Rifleman Archive

Thread: what is the max acc u can get from a ranged template

RKO
Sun Aug 14, 2005 3:35 am
#1

title says it all.



WarStory

There are only five notes in the musical scale, but their variations are so many that that cannot all be heard. There are only five basic colors, but their variations are so many that they cannot all be seen. There are only five basic flavors, but their variations are so many they cannot all be tasted. There are only two kinds of charge in battle, the unorthodox surprise attack and the orthodox direct attack, but variations of the unorthodox and the orthodox are endless. The unorthodox and the orthodox give rise to each other, like a beginningless circle- The Art of War by Sun Tzu
WookieOgre
Sun Aug 14, 2005 6:41 pm
#2






RKO wrote:

title says it all.





Not sure what the max is technically but I do know my BH/MR/Pistol xxx3 has 309 Accuracy when holding a Rifle. Just keep in mind that is with +24 Rifle accuracy and +25 General ranged accuracy SEAs. Now just imagine using aim (240 accuracy) with accuracy food (200+).......I can basically get my accuracy around 750.
Drakenya
Sun Aug 14, 2005 7:16 pm
#3

But due to the cap on aim over defense, that's probably a bit overkill.

As for the most, with Master Rifles/0044 Bounty Hunter/0400 Pistols/0400 Carbs/4000 Combat Prowess FS/Master Marksman, you get a Gen Ranged Acc of 284 in addition to the 85 Rifle Acc. Of course, this temp would most likely be horrible in every other manner.

A more doable temp is Master Rifles/Master Commando/4000 Combat Prowess. You have 14 left over skill points, and a Ren Ranged Acc of 237 plus the 85 Rifle Acc. Taking up 0002 Smuggler and moving to 3000 Combat Prowess uses all SP and bumps you up to 254 Gen Ranged Acc.




The Few. The Proud. The Trolleone.

Drakenya - Master Smuggler / Elder Assassin / S. A. Ace Pilot
Raken - Commando / Elder Rifleman, Carbineer
Drak' - Bounty Hunter

The Original
Descrambler

WookieOgre
Mon Aug 15, 2005 5:17 am
#4






Drakenya wrote:
But due to the cap on aim over defense, that's probably a bit overkill.






Not when a Jedi uses Aura and has Master Defender. My Master Defender Jedi gets to about 750 Melee Defense without food.Combine foodwith that and my 750 accuracy will not be enough(pik pie and Melee Def food). A Master Defender Jedi or a Stacked Melee template can have defenses higher than my 750 accuracy.


Good thing is a lot of Jedi do not care about using food and think just because they have Aura running it's enough. With 750 Accuracy and a damage/speed capped Rifle (with a AC PU on it), a Master Defender will get beat downif nofood is used.
VegitoSS
Mon Aug 15, 2005 6:42 am
#5

I had a template with tapes that gave me 360 accuracy just holding the gun. With foods/drinks still couldnt combat the insta cast aura of defenders. The gun would still shoot for min damage. They really need to rethink how they calculate damage vs defense. It's my experience 90% of the time all my guns fire for min damage.



I wish they would make duelist and cob instant cast like aura. I dont know how many times duelist and cob just poof as they warm up while standing still. Then jedi can click a button and have aura at will.



Drakenya
Mon Aug 15, 2005 1:22 pm
#6

Yeah, sorry, forgot about fighting Jedi. I don't, so I tend to forget about the extras involved in that.




The Few. The Proud. The Trolleone.

Drakenya - Master Smuggler / Elder Assassin / S. A. Ace Pilot
Raken - Commando / Elder Rifleman, Carbineer
Drak' - Bounty Hunter

The Original
Descrambler

Holbrook
Mon Aug 15, 2005 7:25 pm
#7


***Re-did after reading Pycho's post


Master Rifleman/Master Pistoleer/Master Marks/Carbineer0440/CombatProwess4400/EnchancedReflexs1400


gives you 352 ranged accuracy when using a rifle, and132 ranged speed when using a rifle


gives you 2 snares, a Knockdown, Adv. Stopping Shot


only neagative is have to rely on Ruby Bliel and Stim Ds oranother player for healing


Message Edited by Holbrook on 08-16-2005 01:18 AM

PyscoJuggalo
Mon Aug 15, 2005 10:52 pm
#8






Holbrook wrote:

