Ranger Archive
Thread: Oye...harvesting again...
Without reading any other posts -
1. Spawn lairs have decreased due to the player cities and server overload. Go out in the wilderness and you see nothing for days, making it harder to find creatures to harvest.
2. We spent how many skill points to be marginally better than a Master Scout. A Master Armorsmith makes much better items than a Novice... as a Master of an Elite profession, we should be getting significantly more than we are now.
3. While hologrinding will soon cease, many people dropped scout when the need for camps passed in the past pub. Less people are harvesting, driving prices up for raw and finished goods. If you want to see the economies stabilize where noobs can afford stuff, let us harvest more and drop our prices. Time is money, if I spend 4 hours getting 4k of meat, it will cost more than if I spend 2 hours getting the same amount of meat. Then I could spend the other 2 hours actually "gaming" instead of working.
4. Finally, no one wants a free ride. We just want to be better at harvesting than the game allows us to be. If you figure the time and countless creatures we have slain to get to be Masters, then figure we probably get the least amount of benefits as an elite class, many Rangers are saying screw this and leaving the profession. Do a count, how many Master Rangers are there? I am willing to bet there are more Jedi than Master Rangers.
JB
I my mind is simply a matter of skill points spent vs benefit.
Compare us to CH. They are the closest comparison to us since we are both derived from scout. We require more skill points invested, yet they are better in PVP, they are better in PVE, and have more skill points to spend on other things, making them better in every conceivable way. And of course this benefit is easily seen by players, thus the huge disparity in the number of CH vs the number of rangers.
Take a look at the skill progressions. Compare the power of a non-CH to a master CH. A Master CH wields an animal that is roughly 10x more powerful then a non-CH. Compare *any* master of an advanced profession with the effectiveness of their pre-requisit novice profession(e.g. master pistoleer with marksman, ormaster bounty hunter with master marksman)and the increase in professiency is at *least* 10x. Now compare ranger with master scout. 30% increase in harvest??? are you NUTS??? I think they must have left a couple of zeros off the end of that, that's all I can figure.
If a master CH would only wield a 30% better creature then a non-CH (CL 13?) there would be no CH's, period.
Message Edited by GoldMemberBria on 04-01-2004 10:51 AM
Rancorrider4 wrote:
"Sorry for the redundancy, but I am not sure we have such a good list of WHY we should have the change (not even the Top 5 harvesting thread). "
I just spent 20 minutes cutting and pasting a piece of every post in this thread for one reply Calc, and it was eaten by the stupid forums. I have to go so I can't redo it all, but this WHOLE THREAD is why's and whats. If this is not what you and the Dev's are looking for, then what is??
Respectfully,
Ouch. I find that CTRL-A, CTRL-C is a very useful key combination to use before posting. Then, if the forum eats your thread, just do CTRL-V
.
Lythender Nirou
Master Ranger/Master Rifleman
Eclipse Server
Hrmmm...not sure on the "how to implement it" part Calc. No offense but isn't that a Dev job?
I would agree that maybe this thread focuses a little more on the why's. There's some good stuff in this thread to refer to from everyone.
Thanks for keeping this up for us sir.
Respectfully,
I thought the basic "whys" were:
1.Due to the fact thatelite professions should be, well, elite compared to their novice classes. Ranger should be able to harvest much more as a TKA can uses their unarmed skill better than a 4 0 0 0 Brawler. The Ranger profession is inconsistent with all other elite professions in that onlya30% harvesting bonus results from mastering it.
2. Due to the fact that organic/harvestable resources are in such a huge demand with eleven (is that right) professions and there are now enough scout based hunters to fill all the needs. This results in a higher price for these resources (Avian meat for 175 cpu, Carnivore meat for 50 cpu, and that's just from the Corbantis Galaxy Trade Forum).
As for the "How's":
1. Let's use the devs system. Instead of a skill mod of 100 Creature harvesting at Master Ranger, make the skill mod 400 (this is a guess) and uneffected by the 125 skill cap. If they want, put an extra25 in the top box of the rest of the trees and the remainder in Master Ranger.
Jalen-COMIA wrote:
Rangers are supposed to be the players that are relied upon for the organic resources. The masters of the wild.
Ranger is not a combat profession
This is the same as my opinion..now let me just drift off to something only perhaps semi-related.
I know I read someones post about this thread in the Jedi pro board , but seeing as you guys are talking about harvesting improvements for rangers and I can't remember who it was I'll just feed you the link myself.
http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=327081&page=1
Complete..... Joke.....
If any Devs listen to that thread (and/or enough whines from the Jedi and wannabe's)and implement it in the Jedi profession you can wave goodbye to rangers for good I think because the Jedi want to steal the only real benefit to our elite profession as it stands right now at this moment , and it looks like alot of them are saying its a good idea..
Props to whoever made me look for that on the Jedipro-board , you just mademe burst several blood vessels in my brain and a few veins in my forehead... It needed to be read to be believed.