Ranger Archive

Thread: Oye...harvesting again...

Calculus_Entropy
Wed Mar 31, 2004 4:51 pm
#1

OK guys, I need a clear and concise letter to give to TH regarding our reasoning behind increasing harvests and gaining the ability to harvest multiple resources. I need the what's and why's in this thread, thenI will write it up for comment. I know some of you only want to focus on one idea (generally increased harvesting mod), so give me a reason why you don't think we should focus on both, if that is your belief.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
JimmyGreendox
Wed Mar 31, 2004 5:01 pm
#2

Reasons to increase harvests:


1. With the new chef changes, we now have four groups heavily dependent on meat. We have Bioengineers, Combat Medics, Doctors, and chefs all needing extensive amounts of meat. The meat coming in from Rangers/Scouts is not enough to supply everyone.


2. We get a trite increase in harvesting with our Master Ranger title in comparison to a Master Scout title. This is not consistent with other elite professions. A Master Swordsman has more accuracy, speed, and specialmoves than a player at Master Brawler.





Kade Taedi - BOS

Museum of Filius Gladii, Rori: 3594, -1877

Please note that the vendor inside the museum is NOT mine.

Rancorrider4
Wed Mar 31, 2004 5:02 pm
#3

Oy vey!! Are you kidding me?! I thought we went over this, and over this..in the thread specifically FOR this! <sigh>


1) Not enough of a differentiation between us and a Novice or Master Scout. This should be enough in and of itself. We're not much better than a Scout as has been pointed out repeatedly in the other thread, with numbers to support it.


2) The Dev's have determined that we are the "Ultimate Creature Hunter", and while we object to being pigeon-holed into this title pending review of the Outdoorsman Proposal, we should be able to do what the Dev's envision us doing.


3) Harvesting is one of the few productive reasons for BEING a Ranger. We should be allowed to harvest more if for no other reason than to save our sanity. It's tough to market your wares when you only get 7 units of wooly hide off of a Paralope.


4) See number one.


Respectfully,





nppmaHamus

o Galactic Geographic Explorero

Master Mountain Climber


Mavarus
Wed Mar 31, 2004 5:09 pm
#4

Personally I think ranger should have weapon tree, rangers in star wars after all were hired soldiers. The Antarion Rangers (sp?) were jedi protectors. They were masters of their weapons, tracking, concealment,and gorilla warfare. I think we should be modelled after the true star wars rangers as BHs are. Rangers just harvester? No! They are elite soldiers.



Telkhar
^-^-^-^-^
-I would support keeping & balancing the current combat system.
But I get the feeling they don't care.

EbeLightcloud
Wed Mar 31, 2004 5:28 pm
#5

IMHO, reasons to increase harvest.


1. As it stands the 30% difference in harvest between Master Scout and Master Ranger is not sufficiant to off set the skill points used to reach Master Ranger. As has been noted many times on this board, any one with Master Scout and elite combat profession can out harvest a Master Ranger 2 to 1. Just does not seem right to me.


2. The ability to harvest multible resources would be at the least an incentive to go the Master Ranger route. I would love to be able while grouped to not only harvest more then 5 to 7 more hides or meat, but to be able to grab two other resources all at once


Ebe






Master Ranger...er...Spy
Master Riflewoman...er...Spy
KaiRaene
Wed Mar 31, 2004 5:39 pm
#6



Flat out the sheer amount of time it takes to harvest enough meat to satisfy only a handful of potential customers is staggering.At 100 units per picket/bol/whatever it takes along time to get enough for a stack of 10k for one potential customer. And thats just one creature. Most harvest alot less. I know this game isbased on time playing so we all play one more month for one more months fee but I dont play this game to have a job IN THE GAME. I play it to have fun. I dont enjoy hunting the same piddly creature for hours on end to get a 10k stackto sell justin order to take the many shuttles it takes to get around.


Increasing harvest satisfys more people who can make more brandy/buff packs/ and what not. When they are better able to provide their items to their customer more people play the game the way they want to. Someone above only mentioned Professions that need meat. Lets not forget armorsmiths and Tailors who also need hide and bone.


There is a massive demand for these resources that a Master Ranger should be extremely proficient at gathering and we barely do more than a Master Scout hopped up on Veghash with their excess skill points aiding them in harvesting.


