Rifleman Archive
Thread: give you 30 secs
HanzoRegana wrote:
1 word, game.
yes i was thinking the same thing, lets talk within the bounds of this game. i know a child can take anAK and fire off a barrage of bullets in a few secs but thats more so the ease of the machine and not his skill.inversely, there are rifles were he couldnt do that.
within this game the strength of the rifle is suppose to be its power, the strength of the pistol, itsspeed. rifles have speed and power. that is the balance i am questioning.but who knows, maybe they will make pistols into rifles.
hamhamthe3rd wrote:within this game the strength of the rifle is suppose to be its power, the strength of the pistol, its speed. rifles have speed and power. that is the balance i am questioning. but who knows, maybe they will make pistols into rifles.
hmm... I always thought that the strength of the rifle was supposed to be its damage potential and the pistol's strength was its defensive value.
Anyway, since you've decided to bring the mechanics of firearms into this there's a good chance that Waste93 will be able to give you some good insight into this argument.
Besides, this has been argued a lot in the past.
The good and the bad side of equal speed
good:
- equal chances to lay states - if one is faster then the other then one side can apply multiple states faster then the other side
- defences are easier to balance
bad:
- damage per attack is much more important
- less differentiation between professions
basically equal speed right now is appropriate as if a player can lay multiple stats on a slower firing person between shots they effectively cripple the stated player. If the slower player has greater defences vs stats then you could balance it out somewhat (so the slower player has 1/3 the chance of the state applying but the other player does 3x the damage - so damage equals out but the chances of a state applying is the same rate as the slower player shooting)
hamhamthe3rd wrote:
yes i was thinking the same thing, lets talk within the bounds of this game. i know a child can take anAK and fire off a barrage of bullets in a few secs but thats more so the ease of the machine and not his skill.inversely, there are rifles were he couldnt do that.
within this game the strength of the rifle is suppose to be its power, the strength of the pistol, itsspeed. rifles have speed and power. that is the balance i am questioning.but who knows, maybe they will make pistols into rifles.
While we're all entitled to our own opinion, I don't personally think of just power when I think of rifles and I definitely do not think of speed when I think of pistols. Machine guns (the fastest shooting weapons) inmost of theirvarieties, fall into the riflecategory. I can understand a balancing in this game of making the assault rifle/fast repeating rangedtype weapons fall into the carbine category and having rifles be more long-ranged, single-shot, sniper-likedamage than they are currently constrained to be, but I still don't see pistols as "fast" weapons.
I believe the CURB will help to solve some of the issues surrounding riflemen power vs other ranged weapon power and it should also help to balance the frustrations between melee vs ranged issues so that each are dominant in their appropriate situations. I would like to see pistols get the increase in power that you speak of, but only for lower ranges, making a pistol extremely dominant under 30m, but not at all viable above 40m. I would like to see carbines be the fastest shooting ranged weapons with their assault-style weapons, with moderate range mods at all ranges. I would like to see the range of the riflemen increased, power remain high, but only moderately for under 30, and extremely good for greater than 40m.I believe aplayer with a rifle equipped at less than 20m should stand no chance at winning.
Automatic fire is already represented in this game thru aoe attacks not speed. So what you should consider is can you fire burst from a rifle more often than single shots from a pistol. Yes Pistoleer do have 2 aoe attacks but compared to the carbineer and rifleman aoe's they are not very good and should not be.