Ranger Archive

Thread: CU: Question about the health issue

darmokVtS
Mon Apr 04, 2005 11:19 am
#14


Dariane_Kamutsovy wrote:
It's quiet easy already...
Tested on CU:
From Marksman ---- to Marskman 1--- -> increase of 50 health (rifle tree)
From Marksman 1--- to Marksman 1---1 -> no increase (ranged support)
From Scout ---- to Scout -1-- (trapping tree, the only real combat related so far within scout): NO increase
Hence the (maybe preliminary conclusion): no health increase for scout/ranger.
Based on assumptions:
* no answer from Devs regarding this piece of missing information
* why would ranger trapping tree add health if scout does not
* is there anything else within ranger trees that would account for a combat tree?
/me point up to the quotes made on Blair's log already.
Answer those questions for me...





Yes we know scout gives no health bonus. But from this *nothing* can be drawn that says "elite combat master / master ranger won't have the full health" which gets repeated here by some people quite often or do I overlook some important part ?

Key question of mine is not "does scout/ranger give a health bonus" as I am quite certain it doesn't. Key question is: Does Scout/Ranger *need* to give a health bonus or not (or in other words "does a single elite combat mastery give the full health or not" ).

What I basically want to get "through": Lets focus on the *real* issues we have and not some health bonus that we might quite possibly not even need to hit full health and that (as it's tied to combat level) will very likely *break* the consider system for those who do not have a mastered combat elite profession.

Message Edited by darmokVtS on 04-04-2005 08:23 PM




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
Calculus_Entropy
Mon Apr 04, 2005 11:34 am
#15









MiniDato wrote:


Based on what has been said so far in the CU Notes, it can be inferred that Ranger is also not included and therefore cannot raise Health much above 2000 for having a single Elite Combat Profession mastery (assuming on their rules that Scout/Ranger don't count towards this).







That agrument is invalid. We are not included in the CU, yet we get an armor cert. If anyone here has been a Master Ranger under the CU, and can unequivocally say they did not get an increase health, only then canone say that Master Ranger does not grant increased health. Until then, all we have is speculation.

Message Edited by Calculus_Entropy on 04-04-2005 12:35 PM



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
darmokVtS
Mon Apr 04, 2005 11:43 am
#16


MiniDato wrote:
Based on what has been said so far in the CU Notes, it can be inferred that Ranger is also not included and therefore cannot raise Health much above 2000 for having a single Elite Combat Profession mastery (assuming on their rules that Scout/Ranger don't count towards this).




Again the question, what is your *exact* source (and if there is not a single source alone you get this from, please line out your exact way to get to the 2k number including links to *official* postings/docs about the curb, TC experience does not count as elite profs are not open there yet) that gives you this 2k for "single elite combat master"?

We simply do not *know* yet how much combat level / health a single elite combat mastery will give (as the combat level is *not* listed in the skillboxes as far as I saw and we cannot reach that elite combat mastery yet to just check our resulting health).

Message Edited by darmokVtS on 04-04-2005 08:45 PM




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
MiniDato
Mon Apr 04, 2005 1:28 pm
#17








Calculus_Entropy wrote:


If anyone here has been a Master Ranger under the CU, and can unequivocally say they did not get an increase health, only then canone say that Master Ranger does not grant increased health. Until then, all we have is speculation.






Isn't that what I just said?


I'm merely stating what I have so far experienced with regards to skills gain in the CU on TC and I am saying until they unlock the Elite Professions anfd therefore Ranger, we cannot know for certain. I also stated that based on what I have experienced with Scout and what I have read in the notes with regards to Health bonus you can make an 'inferrence' that Ranger will be excluded from the bonus. (Note: The emphasis/bold and bright colour of the word 'Inferrence'. I never said this is how it will be, I said the notes Infer that and until it can be tested we simply are speculating)


I'm not trying to argue against what your saying here Calculus, I'm simply stating my understanding if it, no more and no less. YES, there is an armour certification on Ranger in CU, I'm not saying there isn't. Is my argument invalid? No, because I'm not trying to make an argument in the first place.


