shot, using a T-21 to test both damages (mRifle-mCarab) the results are quite clear, leg shot is on par with adv critical shot and do around 10% more damage than head shot and the carab skill seem also a bit faster than rifle one



SNIPPER SHOT

snipper shot should be the big nuke of the rifleman, is the master skill and as this profession is focused on damage it should have a good impact on DPs, indeed its damage is very good, around +80% than an head hit, but is also efficent?

This skill have a verylong preparation and recast time, this makes it very inefficent, probably just during the preparation is it possible to shot 2 head shot, or an head shot and another damage skill, for more damage and more versatility, as using another attack is it possible to eventually chose another move (like a root a kd or a debuff) if something goes wrong.


also with the fact that the damage hit after the long preparation have a bad impact ongeneral DPs

let's say that we are fighting a 8k ham critter, we do 1k damage with head shot and 1.8k damage with sniper shot.

(let's say that head shot hit every second, while sniper shot hit every 2 whitout actually consider the cooldown)


Rifleman start combat

SS 1.8--- 3.6---5.4---7.2---8

HH1 2 3 4 5 6 7 8

1s difference



Enemystart combat

SS --- 1.8--- 3.6---5.4---7.2---8

HH1 2 3 4 5 6 7 8

2s difference


This is quite empirical as numbers are not probably right, but just to show the cons of a big damage after a preparation time compared to a normal damage, this kind of hits are always inferior to a standard hit even if the standard one do exactly half the damage than the big nuke.


another problem of this shot is that rifleman is forced to do it in prone position, so gimping is maneuverability, this is another drawback that is not balanced by the damage done.


also as said above this shot have a long recast time, so is still not possible to "spam" it but it can be used every 3-4 other shots.


I think that to make this master shot a really big nuke the preparation time should be taken out, maybe even giving a longer recast time, this way it will be possible to use it as a high damage attack, but just 2-4 times for a normal encounter.

If the preparation and recast time will be left the same it needs a serious boost on the damage done, i think around a 40-50% more than now.



WEAPONS

Rifleman is the only profession that have not a master rifle with kin or elemental damage

here the weapons on various professions that have different kind of damages, they are not all master weapons, i show just 1 for a given damage type.


Carabines

Nym slug thrower: kin + acid damge (master carab)

Elite carabine: energy damage (master carab)

Proton carabine: energy + cold damage (master BH)


Pistols

DX2: energy damage (master pistol)

Republic Blaster: energy + acid damage (master pistol)

Scatter Pistol: kin damage (master BH)


Rifles

T-21: energy damage (master rifle)


As we can see rifles have not much choices for damage in master box weapons, this is quite bad as kin damage is very important for a ranged profession in fact recon armors (the ones certified for both rifle and pistol) have a energy defence bonus, and also PSG protect only against energy damage (at least the one on TC), for this reasons is quite probable that weapons with kin and elemental damage will make the difference in ranged combat.


my suggestion is to move sniper rifles in master box and give it also some heat damage (as it shot explosive slugs), other options are for sure to introduce new rifles that will cover even this kind of damages.


I will also like to see proton rifle as a rifleman or BH master weapon, in commando it seem quite useless to me... it have not specials like other commando weapons and it can't be used to do some rifleman specials like snipper shot, also commando seem to not stack very well with rifleman, and i think that if a player chose to do this template he plan to get advantage of secondary abilities of commando weapons so not for this rifle.




sorry for crappy english

Message Edited by Zilod on 04-17-2005 08:28 PM

TheLastV8
Sun Apr 17, 2005 11:03 am
#2

Sniper shot shouldnt require to go prone.

And we should just get strafeshot back.



Vida' Valance [ATO]


The Best Doc/Rifle on Bria
HeadRoll
Sun Apr 17, 2005 2:42 pm
#3

Sorry, but you guys need a new correspondent with the upcoming CU. I seriously think the CU is gonna make Rifleman real bad. I been reading your correspondent posts and it sure seems they are playing the political don't piss off the developers line.


Sometimes you have tohold the lineand bring up points to weapon certs along with other issues that are drastically changing the game.


