Ranger Archive
Thread: Creature Knowledge Skill Modifier and other info
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frightwig
Mon Jan 24, 2005 12:18 pm
#14
JascoSmlee wrote:Hmm, now you've said this, maybe ferocity relates to mask scent/camo? I know I can't get near a Gorax without it breaking my camo.
frightwig wrote:
Canyon krayts and gorax have a ferocity of 20, but the acklay is 25 and an ancient krayt is 30.
Well, if that were the case, kreetles and rasps would have a ferocity of 30... at least.
frightwig
Fri Feb 18, 2005 2:52 pm
#15
I edited this to add the creature harvesting mod as it increases through the "hunting" trees. I noticed there was a lot of assumption by non rangers, and anyone looking at those template builder/reference sites, that a Master Ranger had +105 to creature harvesting. So, this list shows the correct distribution of creature harvest skillpoints throughout the ranger and scout hunting tree.
Message Edited by frightwig on 03-05-2005 03:09 PM
ScoerFusou
Sat Mar 05, 2005 2:32 pm
#16
Speaking of Creature Knowledge...is there anyway we can get the Dev's to add Bone Type...I know there is only Animal Bone or Avian Bone and its pretty easy to tell what drops what. I just want a way to tell if the animal actually drops bone or not...like Kimos would drop animal bone, if they actually dropped bone. Can we request/have we requested the ability to see exactly what we can harvest from the creature for ALL resources?
frightwig
Sun Mar 06, 2005 1:11 am
#17
Just realized, I needed to edit my list again since our creature harvesting skill is 150 at master ranger now. Thought I'd throw in a mention of the new group harvesting bonuses while I was at it.
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