Master Rifleman/Master Carbineer/Master Marks/Pistoleer 4403 (leaves 1 point for FS if you chose)


gives you 345 ranged accuracy when using a rifle, and 125 ranged speed when using a rifle


gives you 2 snares, a Knockdown, Stopping Shot , Cone Attack and Cone Snare


your choice of Recon or Battle armors


only neagative is have to rely on Ruby Bliel and Stim Ds oranother player for healing







I switched Master Carbs for Pistol and have 10 Accuracy less while holding a Rifle.......... Now if they only turned Aim into a counter of COB:SmilieEvil:



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
VegitoSS
Tue Aug 16, 2005 6:53 am
#9






Holbrook wrote:


***Re-did after reading Pycho's post


Master Rifleman/Master Pistoleer/Master Marks/Carbineer0440/CombatProwess4400/EnchancedReflexs1400


gives you 352 ranged accuracy when using a rifle, and132 ranged speed when using a rifle


gives you 2 snares, a Knockdown, Adv. Stopping Shot


only neagative is have to rely on Ruby Bliel and Stim Ds oranother player for healing



Message Edited by Holbrook on 08-16-2005 01:18 AM




With no healing your going to die. Those stim d's only last so long. When your stomach is full of ruby you will go down.

PsychoticChipmunk
Tue Aug 16, 2005 8:29 am
#10

Master Marksman, MRM, MCarbs, 0-4-0-4, CP 4-1-0-0, ER 4-4-0-0


You'll have 357 innate accuracy. Tack on a +60 scope to your ALR next patch, +50 in attachments, and some food...




0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000Decorator, Mayor, Rifleman, Bothan0000000
Holbrook
Tue Aug 16, 2005 10:45 am
#11






VegitoSS wrote:





Holbrook wrote:


***Re-did after reading Pycho's post


Master Rifleman/Master Pistoleer/Master Marks/Carbineer0440/CombatProwess4400/EnchancedReflexs1400


gives you 352 ranged accuracy when using a rifle, and132 ranged speed when using a rifle


gives you 2 snares, a Knockdown, Adv. Stopping Shot


only neagative is have to rely on Ruby Bliel and Stim Ds oranother player for healing



Message Edited by Holbrook on 08-16-2005 01:18 AM




With no healing your going to die. Those stim d's only last so long. When your stomach is full of ruby you will go down.





with both cyberarms attached ill have +15m to my max range, giving me +15 range on every mob out there, so with Adv. Stopping and Imp.Crippling Shots i need to stay in the 66-80m range from my target as much as possible, with armor and good food/spices i shouls be ok with Stim D's and Ruby bliel, im not saying it wont be risky .... but rather it be risky and fun then easy and boring ... But that just my opinon, i could be wrong
WookieOgre
Tue Aug 16, 2005 11:28 am
#12






Holbrook wrote:





VegitoSS wrote:





Holbrook wrote:


***Re-did after reading Pycho's post


Master Rifleman/Master Pistoleer/Master Marks/Carbineer0440/CombatProwess4400/EnchancedReflexs1400


gives you 352 ranged accuracy when using a rifle, and132 ranged speed when using a rifle


gives you 2 snares, a Knockdown, Adv. Stopping Shot


only neagative is have to rely on Ruby Bliel and Stim Ds oranother player for healing



Message Edited by Holbrook on 08-16-2005 01:18 AM




With no healing your going to die. Those stim d's only last so long. When your stomach is full of ruby you will go down.





with both cyberarms attached ill have +15m to my max range, giving me +15 range on every mob out there, so with Adv. Stopping and Imp.Crippling Shots i need to stay in the 66-80m range from my target as much as possible, with armor and good food/spices i shouls be ok with Stim D's and Ruby bliel, im not saying it wont be risky .... but rather it be risky and fun then easy and boring ... But that just my opinon, i could be wrong





Please check to see what negative Accuracy mods you get from those arms. -10 Accuracy ends up being 10% of your accuracy lost. After I saw that I removed all Cyber arms since it was making my Accuracy crap.

I think from the two arms I was wearing I had like -15 or 20% to accuracy lol. Definetly not worth the little skills it gives.
PyscoJuggalo
Tue Aug 16, 2005 1:46 pm
#13






Holbrook wrote:
its -10 not 10%. so if you had 352 accuracy with rifles it would drop down to 342, not 317






Correct, if it were a 10% loss, I would have sold em rather quickly





I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Page 1 of 2
Previous Next