Ranger Archive

Thread: Questions about Area Track

AvaroT
Tue Mar 09, 2004 8:51 am
#1

I just acquired 2 boxes in the tracking branch, and after trying it out a few times and reading the FAQ, I still have some questions. Basically, I'm having a hard time figuring out if it's actually useful. It seems to me that it won't work unless the creatures have already loaded to my client, in which case they'll usually appear on my radar anyway. I did a little test this morning. I found a spineflap lair, and then started walking away from it, testing /areatrack periodically. I found that I could detect them out to about 200m, after which they no longer appeared in the tracking list. The wierd thing is, as I walked back towards them, they would not show up again in areatrack until I got within 100m.


1. Does this improve as you go up the tree? If they need to be on the radar anyway, how is this skill any better than just driving your bike around in circles hitting the tab key?


2. Does the added range you get as you go up towards Hunt Master actually help if the creatures need to load before you can detect them?


3. If so, how do I improve my chances of detecting creatures that are beyond radar range. Is this a lag issue? If I stop and wait 5 seconds before areatracking will I get more hits?



____________________________________________________
Tekhap Ybrae: RIP
Avaro Trimihow: Back For More

"Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we."
AvaroT
Tue Mar 09, 2004 12:43 pm
#2

nobody know, or nobody wants to help out a newb ranger?



____________________________________________________
Tekhap Ybrae: RIP
Avaro Trimihow: Back For More

"Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we."
GTOfire
Tue Mar 09, 2004 2:07 pm
#3

strange enough, I've often tracked animals 400m away in areas I hadn't previously traversed (and had no players on track either. But what do you expect at the edge of dathomir?)


It seems to work better for some people then for others I guess. For me it was often quite useful when hunting for specific resources.





--------------------------------------------------
Ysh-Hon Eeryuu
General Manager, Intergalactic Society of Megalomaniacs (ISM) Enterprises
ISM Superstore - Tatooine (outside Bestine) -1735, -4917

M Tailor, M Artisan, M Merchant
Fderrr
Tue Mar 09, 2004 2:36 pm
#4

it doesn't have to be loaded in YOUR client, it just has to be loaded on the server. I found it great when with a group on correlia out to just take on anything intresting. The problem is that if your in a quiet neck of tyhe galaxy the creature have not spawned on the SERVER yet (because no one was there before you that day), so the track doesn't work. but if you want to run arround an area such as corellia it always finds 20+ creatures. but it sucks for rarly traveled area like the outback of LOK.
GTOfire
Tue Mar 09, 2004 2:43 pm
#5

like I mentioned, it works that way but not always. Im pretty certain there aren't any players at the very edge of the map on Dathomir, but still I could hunt and area track there, finding creatures in various ranges.



--------------------------------------------------
Ysh-Hon Eeryuu
General Manager, Intergalactic Society of Megalomaniacs (ISM) Enterprises
ISM Superstore - Tatooine (outside Bestine) -1735, -4917

M Tailor, M Artisan, M Merchant
Darkatrina
Tue Mar 09, 2004 2:44 pm
#6

I have found areatrack work very well so far and succesfully managed to track a pc jedi for quite some distance and sometime. I dont appear to have had the same problems alot of people do but i beleive there is a lag element in it for some.



Zabrina Lilac Rebel ElderJedi Chimaera Glaaxy

TH: We won't get another chance of this, Helios.
Helios: We have no choice, General Thunderheart. Our servers can't repel lag of that magnitude.
TH: swgmod001 will have that thread down. We've got to give him more time.
AvaroT
Tue Mar 09, 2004 5:04 pm
#7

how well does it work in the graveyard?



____________________________________________________
Tekhap Ybrae: RIP
Avaro Trimihow: Back For More

"Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we."
GTOfire
Tue Mar 09, 2004 5:16 pm
#8

assuming you mean the Krayt Graveyard it works great. Since it's usually filled with people causing spawns left and right, you'll track a lot of stuff all the time. You can't track for krayts specifically though, just see what's around.



--------------------------------------------------
Ysh-Hon Eeryuu
General Manager, Intergalactic Society of Megalomaniacs (ISM) Enterprises
ISM Superstore - Tatooine (outside Bestine) -1735, -4917

M Tailor, M Artisan, M Merchant
Calculus_Entropy
Tue Mar 09, 2004 6:36 pm
#9

I have never tracked a Krayt . I certainly try tho! YOur best bet is to run around like crazy, and hope to find one.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
DWolfe
Tue Mar 09, 2004 10:46 pm
#10

I find Tracking to be fairly useful, but not in a creature-centric sense. I was using it like crazy as a sort of mobile, sentient radar station when the Faction HQ in my city was vulnerable today, scanning for a rumored strike force. It never came, but I gave early warning on no less than 3 unknown names in the city, and early warning on the arrival of at least two reinforcing characters.



~Daracca of Valcyn
Corellian Defense Front - Information Officer
Rifleman - Shoot straight, conserve ammo, and never cut a deal with a Hutt.
Master Ranger - Come with me, and I'll show you the world.
chile76
Wed Mar 10, 2004 1:35 am
#11

That is the buggy part of our tracking. Just the way the spawning system works. Way too random. I am sure there are a few hunters out there that have used it a lot whereas I just happened to have not. But the spawn system is what make tracking so unreliable.


Caiden Appentice


Master Ranger/ Swordsman/Fencer


Antarian Ranger Militia Commander of Hunter's Hollow on Rori


Fred_Skinner
Wed Mar 10, 2004 1:43 am
#12


  1. Hits don't improve, but the quality of the skill does.

  2. No, preloading only activates in a 128m radius, your /areatrack will not trigger this and extend it.

  3. Actually, the ironic twist is slowing down or pausing might cause the server to spawn more, but not always.

Bottom line: you detect what is there already. Dynamic spawns activating as you pass through the area are not factored in.


Not exactly what you wanted to hear eh?




Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


AvaroT
Wed Mar 10, 2004 1:48 am
#13

Hehe, no, not really. Oh well, I mainly got up to this point because I'm getting bored with the game the way I've been playing it, and I wanted to take BH for a spin. I thought this skill would be a good one to have, and also wanted to try some Krayt hunting. Finding them seems to be the biggest challenge, but I guess this won't really help.



____________________________________________________
Tekhap Ybrae: RIP
Avaro Trimihow: Back For More

"Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we."
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