Ranger Archive

Thread: Why does ranger need a master novice profession when other professions don't?

Bendar_Maxis
Sun Jul 03, 2005 10:49 pm
#1

I don't know if I'm the only one that has noticed this but ranger is the only profession of the post CU that requires a master novice profession. ie... Rifleman, pistoleer, carbineer only needs the respective weapons tree and combat support to obtain it's elite novice, TKM needs unarmed/2 hand... etc.


You might be wondering where I'm going with this but for some of us that are doing fs grinding and have some skills tied up in the village it makes it impossible to master ranger and master an elite combat profession. I suggest making ranger a 2 tree novice profession just like all the rest. Maybe have it survival/hunting since that is the main focus on ranger anyways (since there's only 2 traps a ranger has in the whole ranger profession (not counting the scout profession)) or any combination of the two novice trees and have the master scout as an enhancer.




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Ronaj
Sun Jul 03, 2005 10:54 pm
#2

It's been noticed and mentioned almost literally dozens of times. It's kind of a topic in the wishlist about giving Rangers something extra to make it more worth spending all those skill points to achieve.



IGN Ronaj Anatil - Master Ranger

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Oggram
Mon Jul 04, 2005 1:57 am
#3

I do not want the skill pre reqs to change but,


One of the devs in the ranger forum at FF (the one who wasn't DarthPlatypus)said that they want to change it so that the ranger skill set only relies on 2 trees from scout. The problem with that is our skill branches transfer 1:1 and they have yet to decide how to accomplish this.


This was one of the few comments that actually stuck with me from a rather uneventfull FF.


Oggrim


MRanger/MRifleman


Agmar


MArchitect/MArtisen/TK 0-4-1-0(thanks to the CU)



Aeschyl
Mon Jul 04, 2005 12:05 pm
#4

cuz us rangers own


/target devs


..|.,


Dariane_Kamutsovy
Mon Jul 04, 2005 12:08 pm
#5






Bendar_Maxis wrote:

I don't know if I'm the only one that has noticed this but ranger is the only profession of the post CU that requires a master novice profession. ie... Rifleman, pistoleer, carbineer only needs the respective weapons tree and combat support to obtain it's elite novice, TKM needs unarmed/2 hand... etc.


You might be wondering where I'm going with this but for some of us that are doing fs grinding and have some skills tied up in the village it makes it impossible to master ranger and master an elite combat profession. I suggest making ranger a 2 tree novice profession just like all the rest. Maybe have it survival/hunting since that is the main focus on ranger anyways (since there's only 2 traps a ranger has in the whole ranger profession (not counting the scout profession)) or any combination of the two novice trees and have the master scout as an enhancer.





Ofcourse we haven't noticed.... We need master scout to become master ranger? And now we cannot become a jedi???


"You suggest to make a 2 tree pre-req", well since most of us are not so concerned by becoming a jedi, most of us don't care we can't become a jedi and having an elite combat profession next to ranger....


You should ask yourself: why would a JEDI want to be a Master Ranger???? If jedi think they have it bad, then please, by all means, stay away from Ranger as far as possible!


Maybe this sounds like a rant (maybe it even is), but I'm getting sick and tired of this discussion.


I WANT MASTER SCOUT AS PRE-REQ AND I WANT MY RANGER SP TO COUNT FOR SOMETHING TOO!!!!


Balrozgul
Mon Jul 04, 2005 12:09 pm
#6

Yeah the ranger community seems to consistently say that we dont want the skill points altered... but we do want it to be worth it. At least thats how I feel about it.



Bal Rozguul
(Proconsul of Sentinels of Banir)
Master Ranger ::: Master Pistoleer
"The ability to speak does not make you intelligent." : Qui-Gon Jinn
Thiglight
Mon Jul 04, 2005 12:11 pm
#7


Since you are going for your force branches, it is a matter of choice for you, I know it is obvious on my behalf but it is not a combat profession after all. You chose to go for your force branches and, like many before you, are forced to drop all your passed profession skills for possibly better features.

Like Doctor, Ranger has always been a dedicated elietee prefession which requires the entire mastery of it's founding basic profession and Rangers have chose to keep the profession by choice reguardless of penalties. Many times have similar woes been discussed in this profession thread, however, many others are forced to drop much of their templates to advance in the Jedi ways dropping most of their Crafting/Combat skills to assume Jedi templates.

