Rifleman Archive

Thread: 1st In a series of potential CU rifleman problems

Ackehece
Tue Mar 29, 2005 9:50 pm
#1

Ranged Deathblow:



  • Ranged death blow no longer exists

  • has a setup/windup timer on it so it is no longer instant

  • Incap times are already to short according to most pvp'rs

So rifleman who have to fight at range will both have to cross the distance to the target to db them and then also wait out a timer while the shortened incap timer ticks down.




Specials with long windups:



  • specials with windups cancel if you move

  • therefore to use most rifleman specials (as they suggest slow weapons will always be slow) you will have to not move

  • - info on one side of this is still CU but partially addresses the problem but creates another

  • even still - rifleman will be forced to stand and take it to use specials now.


Slower Relative Speed:



  • Even if DPS is the same with rifleman doing more damage per shot but less shots

  • what happens when some one can lay 2-3 states on you in the time you can do one action?

  • Defences vs states must be much greater for rifleman (so that 1 in 3 states land) or the balance will be lost

  • 1 shot 600 damage vs 3 shots at 200 damage each + stun +blind +intimidate (special states are changing... this is just eg)




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




AndrewGoentzel
Tue Mar 29, 2005 10:30 pm
#2

Whaaaa...?



P
sEekes Fai'wans
Commando
-OE-
RedOPS
Tue Mar 29, 2005 10:54 pm
#3


Translation>>> in CU all T21s will converted as all weapons will converted.


People will leave the rifleman in the dust, unless they have a certian type of armor on... and it's tuesday. In that event the weapon will hit with same damage as after the CU nerf... err I mean Upgrade and you will have to have a group of 4 or more to be effective. Unless... you have a Fiz-bin card on you ... then you will hit less then the Pre-nerf.. err Upgrade weapons but more than the other CU energy weapons.


But this ONLY appiles if you have a frim grasp on goals of Devs... otherwise it make no sense what so ever!



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Starcloud
Wed Mar 30, 2005 12:22 am
#4

That looks about right, off the top of my head.


I'm pretty sure I understand why /snipershot is being removed.... too many complaints from Jedi and Bounty Hunters about being engaged in combat and having a 'third party' BH steal the deathblow and the mission with a /snipershot while the Jedi is incapped.


It's a stupid argument, IMO. I think it's perfectly fair for one BH to steal the mission from another BH, or to sneak up on a Jedi and kill him when he gets incapped from fighting too many critters at once.


Zhentarim
Wed Mar 30, 2005 2:33 am
#5

Hmm well the recent revealed info about the CU defines riflemen as "nukers" whatever they mean by that - hopefully we'll still be the best DPS profession around despite our specials being on timers

As for the whole snipershot thing... Never used, never will use it as long as Jedi are roving in bands of 5 or more



Acreon Farlighter (Euro-Chimaera)
JemyM
Wed Mar 30, 2005 5:43 am
#6




Zhentarim wrote:
Hmm well the recent revealed info about the CU defines riflemen as "nukers" whatever they mean by that - hopefully we'll still be the best DPS profession around despite our specials being on timers
As for the whole snipershot thing... Never used, never will use it as long as Jedi are roving in bands of 5 or more




In ancient and forbidden tomes, the following line was listed as a problem that the gods (devs) wanted to change:

"Single shot PvP kills are never possible"


The prophecy seems to become true...

This is one of the fresh new lines thats been spoken: Riflemen: "they are the embodiment of long range damage dealing"




Besides that, I also have an annoying sig that looks like part of the post.
SickSix
Wed Mar 30, 2005 7:20 am
#7

heres the problem i have. in a PvP battle, Post CU, the Rifleman would be at the rear as the meleers run in, and throw some Carbineers/Pistolwhippers in between.


Now, i'm in the prone, or kneeling, shooting away, and i incap someone......who do you think is going to get credit for the kill???


NOT ME! it would be suicide to leave my position and go into the trenches and stand there liketree while waiting for the DB to followthrough. So i'll have to just let some TKM or whatever get the DB. so basically, we'll be incapping people for the meleers to 'kill', don't like that a whole lot....



SickSix
MASTER INVISI-PUSS
HadesNNHellriders
You're supposed to sit here
and die while I poison you.

MWJ
Wed Mar 30, 2005 8:00 am
#8

I'm not complaining yet. I'm still gleeful over the Rifleman = NUKING comment.



