Ranger Archive

Thread: ***NEW*** Ranger Idea *Bait*

JediJamie
Sat Apr 09, 2005 3:07 am
#1

Greetings Rangers. I myself am Not a Ranger. (I use to be however before finishing my Jedi Grind & I have a few good friends who are master Rangers) I have an idea I would like to submit to you guys here and if you like it perhaps your coraspondent can forward it on to the Devs.


I would like to see the Master Ranger with the ability to "Bait" Sort of like Deer Hunter does by putting out Bait for his prey. Perhaps a Master Ranger can have the ability to Craft a Bait trap once he is at Master Level. In order to Bait the Ranger would need either Meant, or Hide, (maybe even bone) of the selected Mob he is trying to lure. (This way he can't just go after rare mobs left and right) After the kit is complet perhaps the Ranger can set his Bait trap somewere on the planet were the Mob he is hunting spawns. fix it to were the Ranger must be at least (1000, 1500, or 2000m) Out side of a town or city before the Bait trap has a chance of working.


After the Trap is sit the ranger must sit back and "Mask Sent" before the mob has a chance of showing up. I say have a chance because I feel an ability like this would have to be set to a % chance of working or not. (you may not always lure your animal and could fail) However I feel this ability would add more construtive gameplay for the Ranger profession and would be pretty cool as well....


After all look at the Ewoks who cought Han, Luke, Chewie, C3-PO, and R2-D2 in Return of the Jedi... It worked for them so it should work for you as well....


Anyway it was an Idea I had and I wanted to share with your profesion Take Care...







(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)
Xeon, Jedi Knight of Chilastra
and Founder of The Light of Ossus
"My ally is the Force, and a powerful ally it is"
CuchulainnDarklight
Sat Apr 09, 2005 3:21 am
#2

Am I wrong or is this about the 4 or 5 post by a non ranger telling us to become farmer harvesters?


No offence mate, but lets say your a jedi, do we say you should have your lightsaber skills changed so you place it in the ground and creatures impale themselves on it to give you XP. Would you like to play that way? NO. Neither would we!


Its all a conspiracy i tell you! They are trying to change us into farmer harvesters!


Whos that at the door?


No Ive never heard of mr.X!


No, I wont come with you!


The truth must be told, dont let them ........................................................




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
Almagill
Sat Apr 09, 2005 3:39 am
#3

Actually, I think he's hit on the Dev's secret plan for Rangers. We're bait.

Oh Mr Ranger, Mr ranger ooo!
Throw a trap at that beasty..
that big scary one will do.

Oh Mr Ranger, Mr Ranger ooo!
Don't worry bout the beasty,
I'll kill it before it eats you.



New Ranger motto..... EAT ME!!!



New HOWTO: Gather Milk, Fish, Mollusk, etc.
Remember Rangers. Broke camp and took the Long Walk 15/11/05
Keeping it Real, Ranger Style
Yivvits and MrBubble - THE podcast


\\\\\\MY OTHER SIG IS A BUMPER STICKER\\\\\\
Dariane_Kamutsovy
Sat Apr 09, 2005 3:43 am
#4






CuchulainnDarklight wrote:

Am I wrong or is this about the 4 or 5 post by a non ranger telling us to become farmer harvesters?


No offence mate, but lets say your a jedi, do we say you should have your lightsaber skills changed so you place it in the ground and creatures impale themselves on it to give you XP. Would you like to play that way? NO. Neither would we!





I think you're wrong this time. This doesn't sound to me as a farm. But as a more advanced trapping system.


I'd suggest some little differences tough. For example to get some carnivorous creature you might need to gather some herb meat, while, to trap a herbivore creature, you might need to forage something.


Then you will have to build the trap (bones, hide, metals) and put it in place to work.


Assuming it's only a 1 creature at the time, it would be usefull to get the HIGH level creatures, like gdk or maybe even krayts. Ofcourse checks need to be made if it would be able to break free/destroy trap, and a lot of other things that can be thought of and discussed here.


I however, think it's a nice idea, worth exploring a bit, conceptual wise.

CuchulainnDarklight
Sat Apr 09, 2005 3:57 am
#5






Dariane_Kamutsovy wrote:





CuchulainnDarklight wrote:

Am I wrong or is this about the 4 or 5 post by a non ranger telling us to become farmer harvesters?


No offence mate, but lets say your a jedi, do we say you should have your lightsaber skills changed so you place it in the ground and creatures impale themselves on it to give you XP. Would you like to play that way? NO. Neither would we!





I think you're wrong this time. This doesn't sound to me as a farm. But as a more advanced trapping system.


I'd suggest some little differences tough. For example to get some carnivorous creature you might need to gather some herb meat, while, to trap a herbivore creature, you might need to forage something.


Then you will have to build the trap (bones, hide, metals) and put it in place to work.


Assuming it's only a 1 creature at the time, it would be usefull to get the HIGH level creatures, like gdk or maybe even krayts. Ofcourse checks need to be made if it would be able to break free/destroy trap, and a lot of other things that can be thought of and discussed here.


I however, think it's a nice idea, worth exploring a bit, conceptual wise.







You must be joking.


Can you imagine this after the CU? A trap that attracts creatures that then easily kill us.


So now we have rescue + plus ranger as bait traps. Why not add the overdose skill, or the jump off high building skill as well.


Rangers are explorers, we need more ways to explore that great unknown, what comes after existence!




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
Dariane_Kamutsovy
Sat Apr 09, 2005 4:23 am
#6






CuchulainnDarklight wrote:





Dariane_Kamutsovy wrote:





CuchulainnDarklight wrote:

Am I wrong or is this about the 4 or 5 post by a non ranger telling us to become farmer harvesters?