Master Ranger is my chosen profession for both roleplaying and money making. I get no opportunity to roleplay for the time it takes trying to fund my character.


Harvesting needs an increase and the option for at least 2 resources would be perfect.


Edit! I can Edit! Woot!



Message Edited by KaiRaene on 03-31-2004 04:42 PM



New home of SWG Rangers!

"Ranger isnt a profession. Its a lifestyle for sure. But upon the desert plains of Tattooine that wandering hermit you see was once a proud Ranger. It may not be a profession anymore but the lifestyle can never be lost, changed or deleted. "




Nemo0
Wed Mar 31, 2004 6:34 pm
#7









OK, I'm going to bullet this for easy reading:


For general harvest increase:



  • 10 professions need organic resources for at least some of their goods (Architect, Armorsmith, Artisan, Bio-Engineer, Chef, Combat Medic, Doctor, Medic, Smuggler, and Tailor)

  • 2 professions are able to harvest resources

  • The majority of crafters need large stacks of resources for factory runs (most people don't bother with hand crafting)

  • The number of dedicated harvesters in this game is much lower than the number of crafters depending on them

  • People arebeing forced to do things they don't enjoy in order to obtain the resources they need

  • Hunters are having to spend most of their play time hunting (often hunting boring creatures) in order to come close to the supply needed by any crafter able and willing to pay them

  • Crafters are having to hunt, even if they don't want to, if they cannot afford to pay the hunter

  • Even if the crafter can afford to pay the hunter the cost of the resources is increasing the price of any goods on the server leading to inflation and making it difficult to start a new character (although many crafters would still charge the same price if they got cheaper resources...)

  • The increase in harvesting gained by obtaining Master Ranger over Novice Scout is not nearly enough to offset the loss of the skill points

  • A Master Ranger only gets a 74% increase over a Novice Scout and a 33% increase over a Master Scout

  • This leads to people who would be most interested in obtaining these resources not being the best suited to do so

For multiple harvesting:



  • Of the 10 professions needing organics, at least 4 of them have at least some goods for which they do not care about resource quality (Architect, Artisan, Smuggler, and Tailor)

  • In addition, most people learningcrafting professions use large amounts of worthless (grind) resources to speed up their experience gains

  • The time spentobtaining low quality resources makes their cost very close to that of good resources (there is very little reason to ever hunt grind grade resources because something will always pay more for the time spent)

  • Multiple harvests would allow us to fill this niche market without detracting from our ability to harvest worthwhile resources

  • It would also allow crafters to have several lines of goods (some of worse quality than others) because the cost of low quality resources could be significantly lower than that of high quality resources

  • Also, Rangers and Scouts need their own organic resources to make tents, traps, and camouflage kits

  • There is currently a market for low quality organics that is largely ignored. Multiple harvesting would give this market a chance.

  • While one might argue that larger single resource harvests would make a lot more money for the Ranger, multiple harvesting would be better for the community in general. With single harvesting, the price of low quality organics is close to that of high quality ones. With multiple harvests, the Ranger will have spare resources to either use themselves or sell cheaply.

I hope that is enough for you. I can probably give even more information if you think it would help but keeping it short is important in this situation. The Devs are busy and are likely to miss things in a longer document. Also, would they consider looking at the trapping mod at the same time? If they are going to look at us at all, we might want to throw a bit in there. Something like:



  • Currently, traps have very little effect on larger creatures

  • Most Master Rangers are also Masters of an elite combat profession

  • When solo, traps fail extremely often on creatures that the Master Ranger has little trouble killing with their elite combat profession

  • When grouped, the creatures a Master Ranger is fighting are usually harder (and therefore have an even lower chance of being trapped)

  • This makes traps almost useless for normal hunting once a player has finished their skill set (there are some uses, like helping lower level characters advance more easily, but not enough to justify the skill points)

As for giving him a letter, it might be best to just bullet it. I don't think Thunderheart cares too much about presentation. It's more about making it clear, easy to read, short, and informative. While making it into a story (like NRaas was so good at) would be more interesting but I'm not sure there is enough information to present to really warrant it.


Also, getting the support of the crafters on this front might help even more now. Looking at a proposal is one thing. Implementing it ASAP is another. The crafters could help us push this up on the Devs schedule.


Lythender Nirou
Master Ranger/Master Rifleman
Eclipse Server


Edit: Congrats on the editting, KaiRaene. It really is nice to have it


Edit 2: Info on the actual percentage of harvest increase (in green).


