Rifleman Archive
Thread: 2/3 of a football field is our max range?
I'm fine with the 64 meter maximum range. What I have a problem with is the ability of pistols to hit just as accurately at that range as rifles do.
You can even headshot someone in RL with a 70 Year old rifle at 500m...
64m is a joke.
"I'm fine with the 64 meter maximum range. What I have a problem with is the ability of pistols to hit just as accurately at that range as rifles do."
I am as well, and if they were to decrease pistol accuracy from this distance, I would remove my opinion on having more range.
I agree with both the rifle's range being too short and the ridiculous close combat penalty. That's a double whammy, so to speak. Generally if I can't kill something in my initial 4 shots and it's not a very slow mob, like durni speed slow, I'm probably going to die (well, now I'm working on swordsman, but I believe all combat lines should be self sufficient in combat!).
Understanding the reasons for range limitations, I'd like to see top end scoped rifles with ranges out to the maximum npc clipping plane. Otherwise, other ranged weapons should be brought back into line with the rifles range, using the rifle as a guide as it has the longest range and long range is the limiting factor in the range scale. A carbine could be 2/3 the full rifle range, and pistols 1/3.
It would also be nice to tame the point blank damage modifiers so we can have options other than choosing another class or dying if we don't one or two shot something.
Then again, with the pile of bugs and issues the game has, my faith is seriously lacking.
It is not practical gamewise to have sniper rifles that reach 1000m. But I agree with the 1/3-2/3 idea. Pistoleers would start screaming "nerf" for this, but it makes perfect sense to make pistol 32m, carbine 64m and rifle 96m. That would be well within the 128m for detecting things. That would go a long way toward leveling the classes. After all, they are generally slower and carry much larger HAM costs, too. Without some range benefit to compensate, what's the reason to even use rifle? There is the argument that rifles will generally do a greater amount of damage than pistols or carbines of the same class , but with all the different weapons out there, and slicing, that doesn't really hold much water either. And if a creature runs up on you, forget hitting it. I swap to 2-hand melee at that point.
I would be interested in hearing any arguments saying the rifle IS balanced