Ranger Archive
Thread: CU: Question about the health issue
How exactly do people determine at the moment that a single combat mastery is NOT enough to reach the full hitpoints (seeing that the skillboxes themselves do not list the healthbonus / combat level as far as I saw and we cannot know at all just based from TC-data if the elite profession skillboxes give a lot more health so you maybe DO end up with 3k health when you just have one combat prof mastered)?
I have always posed the (similar) question:
How do you know you will HAVE to master an elite combat profession to compete?
No one has answered me, but the doom and gloom continues.
I figured if even the scout and ranger corrs were talking about this like it's 100% certain that it was more than just guesswork :/.
Owen-Lars wrote:all ive done in regards to the health issue is ask the devs whether or not ranger/scout skills are suposed to contribute to the 3k health.
Well from this I somehow assumed that you see a *need* for scout/ranger adding to this as a single combat mastery is not enough to get to this
If I understood you wrong here, forget my "I'll quit ranger" posting in that poll, unless I know for a fact if a single combat mastery is enough for max hitpoints (if it is I still see some reasonable builds for a tank-type melee ranger) or not I cannot decide this then hehe.
Message Edited by darmokVtS on 04-04-2005 06:49 PM
How exactly do people determine at the moment that a single combat mastery is NOT enough to reach the full hitpoints (seeing that the skillboxes themselves do not list the healthbonus / combat level as far as I saw and we cannot know at all just based from TC-data if the elite profession skillboxes give a lot more health so you maybe DO end up with 3k health when you just have one combat prof mastered)?
2. How do I achieve the "maxed character health" of 3000?
Under the new system, as your character combat level increases, so will your total health. Your character's combat level is determined by the number of combat related skill boxes that you have. Additionally doctor and combat medic skill boxes will count towards this level. So as you gain these combat related skill boxes you will be able to gain health up to the cap of 3000.
Note that it states "as your character ('s) combat level increases, so will your health." OK, but Scout and Ranger are not considered a combat profession! Woops, no gains in health there.
3. What defensive options will pure non-combat players have at their disposal?
Personal Shield Generators will be available and can be used by any profession, both combat and non-combat related. They are meant to give you a reasonable amount of protection for a short period of time. You can get personal shield generators from your friendly local Armorsmiths.
Please note that it states, "What defensive options will pure non-combat players have at their disposal?". Now, who do we know is not consideredin anyway a combat profession? Yep you got it; Scout/Ranger. So along with the purely crafting professions the only defenses we will get is using PSGs!
OK so this means our health bar does not go up in these two mastered fields of Scout and Ranger and we get absolutely no defensive capabilities so we will be totally reliant on armor (I think we can wear some, but still testing that, and no armor has been manufactured so I don't know for sure) and PSG. So if we master on Elite Combat profession we will go up 1000 in health, so we will always be well behind any other combat group, in health. Not just for combat mind you, this will be for PvP, PvE either NPCs or Creatures. We will have considerably less health, and then on top of this we will not have any defensive bonuses like the combat professions will have, so who is going to be drastically more capable of taking out the bigger creatures (let's not even think about NPC or other Players)? Rangers or someone with two Combat Professions?
Care to guess? I think might now see why some of us are very concerned about what this CU does to Rangers. We can't hide from being on the radar in spite of the fact that we have maskscent and camo, but a Rifleman (And I like Riflemam) will be able to do this. Our traps might work to some degree against a creatures, but with all the defenses and moves that the "Combat Professions" get they are not really going to help at all. And I am not sure about this areaeffect of pistoleers, I will have to look into this since two of my characters have M Pistoleer as one of their professions, that is assuming I still will have it since I don't currently have enough left over SP to fill up the second branch in marksman that I will need to cover to keep it. And Smugglers, who have never been considered a combat profession until now, are being called mezmerists or mesmerists depending on you spelling, which is a "area effect class" in other MMO games and the devs are stating it is like how they are in other MMO. So apparently they will be able to assist their faction/friends in combat situations, and hinder their factions/friends enemies (whether player, npc or creature). So even though up to this point, yes only in the area of creatures, we were the only ones who could do something like hindering our opponents, we who are not a combat profession will sit on the side lines and watch all our stuff being taken away from us, and the old and tired mantra of "wait and see Rangers!" being preached to us.
I hope this helps you to see why some of us Rangers are dramatically worried.
Jolandir
Jolandir wrote:So if we master on Elite Combat profession we will go up 1000 in health
Care to point me to the *exact* source of this *exact* number that a single combat mastery gives 1k hitpoint bonus as the stuff you quoted not even remotly says this.
Still dropping most of it tho.
Owen-Lars wrote:Im not sure how it works but im keen to find out, thats why ive been asking about it. I just want ranger to give the 3k. We are massively invovled in combat therefore should get the 3k.
And here we differ I guess.
As long as a single mastery of an elite combat profession gives me the 3k health I'm just fine with scout / ranger not giving any health bonus
Message Edited by darmokVtS on 04-04-2005 07:44 PM
Owen-Lars wrote:If ranger gets you to the 3k then you can pick whatever othe skills you want, this way its just forcing people to go all master elite combat profession which limits our dabbling potential even more.
I hope you do realise the effect of this on consider results? Health bonus comes from "combat level" as far as I saw on TC and as far as the docs tell.
Theoretical scenario:
Let's assume a single elite combat mastery gives you exactly the combat level to hit 3k health, let's also assume Master Ranger gives you the same combat level.
A Master Ranger/Master scout/all else in entertainer or artisan or any other non-combat stuff would see the same consider results for mobs that an elite combat master sees. That's not exactly reasonable, is it, seeing that stuff conning white to a master pikeman would very likely eat a master ranger with no additional combat skills alive?
I guess the fact that combat level from skillboxes not making you noticably more powerful in combat breaks the consider system is part of the reason to not give this to scout / ranger, at best I'd see some combat level added in the trapping tree(s) but not to the amount that a pure master ranger ends up with the same combat level that someone with an elite combat mastery has.
Anyway, as long as we do not have hard facts and numbers from people who have mastered an elite combat profession on the CURB server this whole discussion is kinda pointless I'm afraid
I guess I stay out of CURB discussions until I can get elite profession skills from the frogs as without those the discussions are pure speculations and I am *way* to busy in RL and on eclipse to master ranger and any elite combat prof on TC
Message Edited by darmokVtS on 04-04-2005 08:07 PM