Put it this way, the Ranger correspondent just recently put up enough a fight with the CU that the developers FINALLY caved in and allowed for ham increases at BOTH Scout and Ranger trees. I don't see the Rifleman correspondent putting much of a fight, the usual line has been, "Well we will see what the developers come with, HUH"
Ackehece
Sun Apr 17, 2005 2:59 pm
#4






HeadRoll wrote:

Sorry, but you guys need a new correspondent with the upcoming CU. I seriously think the CU is gonna make Rifleman real bad. I been reading your correspondent posts and it sure seems they are playing the political don't piss off the developers line.


Sometimes you have tohold the lineand bring up points to weapon certs along with other issues that are drastically changing the game.


Put it this way, the Ranger correspondent just recently put up enough a fight with the CU that the developers FINALLY caved in and allowed for ham increases at BOTH Scout and Ranger trees. I don't see the Rifleman correspondent putting much of a fight, the usual line has been, "Well we will see what the developers come with, HUH"






Believe me - I have been taking heads. I just think that pissing off the people you are trying to get favors from is suicidal. HeadRoll - you need to gain some perspective here. I am one of the ones that has argued for AOE attacks, Ways to break feign death prenerf etc. Currently I am fighting a war in three forums related to things I can't even bring to you all yet. (ask roscannon orzawif the issue I can't talk about is uber bad) There is an issue the CU members of our team know of that has not been introduced into test center yet that is game breaking to us. This is consuming a major portion of my time and I would point out so far we have done well with what we have asked for using my method. If you really think I am bad for the job please just post it at the top of the page I will sticky it and put in my rebuttal... we will see who has a clue.

I fought alongside the ranger correspondent in many forums for the increase in ham and character level (and I am doing the same currently for the non-combatants). He unlike the armorsmith correspondent acted rationally and presented evidence to back up his claim and when he was told some issues would not be resolved even if he argued more he was smart and dropped them. (ie: removing cover from rifleman) His request was granted because he used logic and a calm attitude and he respected what they said and when they said something that was in error he corrected them with evidence.

So basically if you don't like me... Bite Me!!!!.



-currently in the fire


  • replace the advanced laser weapon at master with a sniper rifle so that we have a kinetic weapon at master

  • change the level requirements and make it prof specific a few of our rifles so we can level without having to do 5 boxed before we get a new weapon

  • Proton Rifle = lost cause - the devs said they would not move on this.

  • bowcaster having higher level siblings

  • have the e11 gain an advanced version for RPrs

  • cover - make sure it works right - so it does not break early or late

  • snipershot damage multiplier

  • defences vs character level - character level supersedes this and it should be the other way around

  • noncombatant character levels - should they be one shotted when doing harvestor runs?

  • entertainer help - what is their role

  • Squad Leader pistol xp vs SL xp..

it does not make sense to attack the devs - it is better overall to present a well reasoned and backed up arguement if you want change. RANDOMLY SPAMMING A DEV = BAN FOR A GOOD REASON!


Bye and thanks for the idiotic statements about which you know nothing.




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Ackehece
Sun Apr 17, 2005 3:03 pm
#5

Zilod

I believe that much of their definition of nuker for us comes from the idea we can shoot multiple times before anyone ever can return fire on us. In large scale pvp /cover will be a godsend. In pve /cover is currently broken - it should not allow creatures to charge us until our cover is broken. Conceal shot I believe is the major shot that does not break cover. Sniper shot is designed to break cover but once it dumps a boat load of damage on the target.

Ifeel that conceal shot and snipershot have an increased damage multiplier and I am bringing that up again with the devs. I do not see them changing the idea that we have to be prone to use these shots.




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




COLDFUSION11
Sun Apr 17, 2005 3:04 pm
#6


im so glad im the only riflemen that knows how to use the proffession correctly...


YES sniper shot SHOULD be prone, if it wasnt, i would be to powerful, being that i am EXTREMELY powerful as it is, nobody can even touch my riflemen template, it is GOD LIKE. Nobody can touch it , seriously, i can kill a guy in 4 shots, and im sure as hell not telling you guys how ^_^


On another note, pleasseee keep complaining, seriously, im already doing a boat load of damage. If we get stronger, oh man ...


