Rifleman Archive

Thread: Pistoleer is too powerful.

-OG-Reddington
Sun Jul 27, 2003 7:05 am
#1

The game almost revolves around pistols right now. As CH you have to be within 34m of your pet to get CH xp, which sucks for riflemen and carbineers. Pistols can shoot from the same max distance as a rifle and have about an equal chance of hitting. Pistols are good up close and decent from far away. Rifles should have a max distance of about 100m becuase when the enemy charges you have to switch weapons becuase rifles are useless up close. In a group pistoleers are more importtant becuase they can use health shot and body shot 2 and such while riflemen, with a range of 100m would be more important beucasse they could help pull the creature and then the rest of the group could kill it. Two friends of mine got killed in one shot from stopping shots, knocked down and dead. From 64m pistols should be as worthless as rifles are from 0m. I have pistol spec. and rifle spec. and I got to pistol spec. by alot of shots from 64m, which almost always hit. From 0m rifles hit about 25% of the time but from 64m pistols hit about 50-75% of the time.



Denfending the Glory of the Empire.
CloseHauled76
Sun Jul 27, 2003 8:56 am
#2

Agreed. I see some pistols with POSITIVE max range modifiers, where most rifles are like -50 to hit at max range. It should be reversed.
Dahjiel
Sun Jul 27, 2003 11:18 am
#3

Yep, I totally agree. It is just lame to be 64 meters away and get knockdown and incap'd, just about that fast.


Just to convert that, 64 meters is ~59 yards. Now, I don't know many ppl in real life who could pull off two special pistol attacks in under three seconds from 59 yards out! But this is all about the fun of the game and comparing to RL is not the best answer.


The solution is simple: As stated above by -OG- just simply increase the max range of rifles and for heaven sake, fix the mods. Think about it, 100 meters is ~91 yards. A person who has never fired a rifle before in their life could be taught to hit a target at 91 yards in a few hours at the shooting range. It is simply ridiculous that I have to stand out at 90 yards and say "oh, look at that, I am out of range." And then move in to within 59 yards of the target before I am able to engage it with my rifle.


Please increase max range on the rifle.




Tagit Kraitea
Mater Bio Engineer-Corbantis
Master Sergeant, Imperial Army Engineer Corps
CloseHauled76
Sun Jul 27, 2003 11:23 am
#4

Ok. I think it has been said about a BILLION times that extending the range past 64 meters is impossible due to the game engine mechanics so I don't know why people keep asking for it.


Anyway, my proposition has always been to make pistols and carbines absolutely useless at 64 meters just as rifles are at less than 25 meters.

Dakou
Sun Jul 27, 2003 1:02 pm
#5






CloseHauled76 wrote:

Anyway, my proposition has always been to make pistols and carbines absolutely useless at 64 meters just as rifles are at less than 25 meters.





I fully agree with that, they need to set sharper lines between when you are likely to hit and likely to miss.



Reon Horilles
Bounty Hunter
Bria

*Alacio Island*
Flyojumper
Sun Jul 27, 2003 1:16 pm
#6

64m is NOT 59 yards, and 100m is NOT 91 yards...


You got it all in reverse. 1yard= 0.91m so 64m is around 70 yards and 100m is around 110 yards.

-OG-Reddington
Sun Jul 27, 2003 2:25 pm
#7

I didn't know about the game engine but Dakou is right pistols should have a 25% chance of hitting from while a crabine mabye 50% from 64m, then a rifle's range would help them and increase the wepons exffectiveness.As it stands now pistols from 64m hit the target and do as much damage as rifles so using rifles has no advantage over carbines or pistols while pistols are effective within 10m rifles are useless.



Denfending the Glory of the Empire.
moogilny
Sun Jul 27, 2003 5:31 pm
#8

I still think rifles should get stop shot and not pistols, we're the snipers.
ickhor1
Mon Jul 28, 2003 6:48 am
#9

[quote]Now, I don't know many ppl in real life who could pull off two special pistol attacks in under three seconds from 59 yards out![/quote]



I dont know many ppl in real life who have laser blaster pistols which undoubtably would have much greater accuracy (particle beams have no mass and arentaffected by wind, they fly much faster than bullets, they have no drag, there isno moving parts so much lessroom for mechanical error, etc etc )than glock 40's as well as have much less of a kickback.


Now im not saying they shouldnt be balanced differently, I'd welcome a small pistol nerf at long range or rifle increase at short range. But I don't think comparing this game to "real life" really works.




-Ickhor
-Corbantis
-Master Gunfighter
Redfang
Mon Jul 28, 2003 10:28 am
#10

i agree, make pistol damage healable, make it where we are not one shot by pistols, and also, pistol damage damages the natural lowest stat of most pc's...



wait, thats rifles

AldeonAvardulin
Mon Jul 28, 2003 10:41 am
#11

I always though pistol damage was healable...



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Foxmoon
Mon Jul 28, 2003 10:41 am
#12

Quote: "I dont know many ppl in real life who have laser blaster pistols which undoubtably would have much greater accuracy (particle beams have no mass and arentaffected by wind, they fly much faster than bullets, they have no drag, there isno moving parts so much lessroom for mechanical error, etc etc )than glock 40's as well as have much less of a kickback."


Agreed, however I've always been under the impression that in Star Warssomething in the propulsion caused a good deal of kick and randomness in the targetting (i.e. where the laser dot lands, is NOT always where the blaster bolt lands).


The basis for this assumption is Kenobi's statement "as clumsy or as random as a blaster" as well as the inability of a Squad of Stormtroopers to hit anything at 10 meters. While I understand it's artistic license (you can't have your heros killed by a grunt), it did go a long way to help the believability for me.


This was reflected in the Dark Forces first person shooter games. Using a stormtrooper carbine, it was difficult to hit a single target as there was a small degree of randomness in the bolt's flight path and it usuallytook several shots to land a hit.



AldeonAvardulin
Mon Jul 28, 2003 10:42 am
#13

Heh, didnt see your wait thats Rifle.



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