Rifleman Archive
Thread: We arent doing too good of a job at nuking...
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Jadeddy
Sun Oct 23, 2005 4:54 am
#1
Considering there are reports of pistoleers outdamaging us. I rather liked the Idea of each class doing something different, that or everything being completly the same. Legshot headshot bodyshot for instance all having the same modifiers, but anyway, how are crowd control pistoleers outdamaging "nuker" riflemen?
AdmiralSeer
Sun Oct 23, 2005 5:27 am
#2
TheLastV8
Sun Oct 23, 2005 10:41 am
#4
Probibly because the rifleman who got outdamaged by a pistol doesnt know what he is doing.
But I would like to see our damage cap on rifles raised another 200 points or so.
But I would like to see our damage cap on rifles raised another 200 points or so.
AdmiralSeer
Sun Oct 23, 2005 11:26 am
#5
TheLastV8 wrote:
Probibly because the rifleman who got outdamaged by a pistol doesnt know what he is doing.
But I would like to see our damage cap on rifles raised another 200 points or so.
Or maybe its because carbines and pistols have harder hitting specials than we do. At the same time we have larger sac. All in all, we should be outdammaged in the long run or in the short run
Yukmot
Sun Oct 23, 2005 11:56 am
#6
At least we have 65m range, but yeah our damage should be on par with pistoleers.
Iasha
Mon Oct 24, 2005 2:04 am
#7
my plan is get a group with a M.SL, i get M.rifles and M.commando (i mostly PVP) and sneek about the edge of the fight, prone, the SL paints target, high yeild... i usesteady aim, pyro, adv aim, snipershot then an+8k damage area attack?
JarodSwg
Mon Oct 24, 2005 2:25 am
#8
Iasha wrote:
my plan is get a group with a M.SL, i get M.rifles and M.commando (i mostly PVP) and sneek about the edge of the fight, prone, the SL paints target, high yeild... i usesteady aim, pyro, adv aim, snipershot then an+8k damage area attack?
Impossible, paint works on one target only, and commando weapons do an average 60% splash damage. So you'll hit hard the primary target, but not so hard everyone around.
Knai
Mon Oct 24, 2005 2:34 am
#9
Rifleman with one melee person is great, i pvp alot and tend to have a jedi or melee template, all i need is them to do an AB and i can rain hell down on my enemy's.
Iasha
Mon Oct 24, 2005 2:36 am
#10
so all i can hope for is about 8000 on my main target and 3-4k on the rest? sounds ok to me
especially as i follow with headshot.....still this may all fall apart as i am very unfamilar with the workings of commando so may not quit be understanding how specials from rifles work however
InspGadgt
Mon Oct 24, 2005 4:27 pm
#11
That plus the fact that they fire faster and their specials cycle faster...even if they do less damage per hit they are hitting more often so do more damage overall.
AdmiralSeer wrote:
TheLastV8 wrote:
Probibly because the rifleman who got outdamaged by a pistol doesnt know what he is doing.
But I would like to see our damage cap on rifles raised another 200 points or so.
Or maybe its because carbines and pistols have harder hitting specials than we do. At the same time we have larger sac. All in all, we should be outdammaged in the long run or in the short run![]()
16BitHero
Fri Oct 28, 2005 11:57 am
#12
Wrong, pistols DO NOT have a morehigher damage special then a rifleman
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