*My highest damaging shot, 2467*

Enemy fully armored.

Message Edited by COLDFUSION11 on 04-17-2005 03:23 PM

HeadRoll
Sun Apr 17, 2005 3:25 pm
#7

Believe me - I have been taking heads. I just think that pissing off the people you are trying to get favors from is suicidal.



In most cases I agree. But in online games the squeaky wheel gets the grease first. Unfortunately that is how it is.


Pahaddino
Sun Apr 17, 2005 3:28 pm
#8






COLDFUSION11 wrote:


im so glad im the only riflemen that knows how to use the proffession correctly...


YES sniper shot SHOULD be prone, if it wasnt, i would be to powerful, being that i am EXTREMELY powerful as it is, nobody can even touch my riflemen template, it is GOD LIKE. Nobody can touch it , seriously, i can kill a guy in 4 shots, and im sure as hell not telling you guys how ^_^


On another note, pleasseee keep complaining, seriously, im already doing a boat load of damage. If we get stronger, oh man ...


*My highest damaging shot, 2467*

Enemy fully armored.

Message Edited by COLDFUSION11 on 04-17-2005 03:23 PM






I am also very surprised to read people think currently Rifleman stink, because on TC5 today, I have crushed all people I have pvp with. I even removed some skill from my tool bar I was requested not to use, and waited for others to initiate combat. Still EASYLY won.


Rifleman is very very good currently


Ackehece
Sun Apr 17, 2005 3:33 pm
#9






Pahaddino wrote:





COLDFUSION11 wrote:


im so glad im the only riflemen that knows how to use the proffession correctly...


YES sniper shot SHOULD be prone, if it wasnt, i would be to powerful, being that i am EXTREMELY powerful as it is, nobody can even touch my riflemen template, it is GOD LIKE. Nobody can touch it , seriously, i can kill a guy in 4 shots, and im sure as hell not telling you guys how ^_^


On another note, pleasseee keep complaining, seriously, im already doing a boat load of damage. If we get stronger, oh man ...


*My highest damaging shot, 2467*

Enemy fully armored.

Message Edited by COLDFUSION11 on 04-17-2005 03:23 PM






I am also very surprised to read people think currently Rifleman stink, because on TC5 today, I have crushed all people I have pvp with. I even removed some skill from my tool bar I was requested not to use, and waited for others to initiate combat. Still EASYLY won.


Rifleman is very very good currently








So good in fact that other correspondents are already calling for nerfs on us. I have just spent the last half hour fighting against that....




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




COLDFUSION11
Sun Apr 17, 2005 3:36 pm
#10

*reaches for anti-nerf spray*


Please god don't let them nerf us!!
Pahaddino
Sun Apr 17, 2005 3:43 pm
#11

THe MAJOR problem of rifleman, is that they should not be able to shot if the target is less than lets say, 25m.

Right now, we own from every where.


They are not gonna balance easily the fact that, we can shoot from the greatest distance.

The_Great_Destroyer
Sun Apr 17, 2005 3:44 pm
#12

<3 Acke



Destroyer
GRWRRHHGGAAGHUHURR
>Official Stamp of Disapproval on the CU <
...has fathered half of the Eclipse population

Wyeth-SB
Sun Apr 17, 2005 3:45 pm
#13






Ackehece wrote:


Currently I am fighting a war in three forums related to things I can't even bring to you all yet. (ask roscannon orzawif the issue I can't talk about is uber bad) There is an issue the CU members of our team know of that has not been introduced into test center yet that is game breaking to us.




This is concerning. Are the devs rolling out the potentially unpopular changes like this on purpose?




----------------------------------------------------------------------------------

R.I.P
- Wyeth (8/30/03-06/3/05) Master CorSec Pilot / Master Shipwright / Master Artisan / Master Merchant (ex-Master Weaponsmith)
Tombstone - Was one-shot incapped one time too many and never rose again.

R.I.P - Zadox (12/8/03-06/1/05) - Master Rifleman, Master Ranger, Master Scout (ex-Master Commando)
All accounts have been cancelled. Good luck to all that remain.

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