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Ackehece
Wed Mar 30, 2005 8:27 am
#9






SickSix wrote:

heres the problem i have. in a PvP battle, Post CU, the Rifleman would be at the rear as the meleers run in, and throw some Carbineers/Pistolwhippers in between.


Now, i'm in the prone, or kneeling, shooting away, and i incap someone......who do you think is going to get credit for the kill???


NOT ME! it would be suicide to leave my position and go into the trenches and stand there liketree while waiting for the DB to followthrough. So i'll have to just let some TKM or whatever get the DB. so basically, we'll be incapping people for the meleers to 'kill', don't like that a whole lot....





just wait.... you ain't seen nothing yet but yeah your basic assesment is correct.


In pvp you will want the pistoleers and smugglers tobeon the front lines as they are puppeteers (mezzers and staters now). Carbineers to protect you. Melee specialists will be dukeing it out in the middle. And rifleman will be moveing along the edge of battle seeking position and targets of opportunity.


as for how PvP kill credits are counted. This is still up in the air and it is possible that anyone who damaged a target gets part of the reward (kinda like JTL)





"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Veustuh
Wed Mar 30, 2005 8:48 am
#10






SickSix wrote:

heres the problem i have. in a PvP battle, Post CU, the Rifleman would be at the rear as the meleers run in, and throw some Carbineers/Pistolwhippers in between.


Now, i'm in the prone, or kneeling, shooting away, and i incap someone......who do you think is going to get credit for the kill???


NOT ME! it would be suicide to leave my position and go into the trenches and stand there liketree while waiting for the DB to followthrough. So i'll have to just let some TKM or whatever get the DB. so basically, we'll be incapping people for the meleers to 'kill', don't like that a whole lot....







Eh.. it's been that way for some time as many melee stackers run DB macros to which they get the kill almost instantly. It even happens for BH's as you'll find the opportunist BHs (those who stand around next to the Jedi until they're dead just to /deathblow for the reward without the work) and the melee stacking BH's who basically get too worried about the payout and PvP rating so they feel it's their right to perform a DB macro. With Snipershot we at least had some chance of gaining kills and faction points from players in PvPthough it only takes 21 points invested into Rifleman to obtain that special which became a bit of a problem months ago (players picking up snipershot for range DB).


As far as potential problems with the CU the only thing I can readily see as a possible problem will be offensive stacking. Only two professions (as they stand now) will effectively stack to build an effective and possible overpowering build and that will be Bounty Hunter with Pistoleer or Carbineer. This will give the player who takes BH with Pistol/Carbines the ability to have a Strong rating across the board to which they can effectively act as a one person range tank. Having access to strong attacks with strong defenses coupled with strong crowd control basically leave all other professions in the dust according to the statement and rough paper guessing. However, without actually testing it we can only assume it will be a powerful build to which many will migrate to once again causing cookie cutter templates of the range blend and leaving those professions which will not stack well for offenses an inherent disadvantage on the field.


Personally the CU sounds like it's going to shape up to be an overall good thing though with minor discrepancies. As long as Rifleman gain some sort of bonuses for positioning and attacking then the glass jaw part of defense is fine; however, I fear that without a range past 64m we'll still take it up the ass as combat will still gravitate to run and gun.

Message Edited by Veustuh on 03-30-2005 09:54 AM



Veustuh - Rifleman/Carbineer
Geno - Old School MD/MCM
Hunter'a - Dark Force Wielder
Kardo - Smuggler Extrodinare - Retired

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your post has no merit and is just plain trolling"
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Seij
Wed Mar 30, 2005 8:57 am
#11

Well, I think it's good, I mean, it's really what a rifleman is supposed to be.

But would we still have decent ranged defense? I mean, it's pretty easy to escape a melee'r coming at you, but ranged.. it's a different story.
Ackehece
Wed Mar 30, 2005 9:26 am
#12






Seij wrote:
Well, I think it's good, I mean, it's really what a rifleman is supposed to be.

But would we still have decent ranged defense? I mean, it's pretty easy to escape a melee'r coming at you, but ranged.. it's a different story.





Yes and no. We will are moderate in crowd control skills which should give us some ability to stop others from attacking us and we have another skill not yet revealed that will help as well .We will not be better defended then other ranged attackers vs ranged.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




TimePalladin
Wed Mar 30, 2005 10:02 am
#13

well riflemen have been the kings of pve/pvp for as long as i can remember, hows it feel to be nerfed hehe

and if you arent good at pvp or pve thats your fault



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