Message Edited by Nemo0 on 04-01-2004 01:37 AM

Message Edited by Nemo0 on 04-01-2004 01:39 AM



Lythender Nirou
Crazy Bothan


PithrenDarkstar
Wed Mar 31, 2004 7:24 pm
#8

Be sure toinclude medic to doctor comparisons when showing the need to have more harvesting than scout. That's the closest analogy to ranger/scout comparisons, since Doctors are elite forms of the entire medic profession (whereas combat professions are elite forms of only one branch of a novice profession, so it is a less accurate comparison) Doctors are hugely more beneficial than medics, but the game would survive with only scouts harvesting (albeit with a heavily borked resource market - but the entire economy is already messed up anyway) and no rangers. There needs to be a need for rangers over scouts, and increased harvesting over scouts is a step in that direction.



- Pithren Ðarkstar
¤ Master Ranger ¤
  • in memory of NRaas, Ranger Correspondent

Wideshot
Wed Mar 31, 2004 8:08 pm
#9

The posts above explain the reasons well. IMHO the concluding question should be, is a Bounty Hunter or a Master Scout + Combat professions intended to be a significantly better harvesting combination than Master Ranger + Combat profession? This is currently the case.

Increased harvesting and trapping mods would help a Ranger (and hence the community) become a better harvester. Multiple resource harvesting would create distinctiveness from the Scout profession without changing the role of either profession.
Jalen-COMIA
Wed Mar 31, 2004 8:39 pm
#10

Ok I didn't read the above posts, I just wanted to get my reasons in.

Rangers are supposed to be the players that are relied upon for the organic resources. The masters of the wild.

Ranger is not a combat profession

A Commando with Novice scout can collect more organic resources over time solo than a ranger can due to his ability to kill creatures more effeciently.

The Harvest Mod needs to be adjusted to compensate for this.

Currently the Ranger class is looked upon as a waste of skill points, and this is one reason why. If someone can be a commando and participate in pvp and then spend the 15sp on novice scout and out harvest a master ranger, then what is the point of being a ranger? (this of course basing the question on the harvesting issue alone)

Rangers need a reason to exist at this point. Increasing the Harvest mod to a point where a Master Ranger who has Carbines 4 (or Rifles or Pistols) can out harvest a Commando with Novice scout over time would bring some sense of purpose back to the profession.

Also other classes complain about Rangers (and only Rangers even tho some other classes are known to inflate their prices) inflating the prices of resources. Well increasing the Harvest mod would deflate the economy (in theory) and therefore be beneficial to all classes who require organic resources for their trade.



With Respect,
_________________
Jalen Mereele
Teräs Käsi Master
Sergeant - Imperial Security Bureau
Owner - Jundland Sea Trading Company 1828 4251, Tatooine, Oasis Paradise

at last we will reveal ourselves to the Jedi, at last we shall have revenge
Jalen-COMIA
Wed Mar 31, 2004 8:46 pm
#11

Following up, I posted a story on the SWG Rangers site asking Rangers to come to this thread and get their inputs in.



With Respect,
_________________
Jalen Mereele
Teräs Käsi Master
Sergeant - Imperial Security Bureau
Owner - Jundland Sea Trading Company 1828 4251, Tatooine, Oasis Paradise

at last we will reveal ourselves to the Jedi, at last we shall have revenge
Terinati
Wed Mar 31, 2004 10:52 pm
#12

I think Nemo0 covered just about everything I could think of, but there's one thing in particular that is extremely important:


Our economic function is to supply organic resources, but as it stands our bonuses are not enough to make us more effective at gathering them than if we were to just take two elite combat profs, instead of an elite combat and ranger. We need the edge in order to actually fill our market niche.





Ademantus Terinati

Chairman, Ordo Fidei Aeterni


"The only thing necessary for the triumph of evil is for good men to do nothing."
- Edmund Burke

theshagnasty
Thu Apr 01, 2004 2:15 am
#13

Simple one this, if I want to harvest large quantities quickly I would go Scout and Commando, that wasnt the intention the Devs originally had now was it..?


Ranger - the untimate creature hunter - Bah....! Make it so.....



Marcus Nasticus - FarStar

-=Master Ranger=-
By choice, not holo....!
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