No offence mate, but lets say your a jedi, do we say you should have your lightsaber skills changed so you place it in the ground and creatures impale themselves on it to give you XP. Would you like to play that way? NO. Neither would we!





I think you're wrong this time. This doesn't sound to me as a farm. But as a more advanced trapping system.


I'd suggest some little differences tough. For example to get some carnivorous creature you might need to gather some herb meat, while, to trap a herbivore creature, you might need to forage something.


Then you will have to build the trap (bones, hide, metals) and put it in place to work.


Assuming it's only a 1 creature at the time, it would be usefull to get the HIGH level creatures, like gdk or maybe even krayts. Ofcourse checks need to be made if it would be able to break free/destroy trap, and a lot of other things that can be thought of and discussed here.


I however, think it's a nice idea, worth exploring a bit, conceptual wise.







You must be joking.


Can you imagine this after the CU? A trap that attracts creatures that then easily kill us.


So now we have rescue + plus ranger as bait traps. Why not add the overdose skill, or the jump off high building skill as well.


Rangers are explorers, we need more ways to explore that great unknown, what comes after existence!





No I'm not joking. And you should look beyond some certain limitations... that's what ideas are for!


You would only lure a creature in that you'd want to. And who says it wont be damaged DUE to the trap used? I think if you picture a ground trap with wooden spikes, that even a krayt would find it rather painfull to be sticked on them like a porkchop... And therefore less able to attack... and so on...


The rest of your post is rather unconstructive ranting...




Message Edited by Dariane_Kamutsovy on 04-09-2005 03:19 PM

Ymegaar
Sat Apr 09, 2005 4:35 am
#7

I want a Thumper!


yme
Oculus
Sat Apr 09, 2005 4:52 am
#8

I thought Rangers were allready considered humanoid bait, no?




Oku Kee'lus
Master Ranger | Master Carbineer

Sebi82
Sat Apr 09, 2005 5:34 am
#9

I have to agree with Dariane, it's certainly an interresting idea, with a few midifications. Perhats the trap could act in such a way that when the creature is trapped it can't move outside a certain radius (2 to 3 meters) from the trap. That would give hunters a chance to take the creature out while beeing at a safe distance without taking any or only little damage. Of course creatures would be able to break the trap, maybe depending on the creature level (the higher the cl the more likely the trap will break), but that's just my 2 credis worth.



- Ohsu Fehendi Gunslinger of Wanderhome, Elder Scout and exRanger

on TC Tril and Areano



Caliet
Sat Apr 09, 2005 9:06 am
#10






Sebi82 wrote:

I have to agree with Dariane, it's certainly an interresting idea, with a few midifications. Perhats the trap could act in such a way that when the creature is trapped it can't move outside a certain radius (2 to 3 meters) from the trap. That would give hunters a chance to take the creature out while beeing at a safe distance without taking any or only little damage. Of course creatures would be able to break the trap, maybe depending on the creature level (the higher the cl the more likely the trap will break), but that's just my 2 credis worth.







You just recreated the idea of shooting animals in a pen, just without the fence. If we want to root or limit the mobility of creatures we already have traps that do that.


If they did go ahead with an idea like this it needs to be more interesting and have a chance of backfiring. You bait a trap with the corpse of a nuna. That brings a dragonet over which then gets trapped. Hit the dragonet with a bleed and it shrieks of pain &the smell of the bloodwill have a chance of catching the attention of a passing Krayt.




Brazbit Darkwynd
Sunrunner
Master Musician, Master Entertainer, Master Image Designer, Dancer, Master CorSec Pilot
Phenix1050
Sat Apr 09, 2005 9:39 am
#11

Wow. I guess it's true. The more exclamation points and asterisks in the thread title, the more likely it is that I will disagree with it. It's like some wacky mathematical priciple of bad posting etiquite.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Dariane_Kamutsovy
Sat Apr 09, 2005 10:01 am
#12






Caliet wrote:





Sebi82 wrote:

I have to agree with Dariane, it's certainly an interresting idea, with a few midifications. Perhats the trap could act in such a way that when the creature is trapped it can't move outside a certain radius (2 to 3 meters) from the trap. That would give hunters a chance to take the creature out while beeing at a safe distance without taking any or only little damage. Of course creatures would be able to break the trap, maybe depending on the creature level (the higher the cl the more likely the trap will break), but that's just my 2 credis worth.







You just recreated the idea of shooting animals in a pen, just without the fence. If we want to root or limit the mobility of creatures we already have traps that do that.


No. You get only get 1 creature at the time.... This is completely different then a farm where animals are grown to be harvested. To get the trap to work you must do some tracking (at least to find the creature you want tro trap), then to find some bait (hunting, foraging), makeing trap (using resources) and deploying it. That is ALL what an outdoorsman ranger/hunter can and should do.


If they did go ahead with an idea like this it needs to be more interesting and have a chance of backfiring. You bait a trap with the corpse of a nuna. That brings a dragonet over which then gets trapped. Hit the dragonet with a bleed and it shrieks of pain &the smell of the bloodwill have a chance of catching the attention of a passing Krayt.

That might be happening yes. Sounds like fun. It adds some danger to the situation so you need to kill the trapped creature as soon as possible. Combined that a more dangerous/stronger creatures might break out and and furiously goes after you.....





Dariane_Kamutsovy
Sat Apr 09, 2005 10:02 am
#13






Phenix1050 wrote:

Wow. I guess it's true. The more exclamation points and asterisks in the thread title, the more likely it is that I will disagree with it. It's like some wacky mathematical priciple of bad posting etiquite.







If it's only because of the *** ...


I hold you higher then that

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