Rifleman Archive
Thread: Why do we need the light armor when we..
Isn't it more logical that melee use the light armor since they need freedom of movement? I just don't get it. Part of me because the recon armor is the old lame stuff, but it seems the guys who have the least defense against attacks due to our positioning should have the strongest armor.
Odinwaa wrote:
Dont need to have movement?
Isn't it more logical that melee use the light armor since they need freedom of movement? I just don't get it. Part of me because the recon armor is the old lame stuff, but it seems the guys who have the least defense against attacks due to our positioning should have the strongest armor.
Majority of ranged attacks will be energy-based, so snoger energy defence helps. And strictly speaking, your rifleman has always been a light skirmisher, not a heavy infantry grunt. Light armour (or no armour) is more in keeping with the role historically, which appears to be how the role is being defined in the CU. Far from not needing movement, a true sniper has to be fast, silent and maneuverable. You fire your shot, and you're gone. It's only in the current SWG model that you stand in one spot and unload your heavy machine-gun-esque T21 fire into an enemy that's 50 metres away. If sticking to light armour (or no armour) leaves me better able to crawl swiftly while under cover into a good firing position, get my shots away, and slink off without being detected, that works just fine for me.
Odinwaa wrote:
Dont need to have movement?
Isn't it more logical that melee use the light armor since they need freedom of movement? I just don't get it. Part of me because the recon armor is the old lame stuff, but it seems the guys who have the least defense against attacks due to our positioning should have the strongest armor.
The name Recon Armor is misleading. It isn't light armor. There is no light armor anymore than there is a heavy or medium armor.
The best name for it would be Energy Armor. Or Ablative Armor. It absorbs Energy damage type.
The names are all misleading. Names that were descriptive of the type of damage they resisted best would have been more appropriate.
Stacks with what?
JediGias wrote:
Does anyone know if Recon Armor mitigation (for movement, attack speed, or whatever else) stacks?
Waste93 wrote:
Stacks with what?
JediGias wrote:
Does anyone know if Recon Armor mitigation (for movement, attack speed, or whatever else) stacks?
Stacks with other professions that also have Recon Armor mitigation bonuses I'm guessing.
And I have no clue
It would be good tho.
heathgt350 wrote:
Waste93 wrote:
Stacks with what?
JediGias wrote:
Does anyone know if Recon Armor mitigation (for movement, attack speed, or whatever else) stacks?
Stacks with other professions that also have Recon Armor mitigation bonuses I'm guessing.
And I have no clue
It would be good tho.
heathgt350 wrote:
Stacks with other professions that also have Recon Armor mitigation bonuses I'm guessing.
And I have no clue
It would be good tho.
It should. However remember that the bonus can't push it over 100%. You aren't going to actually go faster in armor than you could without armor.
Mastering a profesion should be enough to negate all the penalties of the armor type for that profession. So SP wise it's probably cheaper in the long run to just Master the profession and not try to stack it for the same bonus.
No. Can't stack. It looks like it's going to work more like Damage Mitigation did and not as actual individual mods.
jalexu wrote:
I was wondering if you can stack them too. Right now I'm bouncing between the rifleman/pistoleer and rifleman/carbineer combos, it's killing me that I don't know all the details yet