Rifleman Archive

Thread: The poop on the Combat rebalance, someone FINNALLY got answers from Fan Fest.

PyscoJuggalo
Sat Jun 05, 2004 6:57 pm
#1






Zelos1 wrote:

*** Some of this may not be news, I'm not familiar with what information is not already available. This information largely comes from Dave White, one of the main devs on the combat system ***


"You will not ever be able to kill yourself"


Here's why: There will now be ability point pools available for Health Action and Mind. These pools are constrained by the maximum size of the corresponding HAM pool (including wounds/buffs) but do not take damage from incoming attacks.Instead, points are only drainable from these pools through the use of specials.


Ability point pools will drain much faster (i.e. costs of specials increased) but will regen much faster as well. The same secondary stats will affect ability pool drain/regen as affect the HAM drain/regen. Ability point pools can not be used to incap/kill a player.


"Nobody will attack specific pools."


Further explanation revealed this is sort of true. Professions will still keep torso/health, leg/action and head/mind shots. However, these shots have a substantially decreased accuracy modifier and are not guaranteed to hit the pool targetted, though they are likely to. All three pools will be healable, though he specifically noted that this might NOT be through stimpacks by a Medic. For those who would argue that this is status quo due to Combat Medic healing, the words he used at one point were "we need to make mind damage healable" - which presumably means he doesn't consider it effectively healable now.


1) "Slow weapons will be slow even when used by masters, just not as slow as when used by novices."


All weapon speed calaculations are being redone. In fact, the existing speed formulas are being tossed out entirely.


2) Not all players will move at the same speed. An example given was if someone has a rifle equipped that "he's gonna have to put it away to move at full speed".


3) Equipping and unequippingweapons and armorwill now enter the combat queue so that they do not happen instantaneously. The possibility of additional delay on these actions was mentioned but details were not given.


One special mentioned was the ability to stand after a knockdown at a significant ability point cost. Another was a melee rifelman tactic. It is unclear whether these are examples of what will be in the system or just what MIGHT be in the system.








1 + 2 + 3 +64m max range = Dead Riflemen


So we shoot really slow, move really slow, and if need to runaway have to wait until our weapon is put away- yay this is gonna be fun


Looks like I'm gonna be a Jedi, the only viable combat profession

Message Edited by PyscoJuggalo on 06-05-2004 09:59 PM



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
PyscoJuggalo
Sat Jun 05, 2004 7:05 pm
#2

Whoa, what did I say?


Why the one-star hate?





I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
quitch
Sat Jun 05, 2004 7:16 pm
#3

Ill 5-star ya'.



-who lightdust
Locky-1138
Sat Jun 05, 2004 7:31 pm
#4

YAY! just like the good old days, im gona be the only rifleman on Tempes




- I support keeping & balancing the current combat system You can too
its been emotional...
Loksir - night elf warior, earthen ring
Laur - night elf rogue, earthen ring
LockysCorpse - undead warlock, lothar +Riverlands+
Thebiglizard
Sat Jun 05, 2004 7:40 pm
#5

Finally, all the riflemen that say they are not fotm's will have a chance to prove themselves... looks like jedi is going to be the new fotm after publish 10.









Cradossk- Armorsmith/Rifleman <ACROS>


You have just been PWNED by a Deflector Technologist!!





Cradossk- Master SwordLizard


Owning Rebels since the day I spawned


Pire
Sat Jun 05, 2004 7:47 pm
#6

heheheh


actually, since rifleman is and will remain my main profession since game started, i would like to have a "force enhanced rifleman". master of course.



PsychoticChipmunk
Sat Jun 05, 2004 7:49 pm
#7

So we're back to novice speeds and can't even run away if **edit** hits the fan If they don't double/triple our damage we're pretty much dead in any situation. Ah well, it'll be nice to be the only rifleman in a 4 klick radius.



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PyscoJuggalo
Sat Jun 05, 2004 8:16 pm
#8

Well if this poop hits the fan we gotta demand a range increase and stealth, it's the only way I can see us being a viable profession.



BTW before everyone says stealth won't work because of client side hacks here's my idea:


Stealth not only takes you off radar but your stealth state has to be broken before someone can target you, this way l337 d00d explioters only can aviod us instead of nuke us while we are stealthed.





I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
BabyRancor
Sat Jun 05, 2004 8:37 pm
#9

Stealth works just fine if the information on a stealthed player is not sent to the clients of surrounding players until stealth is broken. The issue then is whether a rifleman can exploit the fact that it would take some time for the information on the rifleman's postion to be sent out once stealth is broken.


Simplest solution is to ensure a rifleman can't shoot for several seconds after stealth being broken (long cool down on shots while stealthed)





Jakkin Darkstrider - Master Rifleman/ Master TKA - Sunrunner
"This utopia seems to be more of a Fruitopia"


Combat Balance Proposal Discussion
Jedi Quest System Proposal
Ghost151
Sat Jun 05, 2004 8:52 pm
#10

The weapon / armor switching delay is already on the Test Center. There is a 5 second delay to switch a weapon and a 5 second delay per piece or armor you equip or unequip.
PyscoJuggalo
Sat Jun 05, 2004 9:01 pm
#11






BabyRancor wrote:

Stealth works just fine if the information on a stealthed player is not sent to the clients of surrounding players until stealth is broken. The issue then is whether a rifleman can exploit the fact that it would take some time for the information on the rifleman's postion to be sent out once stealth is broken.


Simplest solution is to ensure a rifleman can't shoot for several seconds after stealth being broken (long cool down on shots while stealthed)









Well whatever, what I get from what was said is that we are gonna be slow anyway so getting 1 free shot won't probably matter.



-Your way sounds better to me and makes sense.




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Chabian
Sat Jun 05, 2004 9:14 pm
#12

So what your saying is.......no matter what SEA's we have for rifle speed have been nullified.


And what speed power ups we have - have also been nullified.


This game is beggining to suck from the early reports - I can't wait for Half Life 2 so my nex X800 can shine.


Ill hold all my thoughts until i see it in person................


Thanks for the update.



: Takai


Bennifer
Sat Jun 05, 2004 9:22 pm
#13

Rifleman have nothing to complain about, you do the most damage and are more accurate then any other class not to mention faster, you have been for the past months, so be silent and move aside, you have just been Pwned by the Devs


You had it comming



Gentalman, You can't fight in here, this is the war room

-President Muffly(Peter Sellers)
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