Ranger Archive
Thread: ***NEW*** Ranger Idea *Bait*
Oh Mr Ranger, Mr ranger ooo!
Throw a trap at that beasty..
that big scary one will do.
Oh Mr Ranger, Mr Ranger ooo!
Don't worry bout the beasty,
I'll kill it before it eats you.
New Ranger motto..... EAT ME!!!
CuchulainnDarklight wrote:
Am I wrong or is this about the 4 or 5 post by a non ranger telling us to become farmer harvesters?
No offence mate, but lets say your a jedi, do we say you should have your lightsaber skills changed so you place it in the ground and creatures impale themselves on it to give you XP. Would you like to play that way? NO. Neither would we!
I think you're wrong this time. This doesn't sound to me as a farm. But as a more advanced trapping system.
I'd suggest some little differences tough. For example to get some carnivorous creature you might need to gather some herb meat, while, to trap a herbivore creature, you might need to forage something.
Then you will have to build the trap (bones, hide, metals) and put it in place to work.
Assuming it's only a 1 creature at the time, it would be usefull to get the HIGH level creatures, like gdk or maybe even krayts. Ofcourse checks need to be made if it would be able to break free/destroy trap, and a lot of other things that can be thought of and discussed here.
I however, think it's a nice idea, worth exploring a bit, conceptual wise.
Dariane_Kamutsovy wrote:
CuchulainnDarklight wrote:
Am I wrong or is this about the 4 or 5 post by a non ranger telling us to become farmer harvesters?
No offence mate, but lets say your a jedi, do we say you should have your lightsaber skills changed so you place it in the ground and creatures impale themselves on it to give you XP. Would you like to play that way? NO. Neither would we!
I think you're wrong this time. This doesn't sound to me as a farm. But as a more advanced trapping system.
I'd suggest some little differences tough. For example to get some carnivorous creature you might need to gather some herb meat, while, to trap a herbivore creature, you might need to forage something.
Then you will have to build the trap (bones, hide, metals) and put it in place to work.
Assuming it's only a 1 creature at the time, it would be usefull to get the HIGH level creatures, like gdk or maybe even krayts. Ofcourse checks need to be made if it would be able to break free/destroy trap, and a lot of other things that can be thought of and discussed here.
I however, think it's a nice idea, worth exploring a bit, conceptual wise.
CuchulainnDarklight wrote:
Dariane_Kamutsovy wrote:
CuchulainnDarklight wrote:
Am I wrong or is this about the 4 or 5 post by a non ranger telling us to become farmer harvesters?
No offence mate, but lets say your a jedi, do we say you should have your lightsaber skills changed so you place it in the ground and creatures impale themselves on it to give you XP. Would you like to play that way? NO. Neither would we!
I think you're wrong this time. This doesn't sound to me as a farm. But as a more advanced trapping system.
I'd suggest some little differences tough. For example to get some carnivorous creature you might need to gather some herb meat, while, to trap a herbivore creature, you might need to forage something.
Then you will have to build the trap (bones, hide, metals) and put it in place to work.
Assuming it's only a 1 creature at the time, it would be usefull to get the HIGH level creatures, like gdk or maybe even krayts. Ofcourse checks need to be made if it would be able to break free/destroy trap, and a lot of other things that can be thought of and discussed here.
I however, think it's a nice idea, worth exploring a bit, conceptual wise.
You must be joking.
Can you imagine this after the CU? A trap that attracts creatures that then easily kill us.
So now we have rescue + plus ranger as bait traps. Why not add the overdose skill, or the jump off high building skill as well.
Rangers are explorers, we need more ways to explore that great unknown, what comes after existence!
No I'm not joking. And you should look beyond some certain limitations... that's what ideas are for!
You would only lure a creature in that you'd want to. And who says it wont be damaged DUE to the trap used? I think if you picture a ground trap with wooden spikes, that even a krayt would find it rather painfull to be sticked on them like a porkchop... And therefore less able to attack... and so on...
The rest of your post is rather unconstructive ranting...
Message Edited by Dariane_Kamutsovy on 04-09-2005 03:19 PM
Sebi82 wrote:
I have to agree with Dariane, it's certainly an interresting idea, with a few midifications. Perhats the trap could act in such a way that when the creature is trapped it can't move outside a certain radius (2 to 3 meters) from the trap. That would give hunters a chance to take the creature out while beeing at a safe distance without taking any or only little damage. Of course creatures would be able to break the trap, maybe depending on the creature level (the higher the cl the more likely the trap will break), but that's just my 2 credis worth.
You just recreated the idea of shooting animals in a pen, just without the fence. If we want to root or limit the mobility of creatures we already have traps that do that.
If they did go ahead with an idea like this it needs to be more interesting and have a chance of backfiring. You bait a trap with the corpse of a nuna. That brings a dragonet over which then gets trapped. Hit the dragonet with a bleed and it shrieks of pain &the smell of the bloodwill have a chance of catching the attention of a passing Krayt. ![]()
Caliet wrote:
Sebi82 wrote:
I have to agree with Dariane, it's certainly an interresting idea, with a few midifications. Perhats the trap could act in such a way that when the creature is trapped it can't move outside a certain radius (2 to 3 meters) from the trap. That would give hunters a chance to take the creature out while beeing at a safe distance without taking any or only little damage. Of course creatures would be able to break the trap, maybe depending on the creature level (the higher the cl the more likely the trap will break), but that's just my 2 credis worth.
You just recreated the idea of shooting animals in a pen, just without the fence. If we want to root or limit the mobility of creatures we already have traps that do that.
No. You get only get 1 creature at the time.... This is completely different then a farm where animals are grown to be harvested. To get the trap to work you must do some tracking (at least to find the creature you want tro trap), then to find some bait (hunting, foraging), makeing trap (using resources) and deploying it. That is ALL what an outdoorsman ranger/hunter can and should do.
If they did go ahead with an idea like this it needs to be more interesting and have a chance of backfiring. You bait a trap with the corpse of a nuna. That brings a dragonet over which then gets trapped. Hit the dragonet with a bleed and it shrieks of pain &the smell of the bloodwill have a chance of catching the attention of a passing Krayt.
That might be happening yes. Sounds like fun. It adds some danger to the situation so you need to kill the trapped creature as soon as possible. Combined that a more dangerous/stronger creatures might break out and and furiously goes after you.....
Phenix1050 wrote:
Wow. I guess it's true. The more exclamation points and asterisks in the thread title, the more likely it is that I will disagree with it. It's like some wacky mathematical priciple of bad posting etiquite.
If it's only because of the *** ...
I hold you higher then that ![]()