Ranger Archive

Thread: Trap factory run?

Palma
Tue May 03, 2005 2:00 pm
#1

I feel like I should know this but how do I make traps in a factory. Someone mentioned equiment factories for traps and I got one but it says I don't have a schematic tthat works it in. What am I missing here? Or is it even possible to do?


Mostly I want trap crates so just to reduce the inventory slots used.

FourthNail
Tue May 03, 2005 2:05 pm
#2

You need to stand near a general weapon and droid crafting station and create one version of your planned trap. Towards the end it will ask if you want to make a draft schematic or an actual trap, choose schematic.

Then take this schematic to an equipment factory that you have admin rights to and proceed with the run. Make sure that you load the same resources into the factory that you did on the schematic, so if you've split resources to make 200 traps, they need to be split to make 201, the 201st being the schematic.


Hope that helps,


Plunk




IRON CIRCLE
Plunk Murray - Spy Extraordinaire
Elder Ranger & Elder Rifleman
Xeones - The Spartan TailorVendor WP 3434 -5361 Iron City Mall, Corellia

SELECT * from SWGPlayerBase WHERE coolness > Plunk
0 Rows Returned

L-man
Tue May 03, 2005 2:09 pm
#3

I'm drawing a blank right now, is this one of the types of crafting stations we have in our HTFB? If so can we use the one in camp to generate the schematic?



_____

My 'Give a damn' is busted
Calculus_Entropy
Tue May 03, 2005 2:11 pm
#4



L-man wrote:
I'm drawing a blank right now, is this one of the types of crafting stations we have in our HTFB? If so can we use the one in camp to generate the schematic?



Yes and Yes .



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
WildBil2Me
Tue May 03, 2005 2:56 pm
#5

I actually ran my first factory run of traps EVER last night.


2 crates of P-Darts. if you have any more questions let us know, as an alt WS I got used to factory runs pretty fast. Once you know what you're doing they're easy and fun.





Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
Starson
Tue May 03, 2005 3:26 pm
#6






WildBil2Me wrote:

I actually ran my first factory run of traps EVER last night.


2 crates of P-Darts. if you have any more questions let us know, as an alt WS I got used to factory runs pretty fast. Once you know what you're doing they're easy and fun.







My first factroy run I did 1000 'glow wire traps', got enough for years now



Starrwalker, The Barefoot Ranger
MPilot/MRanger/TKM
Awing/Recon "First in, Last out"
Alliance Commander
Eclipse (LOK)
Palma
Tue May 03, 2005 3:43 pm
#7

I figured I was missing something obvious. I was using the generic crafting tool, rather then the Weopon/android/general crafting tool. Worked great after that



Odd world now.. the hunters have become crafters!



Actually, I think I'll enjoy using traps again. I'd gotten out of the habbit because before the CU I'd sneak up on a lair and hopefully everything would be dead before they knew I was there and tossing a trap gave you away every time and wasn't as reliable as I liked them to be. We'll see how it goes now.



ThGilsRooc
Tue May 03, 2005 5:41 pm
#8





Palma wrote:

Odd world now.. the hunters have become crafters!





Shhhhhhhhhhhh. **whispers** Don't say such things. If we are crafters, then come ranger revamp, they'll remove trapping and camping as prerequisites. They'll put traps and camps into the BE profession. Then we'll have a magical ability to camo people with the twittle ofa wand. **Voice returns to normal** After all, combat classes can't craft. You know this;just look at doc/cm. /unarmedrolleyes3


Sounds silly, but would it surprise you?





Colonel Th'Gils Rooc
Webel Ace Pilot x2
I would ace more squadrons if they'd just fix the remaster bug.
Pulp Phantom
Calculus_Entropy
Tue May 03, 2005 6:16 pm
#9



ThGilsRooc wrote:

Palma wrote:

Odd world now.. the hunters have become crafters!


Shhhhhhhhhhhh. **whispers** Don't say such things. If we are crafters, then come ranger revamp, they'll remove trapping and camping as prerequisites. They'll put traps and camps into the BE profession. Then we'll have a magical ability to camo people with the twittle ofa wand. **Voice returns to normal** After all, combat classes can't craft. You know this;just look at doc/cm. /unarmedrolleyes3

Sounds silly, but would it surprise you?




That sir, was humerous...gotcha JB!



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Palma
Tue May 03, 2005 6:28 pm
#10

Can't honestly say I'd miss the camping.



20 moreSP and no more latrine cleaning


Starson
Tue May 03, 2005 6:51 pm
#11






Palma wrote:

Can't honestly say I'd miss the camping.



20 moreSP and no more latrine cleaning







Well it seems you no longer get wilderness xp while camping, you get scouting...so for the new Rangers out there will not have to spend weeks sit'n in a camp just to max it out.



Starrwalker, The Barefoot Ranger
MPilot/MRanger/TKM
Awing/Recon "First in, Last out"
Alliance Commander
Eclipse (LOK)
Redginald
Tue May 03, 2005 11:02 pm
#12

LOL, I was just about to ask this same question now for even more n00b questions...what kind of power do I put in a factory? does it matter?



*thinks to himself* I think there is different kinds lol


GunfighterSmoke
Wed May 04, 2005 2:13 am
#13


There are different kinds: Radioactive, Solar, Wind... Basically Radioactive is best I think, as it usually has the highest PE or Potential Energy, but all will work. The main difference is the higher the PE, the longer it will last as you will get a boonus or something for a PE over a certain amount, like 800 or 900.



Hope this helps!





Kettemoor:
Ehor Khun
Master Ranger, Master Squad Leader


Radiant:
Pirxa
Teras Kasi Master and Master Pikelady
Page 1 of 2
Previous Next