Ranger Archive

Thread: Creature Knowledge Skill Modifier and other info

frightwig
Sun Jan 23, 2005 11:28 am
#1

I started taking notes on creature knowledge from several ranger/scout toons I had at different levels. A novice ranger on TC, other scouts/rangers I’ve created on other servers in the past, and my main master ranger that I play on Kauri.

It's kind of an interesting list.. especially noteworthy is the fact that although we get creature knowledge bonuses at novice ranger and 0010, it doesn't provide any benefit.

Also, I’ve included survival XP amounts for ranger craftables. This info is already on Swgcraft.com, but I thought I might as well put it here since I’ve never seen it in a central location or in the ranger/scout forums – not to mention, it gave me something to do while sitting around in my camp and doing the survival tree for the 5th or so time.


=====================
Creature Knowledge Modifier
LEVEL +Mod/Total (represents +Mod for that box/Total Creature Knowledge)
Creature Information gained


NO SCOUT 0/0
Armor rating
Vulnerabilities/resistances
Combat Difficulty (star /consider rating)
(Standard information available to all players when using /examine on a creature)

NOVICE +5/5
aggressive - yes/no
stalker - yes/no

HUNTING 1 +5/10
tamable: yes/no

HUNTING 2 +10/20
Hide Type
Meat Type

HUNTING 3 +10/30
Deathblows: yes/no

HUNTING 4 +10/40
Ferocity: (number level)

MASTER SCOUT +10/50
difficulty level: (number)

NOVICE RANGER +5/55
No new information gained

TRACKING 1 +5/60
No new information gained

TRACKING 2 +10/70
Special Attack 1 -- type

TRACKING 3 +10/80
Special Attack 2 -- type

TRACKING 4 +10/90
Base To-Hit: (number)

MASTER RANGER +10/100
Damage: (number)

Force Sensitive + MR +5/105
No new information gained
Interesting note: The +5 FS creature knowledge mod only seems to be useful to someone with no scout skills, or with only the novice box – which would give that player “aggressive/stalker” and “tamable” info respectively. Otherwise, +5 doesn’t seem to boost you to the next level of creature knowledge.



=====================
Creature Harvesting Modifier
Incremental bonuses to the harvesting mod as it increases to master ranger (150). This is not a percentile of what is harvested.

NOVICE +15

HUNTING 1 +5/20

HUNTING 2 +10/30

HUNTING 3 +5/35

HUNTING 4 +10/45

MASTER SCOUT +5/50

NOVICE RANGER +5/55

TRACKING 1 +5/60

TRACKING 2 +10/70

TRACKING 3 +10/80

TRACKING 4 +10/90

MASTER RANGER +60/150
Master ranger creature harvest skill was increased in Feb '05, from 100 to 150 skill, to balance new group harvest changes. The -40% penalty for creature harvesting while grouped was removed, and replaced with new rules for bonuses to harvesting while grouped.

Group Harvesting bonuses
+20% increase in creature harvesting while grouped.
+30% increase in creature harvesting while grouped with a Ranger.
+40% increase in creature harvesting while grouped with a Master Ranger.
NOTE: You must be within 64m of a group members to receive harvesting bonus.



==============
Area Track Abilities
/area track granted at novice ranger. Range is a fixed/max number of 500m and does not increase with skill.

Novice -- animals
0010 -- animals with compass direction
0020 -- animals & NPCs with compass direction
0030 -- animals & NPCs -- Compass direction and distance
0040 -- Animals, NPCs & Players -- Compass direction and distance
Master ranger - No additional benefits to the tracking skill



==============
Survival Crafting XP
Survival XP granted for crafting various camps & traps

====
TRAPS
Crafted/Practiced XP – Trap type
Resources required


12 xp per Lecaphine dart & wire mesh trap
3 hide, 3 bone

16 xp Glow Juice
2bone,4organic,2organic

16 xp Sharp Bone Spur
4 bone,4hide

30/31 xp Noise Maker
10 hide, 5 bone

30/31 xp Stink Bomb
10 bone, 5 meat

40/42 xp Glow Wire
7 bone, 10 hide, 3 organic

40/42 xp Phecnacine Dart
7 bone, 10 hide, 3 metal

70/73 xp Adhesive Mesh
15 bone, 7 metal, 13 polymer

70/73 xp Flash Bomb
20 bone, 15 metal

90/94 xp Sonic Pulse
15 bone, 15 units, 15 metal

====
CAMPS
Crafted/Practiced XP – Camp type
Resources required


30/31 xp per basic camp kit
10 hide 5 bone

56/58 xp multiperson camp kit
20 hide 8 bone

84/88 xp Improved Camp Kit
30 Hide, 12 Bone

100/105 xp High Quality Camp Kit
30 hide, 15 bone, 5 metal

170/178 xp Field Base Kit
40 Hide, 25 bone, 20 metal

230/241 xp HTFB Kit
50 hide, 35 bone, 30 metal

NOTE: Camps can be used one level below the box that grants the crafting schematic. Using a camp at a skill level 2 or more boxes below that results in the message, "You lack the skill to deploy this camp".

