Ranger Archive
Thread: Testing on Tatooine
Alrighty then...
I have found something interesting out regarding /conceal and packsof aggressives.
- Walk into the pack and check /conceal against all the creatures
- Attack one of the creatures
- Take damage and lose concealment
- The other creatures will continue to ignore you (except of course the one you are attacking)
What I need from you guys are which aggressive creatures on Tatooine are assistive and non-assistive.
I have tested this approach against Kreetle and Sevorrt. Does anyone know if these critters are assistive?
Kreetle - Only plain Kreetle are non-social.
Sevorrt - Non-social
Bocatt - All Social
Swarming Dewback - Social
Cannibal Dewback - Social
Feral Bantha - Non-social (Deathblow)
Scyk - Social
Dune Lizards - Social (Deathblow)
Dragonets - Social
Mynock - Social
"Scyk - Social"
Ok, here's the skinny then:
- Scyk do assist through /conceal if you attack one of their nearby kin.
However non-assistive critters, thatfailed to reveal you before,will continue to ignore you once your conceal is broken by combat.
Good or bad, that is the system as it stands now. ![]()
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On another note...
- I have checked special move costs during /conceal and it does not appear to affect concealment.
- Only damage from an outside source seems to break conceal
For those of you interested, here is the final tally of my /conceal testing:
Parameters:
- Master Ranger
- Camoflauge Skill +100
- Running Speed (Walking or Crawling will produce a better success rate)
- Success contains successes againts my own and a companion's camoflauge
- Companion's camoflauge was applied by me
It takes quite a while to compile this much data...
If you want to test different levels of camo skill, this should provide you a good base line for comparison. ![]()
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Myself Other Success
Creature LevelSuccess Failure Failure Total Rate
Bantha, Feral 15 8 0 0 8 100%
Bocatt, Diseased 8 6 0 0 6 100%
Dewback, Cannibal 20 18 0 1 19 95%
Dewback, Swarming Les 15 20 0 1 21 95%
Dragonet 28 48 1 3 52 92%
Dune Lizard 18 26 1 0 27 96%
Falumpaset, Rogue 18 7 0 4 11 64%
Fambaa, Rogue 37 7 0 1 8 88%
Gualama, Maverick 14 2 0 0 2 100%
Hermit Spider 7 65 4 0 69 94%
Hermit Spider, Sentry 9 18 0 0 18 100%
Kreetle 3 74 2 2 78 95%
Mynock, Tatooine 3 5 0 0 5 100%
Narglatch Cub 8 54 0 3 57 95%
Nightspider Aggressor 9 12 0 0 12 100%
Nightspider Poison Sp 11 14 0 0 14 100%
Overkreetle 12 4 9 9 22 18%
Plains Hunter 30 8 1 0 9 89%
Plains Tusk Cat, Male 16 30 1 0 31 97%
Rawl, Spitting 22 44 3 1 48 92%
Scyk 12 16 1 0 17 94%
Sevorrt 7 17 0 0 17 100%
Shaupaut 7 58 0 1 59 98%
Shaupaut Hunter 21 50 0 1 51 98%
Shaupaut, Greater 14 25 0 3 28 89%
Shaupaut, Rabid 9 16 1 1 18 89%
Spineflap Guard 18 27 2 2 31 87%
Spineflap Queen 19 5 0 0 5 100%
Spineflap Soldier 14 78 1 2 81 96%
Squill, Desert 20 22 0 1 23 96%
Veermok Hunter 17 12 0 0 12 100%
Veermok Scout 13 4 0 0 4 100%
Veermok, Alpha 20 4 0 0 4 100%
Veermok, Giant 20 5 0 1 6 83%
Veermok, Mauler 19 18 0 0 18 100%
Womp Rat, Mutant 12 5 0 1 6 83%
Worrt, Giant 13 18 0 1 19 95%
Sub Total 850 27 39 916 93%
Humanoid
(Uncategorized) 10 5 0 0 5 100%
Dune Stalker 8 7 0 0 7 100%
Dune Stalker Brawler 17 7 1 0 8 88%
Dune Stalker Enforcer 21 3 0 0 3 100%
Dune Stalker Leader 23 3 0 0 3 100%
Dune Stalker Marksman 21 9 1 1 11 82%
Evil Hermit 6 2 0 0 2 100%
Evil Settler 5 1 0 0 1 100%
Gungan Outcast 9 2 0 0 2 100%
Mauler 16 46 4 3 53 87%
Mauler Acolyte 14 24 0 0 24 100%
Mauler Apprentice 11 10 0 3 13 77%
Mauler Lord 25 10 0 0 10 100%
Mauler Master 50 4 0 0 4 100%
Tusken Captain 40 6 0 0 6 100%
Tusken Commoner 16 5 0 1 6 83%
Tusken Raider 19 13 0 2 15 87%
Tusken Sniper 22 8 0 1 9 89%
Sub Total 165 6 11 182 91%
Total 1015 33 50 1098 92%
"How close to the critters did you get ?"
Between50and 63m...
To ensure that I did not get aggroed by /conceal breaking, I never got closer than 50m.
At 40m, aggressive critters who break /conceal will attack immediately. ![]()
I'm thinking that success rate might drop off a bit as you enter into sub 40m range as proximity to a creature I *think* is supposed to factor into things.
But, if you ever close within 40m...obviously one of the following is occuring:
1) You got spawned on = baaad lol
2) You are about to engage in an attack so no biggy anyway
3) You weren't watching where you were going
4) You are a CH or chief and need to get close to either harvest from the lair or Baby tame.
5) You ahve having to squeeze past a cluster of lairs to move forward
Outside of 40m is what we are all really concerned about anyway 90% of the time since, as Nraas put it, Conceal is overall, a better choice for when traversing a planet while Mask Scent is better around combat situations unless, of course, it involves Humanoids.
Nice job on the data collection. I know you are doing a lot of work with Delta, and I *know* he hates CHs, but you might want to see about talking a CH into joining you for "further testing" by sending them in to tame aggro babies.
"might drop off a bit as you enter into sub 40m range"
I can say that I have heard nothing regarding range being part of the calculation...
However, that does not mean it isn't a factor. ![]()
"You ahve having to squeeze past a cluster of lairs to move forward"
At some point, you will probably be 63m from any of the critters in those lairs...
At that point the /conceal will be checked and you should be fine (unless one of the other options you listed occurred
).
If /conceal or /maskscent does fail, you can just withdraw, wait 15 seconds, and try to succeed against the remaining critters. ![]()
Man NRass, you re a machine. Great data you gathered there!!!! Keep up the good work!!!!
Eter
Naritus Medic/Carbineer/Ranger