I understand what you are describing because if I ever became force sensitive I only have 4 skill points to work with in any shape or form of force skills and I will not really make much headway and would be force to submit many of my beloved skills. In that circumstance I am in no rush to join the Force flock.

Good luck in your desicion making and enjoy the benifits of being one with the force!
JascoSmlee
Mon Jul 04, 2005 12:49 pm
#8

I think its safeto say most Rangers don't want our pre-req's changing - we want our skillset improving to make our skillpoint outlay worth it. As for FS, you could always just bank the XP and train all the boxes in one go when the time comes....



Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
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Nastzguehl
Mon Jul 04, 2005 1:47 pm
#9



Oggram wrote:

I do not want the skill pre reqs to change but,

One of the devs in the ranger forum at FF (the one who wasn't DarthPlatypus) said that they want to change it so that the ranger skill set only relies on 2 trees from scout. The problem with that is our skill branches transfer 1:1 and they have yet to decide how to accomplish this.

This was one of the few comments that actually stuck with me from a rather uneventfull FF.

Oggrim

MRanger/MRifleman

Agmar

MArchitect/MArtisen/TK 0-4-1-0(thanks to the CU)






I really hope they don't. Because if they do, what will be left of Ranger. To be consistend the 2 coresponding trees in Ranger should be dropped also. But what would it be that will be placed in these free trees? As we have 2 main Ranger groups, creature and warfare, one of these will suffer a significant loss I fear.

So for me I'd rather stay with the prereqs as they are and hope to see our 4 trees enhanced with something from both main Ranger groups.



--------------------------------------------------------------------------------------------
Regards Heidebaer Baeren


DaveG
Mon Jul 04, 2005 3:44 pm
#10



Bendar_Maxis wrote:
...


Yes this has come up a lot lately. The best explanation I can offer you is this -

Of all the basic and elite profession relationships (i.e. medic to doctor, brawler to TKM, etc), the scout to ranger relationship has the greatest correlation. In fact the two professions directly correspond, tree for tree. It is then for that reason that we master scout before we master ranger. I guess they could drop the requirement to 4444 scout, but then I guess most people would still take the master scout box just for the extra skill mods anyway.



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
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Balrozgul
Mon Jul 04, 2005 9:32 pm
#11

Oggram wrote:

I do not want the skill pre reqs to change but,


One of the devs in the ranger forum at FF (the one who wasn't DarthPlatypus) said that they want to change it so that the ranger skill set only relies on 2 trees from scout. The problem with that is our skill branches transfer 1:1 and they have yet to decide how to accomplish this.


This was one of the few comments that actually stuck with me from a rather uneventfull FF.


------------------------------------------------------------------------------------------------------------------


Lets hope that they dont follow through with this idea since the only way they'd accomplish it is if they completely revamped scout. (andnot just an adjustment like we're going to get but a complete revamp from the ground) And that will take way too long and really not be necessary. Rangers "should" have a variety of skills that will make them well worth the 140 skill points, the real question is, are we going to get it?




Bal Rozguul
(Proconsul of Sentinels of Banir)
Master Ranger ::: Master Pistoleer
"The ability to speak does not make you intelligent." : Qui-Gon Jinn
BioEngine
Mon Jul 04, 2005 11:52 pm
#12

Another thing I've been wondering about is whether or not we could ask for a stomach emptying modifier. I use foods and drinks all of the time to make up for my complete lack of combat modifiers (+10 at master doesn't count. Dancers had that for a while, so did every master profession.)



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Stamina
Ranger_Nizzle
Tue Jul 05, 2005 12:42 am
#13

Master Scout is appropriate as a prereq because it just sounds right, we've mastered the fundamentals of scouting but we desire to develop more advanced techniques...


Only problem is that the advanced techniques are missing Like everyone else said, we just need a larger array of abilities that justfiy the many skill points allocated.



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Taeko Ta'rawi
Master Ranger
est. Aug '03


"Here lies the Ranger Profession
Born June 26th 2003
Passed into eternal life Sept. 16th, 2005
R.I.P."
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