=====================

Message Edited by frightwig on 03-08-2005 11:27 AM



kimi raikonnen Kauri
° [Carbineer] :: [Bounty Hunter] :: Imperial Storm Trooper
° [Imperial Pilot Ace] :: Storm Squadron
° [Imperial Pilot Ace] :: Black Epsilon
° [Imperial Pilot Ace] :: Imperial Inquisition

Almagill
Sun Jan 23, 2005 11:46 am
#2

AWESOME list!

I'll work this into the FAQ (probably just as a link) but it really ought to be Stickied.

A Rangerly 5* for ya!



New HOWTO: Gather Milk, Fish, Mollusk, etc.
Remember Rangers. Broke camp and took the Long Walk 15/11/05
Keeping it Real, Ranger Style
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MDEUK
Sun Jan 23, 2005 12:05 pm
#3

Superb guide - 5 stars for you!
LegioEmperium
Sun Jan 23, 2005 12:34 pm
#4

Awesome thread! Always wanted to know about the Creature Knowledge modifier.



xxXXKidroe FreecouldMaster Swoop KillerXXxx
You may not support the war in Iraq, but at least support us, the troops! in pace, ut sapiens, aptarit idonea bello
LowbaTherf
Sun Jan 23, 2005 2:52 pm
#5

This is great. Now the only thing I am curious about is details on exactly what each piece of creature knowledge means. Some like tamable are fairly self evident, but I am still a little sketchy on my interpretation of some of the informtion gained.



Lowca server character name: Leo Therf Ranger/Rifleman/Pilot
The wisdom of Solid Snake-
~Never doubt yourself. Just let it make you stronger. Learn something from it.~
~You're that ninja.~I'm a little nervous. Everyone else I've saved suddenly dies.~
~There are no heroes in war. All the heroes I know are either dead... or in prison. One or the other.~
~A strong man doesn't need to read the future. He makes his own.~~War is no reason to end a friendship.~
Calculus_Entropy
Sun Jan 23, 2005 3:04 pm
#6

This is a very much needed list for the FAQ! Way to go (and way to go Alma, for working on getting this in the FAQ).



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Phenix1050
Sun Jan 23, 2005 3:18 pm
#7

great and much-needed information. I'm sure this information will be most usefull to any number of future ideas. Thanks a lot for taking the time to do all of this.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Norewgian-Scout
Sun Jan 23, 2005 4:38 pm
#8

Superb list mate!




(\..^../).................................Rancorp- corporation of elite rangers
´........`................______________ Develius______________
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..\(.|.)./........`..............Elder Ranger..............................Elder Jedi
...\(|.)/..U..`)
.....V..\\(..)//...........................................Avas the stalker
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Owen-Lars
Sun Jan 23, 2005 5:26 pm
#9

Great stuff mate, layed out perfectly and gives all the information we need. Ill get it into central right away (well tommorow after iveslept)



THORTAC BALCOR
The Lost Ranger
RANGER
Fodder650
Sun Jan 23, 2005 10:10 pm
#10

5 stars for you. What a great thread and great info



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
JascoSmlee
Mon Jan 24, 2005 4:30 am
#11


Excellent list! Cleared up a few things for me there! Why can't we see bone type?
Can anyone tell me what Ferocity actually means?


Message Edited by JascoSmlee on 01-24-2005 11:30 AM



Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
frightwig
Mon Jan 24, 2005 7:05 am
#12

Yeah, ferocity doesn't make much sense to me either. And I don't know how to figure Base-to-hit, except that it's probably related to your combat accuracy (v. the creatures BTH). Seems like the max on both are 30, at least as far as I've seen..

Canyon krayts and gorax have a ferocity of 20, but the acklay is 25 and an ancient krayt is 30.

Most creatures have a Base-to-hit # from 0-1.00, but the krayt I fought this weekend was a BTH of 30.

If these numbers were 0-100 or 0.0-1.00 they might be useful to us, but I'm not sure how these numbers really figure in to combat or anything else. 0-30 seems like an odd min-max range.

Some things which are left out of creature knowledge are Bone type, Milk type, "Social: yes/no", and "Ranged: yes/no". There are at least two empty spots in ranger boxes, so maybe we'll see them appear one day.



kimi raikonnen Kauri
° [Carbineer] :: [Bounty Hunter] :: Imperial Storm Trooper
° [Imperial Pilot Ace] :: Storm Squadron
° [Imperial Pilot Ace] :: Black Epsilon
° [Imperial Pilot Ace] :: Imperial Inquisition

JascoSmlee
Mon Jan 24, 2005 7:13 am
#13







frightwig wrote:
Canyon krayts and gorax have a ferocity of 20, but the acklay is 25 and an ancient krayt is 30.



Hmm, now you've said this, maybe ferocity relates tomask scent/camo? I know I can't get near a Gorax without it breaking my camo.




Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
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