I'm simply saying based on what I have experienced/read so far I believe (not know!) Ranger is going to be excluded from the health bonus because all the details to date suggest it. I am however going to wait and see when the professions are unlocked on TC.


Regards


Mini-D




Calculus_Entropy
Mon Apr 04, 2005 1:34 pm
#18






MiniDato wrote:

I'm not trying to argue against what your saying here Calculus, I'm simply stating my understanding if it, no more and no less. YES, there is an armour certification on Ranger in CU, I'm not saying there isn't. Is my argument invalid? No, because I'm not trying to make an argument in the first place.





And all I am saying is that people can infer, assume, speculate, etc. all they want, but they don't know for sure. I am letting people know that NO ONE KNOWS FOR SURE, so they need to take this with a grain of salt. I have my own set of inferences (that agree with most people's here) but it does no one any good for me to post what I infer as many people believe what ever they see. Besides, Owen is still trying to get an answer back from the devs as to whether or not this is true, and if we DON'T increased health, he (and JB) will address that at the time. It is too easy to get burned by getting all up in arms about stuff you (you as in all of you, not just...you...ummm...yeah) don't have all the info on. Basically, 90%of the CU related posts on the Ranger forum are discussing topics that we haven't been given info on or been allowed to test.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Creaturetaimer
Mon Apr 04, 2005 3:45 pm
#19

I bet that we will get the bonus because well............... The devs arn't going to give us an armor cert and not give us a health bonus, because that qualifies under the "WHAT WHERE YOU THINKING!!!" catagory. as for the sp reductions.... dunno mabye mabye not. /waitforrangerrevamp



Galik A. (main)- Master CH (Ret.) and Master Ranger, Master Bounty Hunter
Blowfin A. (craftbot with a soul)- Master BE and working on (Undecided)

"Once i handed a man a compass i was leaving in the woods alone to see if he could make it back to town. He told me "This compass doesn't work!!", and i replied "so?" "
Owen-Lars
Tue Apr 05, 2005 12:39 am
#20

I just know i have 1350 at level 14 and 4444 in marksman



THORTAC BALCOR
The Lost Ranger
RANGER
CuchulainnDarklight
Tue Apr 05, 2005 11:48 am
#21



Okay, here is the deal.


From everything the material says


1. the MAXIMUM health obtainable is 3000

2. You can get 2000 by mastering one elite combat profession (rifleman, tkm, whatever)

3. no health increase for scout or ranger (non-combat)


Therefore as a ranger/rifleman you will have 2000 health, 1000 health less than the maximum as far as i can tell.


Not good, but not as bad as some people were saying with their combats get over 3000 health we get nothing rubbish.


Though it still sucks the big overkreetle!




Cuchulainn Darklight, will not track, nor apply camo, nor use traps in hunts, nor take orders for organics, as these may well involve or, lead to,combat and I am categorically NOT a combat profession, unlike doctors and BEs who are combat professions and can hunt for their own organics, whilst I craft camps as a non-combatant for the thriving galaxy-wide market in luxurious outdoors living equipment!

Message Edited by CuchulainnDarklight on 04-05-2005 08:21 PM




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
darmokVtS
Tue Apr 05, 2005 11:58 am
#22


CuchulainnDarklight wrote:
2. You can get 2000 by mastering one elite combat profession (rifleman, tkm, whatever)





Put forward the exact way that you used to come up with this number please :-).

(btw, I do not want to say it will happen or not, I just want to point out that we just don't know yet)

Message Edited by darmokVtS on 04-05-2005 09:04 PM




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
darmokVtS
Tue Apr 05, 2005 1:24 pm
#23



Jolandir wrote:
and the most is with 2 Elite Combat Professions




Would you mind pointing me to the doc saying exactly this?




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
AragornSoS
Tue Apr 05, 2005 1:31 pm
#24

But the point that darmok, Calc and others keep trying to make is : we do not know. We THINK, we GUESS, we SPECULATE. We do *NOT* in any way KNOW.


Until they start unlocking elite professions, we can NOT say with 100% certainty whether getting to 3000 health requires 2.5 combat professions, 1 master combat, 2 master combats, or whatever. What we DO know is:



  • getting 2 lines for a single master combat adds 250 to your health (like marksman 4004 to go Rifleman) -> at that point you're sitting on 1250 health.

  • adding additional boxes in that same basic profession at THIS point do not seem to add to health (I've now got 4214 Marksman, and still ahve 1250 health).

Anything else is speculation. We all have "ideas" of what may be required, we may have "strong gut feelings", but until we get to work up elite professions, we can NOT say with any certainty or authority if hitting 3000 requires 1, 2 or a full 2.5 or so. We just don't know. The best things we can all keep in mind right now are focus on testing the things we can (levelling scout, how well traps work once they re-enable trap tossin' abilities, leveling up basic marksman/brawler skills, initial investigation of Stim A's and B's, etc). It's just not worth getting TOO spun up about whether or not we'll be able to max health YET. Once they unlock elite professions, yes, then we can test, then we can KNOW what is possible with Master Ranger. We'll have our answer as to whether or not Ranger grants health increases, we'll have our answer as to whether or not 1 or 2 combat professions are required to max health. Until we can test those specific things, we can't say, and we shouldn't let this get to us and spin out of control over something we have absolutely no insight into or control over at the moment.




Dekiion G'Dulth
Colonel | Imperial Sector Rangers
"What others abandon, we protect."

Master Ranger / Master Rifleman / Storm Squadron Ace
CuchulainnDarklight
Tue Apr 05, 2005 1:31 pm
#25







Jolandir wrote:


So this means if you Master Scout, which you have to do to make Ranger, and you Master Ranger you have Mastered two non-combat professions, which means at best you can master one combat profession, if you are M Ranger, which means at best, even though you should be one of the most dangerous characters in the game you will only be able to gain 1000 to your health bar while total combat people will have the ability to gain a full 3000 to their health bar.


Jolandir





This is were everyone gets their maths wrong!!!



The MAXIMUM health you can have is 3000, therefore the maximum health addition is 2000, however we will not be able to achieve this max as we will only be able to master ONE elite combat profession therefore Rangers get either 1000 as a ranger or 2000 as a ranger/ master combat compared to everyone else with maxed out combat templates.


NOONE will be able to add 3000 to their health bar as stated by the devs the max (unbuffed) is 3000 and you start with 1000.



If you have a LOT of time on your hands - read the published Cu notes, its all in there - SOMEWHERE!




Cuchulainn Darklight, will not track, nor apply camo, nor use traps in hunts, nor take orders for organics, as these may well involve or, lead to,combat and I am categorically NOT a combat profession, unlike doctors and BEs who are combat professions and can hunt for their own organics, whilst I craft camps as a non-combatant for the thriving galaxy-wide market in luxurious outdoors living equipment!


Message Edited by CuchulainnDarklight on 04-05-2005 01:33 PM

Message Edited by CuchulainnDarklight on 04-05-2005 01:35 PM




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
GreenSean
Tue Apr 05, 2005 1:39 pm
#26

The thing with the health increase as you level up, is that it seems to take into account only the highest combat skill you've achieved. Example:


I was Marksman 4/0/0/3. I had a health of 1175.

I trained in Brawler 0/0/0/1. My health remained at 1175.

So of course, if I train in Scout 0/0/1/0, my health would reamin at 1175.


Based on this, is it possible that:


A. Scout/Ranger does get the health bonus (we do after all get armor certs and defense bonuses), but no one has yet been able to level up in Scout faster than they level up in Brawler or Marksman (example: scout 4/0/4/0 with marksman 2/0/0/2)?


or

B. You only need one master elite profession to get the full 3000, since it only seems to take into account the highest skill you have?


or

C. Both of the above?


I would especially be interested to hear from anyone who has Scout as their highest level skill to confirm/deny this.



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